| [5838] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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| [5841] | 12 |    main-programmer: Silvan Nellen | 
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 | 13 |    co-programmer: Benjamin Knecht | 
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| [5838] | 14 | */ | 
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 | 15 |  | 
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| [5881] | 16 |  | 
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| [5838] | 17 | #include "playable.h" | 
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| [5895] | 18 |  | 
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 | 19 | #include "weapons/weapon_manager.h" | 
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| [5875] | 20 | #include "event_handler.h" | 
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 | 21 | #include "player.h" | 
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| [6241] | 22 | #include "state.h" | 
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| [5838] | 23 |  | 
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| [6547] | 24 | #include "power_ups/weapon_power_up.h" | 
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 | 25 | #include "power_ups/param_power_up.h" | 
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| [5872] | 26 |  | 
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| [6547] | 27 |  | 
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| [5838] | 28 | Playable::Playable() | 
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 | 29 | { | 
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| [6442] | 30 |   this->setClassID(CL_PLAYABLE, "Playable"); | 
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 | 31 |   PRINTF(4)("PLAYABLE INIT\n"); | 
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 | 32 |  | 
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 | 33 |   this->toList(OM_GROUP_01); | 
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 | 34 |   this->weaponMan = new WeaponManager(this); | 
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 | 35 |  | 
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 | 36 |   // the reference to the Current Player is NULL, because we dont have one at the beginning. | 
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 | 37 |   this->currentPlayer = NULL; | 
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| [5838] | 38 | } | 
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 | 39 |  | 
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| [5875] | 40 | Playable::~Playable() | 
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| [5838] | 41 | { | 
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| [5881] | 42 |   delete this->weaponMan; | 
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| [5895] | 43 |  | 
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 | 44 |   if (this->currentPlayer) | 
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 | 45 |   { | 
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 | 46 |     PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); | 
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 | 47 |  | 
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 | 48 |   } | 
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| [5875] | 49 | } | 
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 | 50 |  | 
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| [5898] | 51 |  | 
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| [6443] | 52 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) | 
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 | 53 | { | 
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 | 54 |   this->weaponMan->addWeapon(weapon, configID, slotID); | 
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 | 55 |  | 
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| [6578] | 56 |   this->weaponConfigChanged(); | 
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| [6443] | 57 | } | 
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 | 58 |  | 
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 | 59 | void Playable::removeWeapon(Weapon* weapon) | 
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 | 60 | { | 
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 | 61 |   this->weaponMan->removeWeapon(weapon); | 
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 | 62 |  | 
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| [6568] | 63 |     this->weaponConfigChanged(); | 
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| [6443] | 64 | } | 
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 | 65 |  | 
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| [6444] | 66 | void Playable::nextWeaponConfig() | 
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 | 67 | { | 
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 | 68 |   this->weaponMan->nextWeaponConfig(); | 
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| [6568] | 69 |     this->weaponConfigChanged(); | 
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| [6444] | 70 | } | 
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| [6443] | 71 |  | 
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| [6444] | 72 | void Playable::previousWeaponConfig() | 
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 | 73 | { | 
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 | 74 |   this->weaponMan->previousWeaponConfig(); | 
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| [6568] | 75 |     this->weaponConfigChanged(); | 
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| [6444] | 76 | } | 
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 | 77 |  | 
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| [6568] | 78 | void Playable::weaponConfigChanged() | 
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 | 79 | { | 
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| [6578] | 80 |   if (this->currentPlayer != NULL) | 
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 | 81 |     this->currentPlayer->weaponConfigChanged(); | 
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| [6568] | 82 | } | 
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| [6444] | 83 |  | 
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| [5872] | 84 | /** | 
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| [6436] | 85 |  * @brief helps us colliding Playables | 
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 | 86 |  */ | 
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 | 87 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) | 
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 | 88 | { | 
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 | 89 |   if (entity->isA(CL_PROJECTILE)) | 
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 | 90 |     this->removeEnergy(entity->getEnergy()); | 
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 | 91 |  | 
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 | 92 |   // EXTREME HACK | 
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 | 93 |   if (this->getEnergy() == 0.0f) | 
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 | 94 |     this->deactivateNode(); | 
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 | 95 | } | 
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 | 96 |  | 
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 | 97 | /** | 
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| [5872] | 98 |  * subscribe to all events the controllable needs | 
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| [5898] | 99 |  * @param player the player that shall controll this Playable | 
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| [5872] | 100 |  */ | 
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| [5895] | 101 | bool Playable::subscribePlayer(Player* player) | 
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| [5872] | 102 | { | 
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| [5895] | 103 |   if (this->currentPlayer != NULL) | 
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| [5872] | 104 |   { | 
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| [5895] | 105 |     PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
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 | 106 |     return false; | 
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| [5875] | 107 |   } | 
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| [5895] | 108 |   else | 
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 | 109 |   { | 
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 | 110 |     this->currentPlayer = player; | 
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 | 111 |     /*EventHandler*/ | 
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 | 112 |     EventHandler* evh = EventHandler::getInstance(); | 
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 | 113 |     std::list<int>::iterator ev; | 
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 | 114 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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 | 115 |       evh->subscribe(player, ES_GAME, (*ev)); | 
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| [6241] | 116 |     this->enter(); | 
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| [5895] | 117 |     return true; | 
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 | 118 |   } | 
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| [5872] | 119 | } | 
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| [5889] | 120 |  | 
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 | 121 | /** | 
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| [5898] | 122 |  * unsubscribe from all events the controllable needs | 
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 | 123 |  * @param player the Player, that controlled this Ship. | 
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| [5896] | 124 |  */ | 
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 | 125 | bool Playable::unsubscribePlayer(Player* player) | 
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 | 126 | { | 
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 | 127 |   if (this->currentPlayer != player) | 
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 | 128 |   { | 
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 | 129 |     PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
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 | 130 |     return false; | 
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 | 131 |   } | 
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 | 132 |  | 
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 | 133 |   else | 
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 | 134 |   { | 
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 | 135 |     /*EventHandler*/ | 
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 | 136 |     EventHandler* evh = EventHandler::getInstance(); | 
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 | 137 |     std::list<int>::iterator ev; | 
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 | 138 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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 | 139 |       evh->unsubscribe( ES_GAME, (*ev)); | 
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 | 140 |  | 
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| [6241] | 141 |     this->leave(); | 
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| [5896] | 142 |     this->currentPlayer = NULL; | 
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 | 143 |     return true; | 
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 | 144 |   } | 
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 | 145 | } | 
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 | 146 |  | 
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| [6547] | 147 | bool Playable::pickup(PowerUp* powerUp) | 
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 | 148 | { | 
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 | 149 |   if(powerUp->isA(CL_WEAPON_POWER_UP)) { | 
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 | 150 |     Weapon* weapon = dynamic_cast<WeaponPowerUp*>(powerUp)->getWeapon(); | 
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 | 151 |     WeaponManager* manager = this->getWeaponManager(); | 
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| [6589] | 152 |     manager->addWeapon(weapon, 2, -1); | 
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 | 153 |     return true; | 
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| [6547] | 154 |   } | 
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 | 155 |   else if(powerUp->isA(CL_PARAM_POWER_UP)) { | 
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 | 156 |     ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); | 
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 | 157 |     switch(ppu->getType()) { | 
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 | 158 |       case POWERUP_PARAM_HEALTH: | 
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 | 159 |         this->addEnergy(ppu->getValue()); | 
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 | 160 |         return true; | 
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 | 161 |       case POWERUP_PARAM_MAX_HEALTH: | 
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 | 162 |         this->setMaxEnergy(this->getMaxEnergy() + ppu->getValue()); | 
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 | 163 |         return true; | 
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 | 164 |     } | 
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 | 165 |   } | 
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 | 166 |   return false; | 
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 | 167 | } | 
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 | 168 |  | 
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| [5896] | 169 | /** | 
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| [5898] | 170 |  * add an event to the event list of events this Playable can capture | 
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 | 171 |  * @param eventType the Type of event to add | 
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| [5889] | 172 |  */ | 
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| [5896] | 173 | void Playable::registerEvent(int eventType) | 
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| [5889] | 174 | { | 
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 | 175 |   this->events.push_back(eventType); | 
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 | 176 |  | 
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| [5896] | 177 |   if (this->currentPlayer != NULL) | 
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 | 178 |     EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); | 
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| [5889] | 179 | } | 
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 | 180 |  | 
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| [5896] | 181 | /** | 
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| [5898] | 182 |  * remove an event to the event list this Playable can capture. | 
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 | 183 |  * @param event the event to unregister. | 
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| [5896] | 184 |  */ | 
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 | 185 | void Playable::unregisterEvent(int eventType) | 
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 | 186 | { | 
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| [5902] | 187 |   this->events.remove(eventType); | 
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| [5889] | 188 |  | 
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| [5896] | 189 |   if (this->currentPlayer != NULL) | 
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 | 190 |     EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); | 
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 | 191 | } | 
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| [5889] | 192 |  | 
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| [5896] | 193 |  | 
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| [6241] | 194 | void  Playable::attachCamera() | 
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 | 195 | { | 
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| [6444] | 196 |   State::getCamera()->setParentSoft(this); | 
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 | 197 |   State::getCameraTarget()->setParentSoft(this); | 
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| [6241] | 198 |  | 
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 | 199 | } | 
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 | 200 |  | 
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 | 201 |  | 
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 | 202 | void  Playable::detachCamera() | 
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 | 203 | { | 
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 | 204 | } | 
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