| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 17 |  | 
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| 18 | #include "model_particles.h" | 
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| 19 |  | 
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| 20 | #include "util/loading/load_param.h" | 
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| 21 | #include "util/loading/factory.h" | 
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| 22 | #include "material.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "shell_command.h" | 
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| 25 | #include "debug.h" | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 | ObjectListDefinition(ModelParticles); | 
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| 30 | CREATE_FACTORY(ModelParticles); | 
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| 31 |  | 
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| 32 | SHELL_COMMAND(texture, ModelParticles, setMaterialTexture) | 
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| 33 | ->defaultValues("textures/evil-flower.png"); | 
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| 34 |  | 
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| 35 |  | 
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| 36 |  | 
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| 37 | /** | 
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| 38 |  *  standard constructor | 
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| 39 |  * @param maxCount the Count of particles in the System | 
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| 40 |  * @param type The Type of the ModelParticles | 
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| 41 | */ | 
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| 42 | ModelParticles::ModelParticles (unsigned int maxCount) | 
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| 43 |     : ParticleSystem(maxCount) | 
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| 44 | { | 
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| 45 |   this->init(); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | /** | 
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| 49 |  * @brief creates a Particle System out of a XML-element | 
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| 50 |  * @param root: the XML-element to load from | 
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| 51 |  */ | 
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| 52 | ModelParticles::ModelParticles(const TiXmlElement* root) | 
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| 53 | { | 
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| 54 |   this->init(); | 
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| 55 |   if (root != NULL) | 
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| 56 |     this->loadParams(root); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |  *  standard deconstructor | 
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| 61 | */ | 
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| 62 | ModelParticles::~ModelParticles() | 
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| 63 | { } | 
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| 64 |  | 
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| 65 | /** | 
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| 66 |  * @brief initializes the ModelParticles with default values | 
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| 67 | */ | 
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| 68 | void ModelParticles::init() | 
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| 69 | { | 
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| 70 |   this->registerObject(this, ModelParticles::_objectList); | 
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| 71 |  | 
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| 72 |   this->material.setDiffuseMap("textures/radial-trans-noise.png"); | 
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| 73 | } | 
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| 74 |  | 
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| 75 |  | 
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| 76 | /** | 
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| 77 |  * loads Parameters from a TiXmlElement | 
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| 78 |  * @param root the XML-element to load from. | 
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| 79 |  */ | 
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| 80 | void ModelParticles::loadParams(const TiXmlElement* root) | 
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| 81 | { | 
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| 82 |   ParticleSystem::loadParams(root); | 
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| 83 |  | 
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| 84 |   LoadParam(root, "texture", this, ModelParticles, setMaterialTexture); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /** | 
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| 88 |  * @brief sets the Texutre that is placed onto the particles | 
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| 89 |  * @param textureFile the Texture to load onto these ModelParticles | 
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| 90 |  */ | 
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| 91 | void ModelParticles::setMaterialTexture(const std::string& textureFile) | 
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| 92 | { | 
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| 93 |   this->material.setDiffuseMap(textureFile); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | /** | 
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| 97 |  * @brief draws all the Particles of this System | 
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| 98 |  * | 
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| 99 |  * The Cases in this Function all do the same: | 
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| 100 |  * Drawing all the particles with the appropriate Type. | 
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| 101 |  * This is just the fastest Way to do this, but will most likely be changed in the future. | 
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| 102 |  */ | 
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| 103 | void ModelParticles::draw() const | 
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| 104 | { | 
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| 105 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 106 |   Particle* drawPart = particles; | 
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| 107 |  | 
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| 108 |   GLboolean checkLight = false; | 
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| 109 |   glGetBooleanv(GL_LIGHTING, &checkLight); | 
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| 110 |   if (checkLight == GL_TRUE) | 
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| 111 |     glDisable(GL_LIGHTING); | 
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| 112 |   glMatrixMode(GL_MODELVIEW); | 
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| 113 |  | 
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| 114 |   this->material.select(); | 
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| 115 |   glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); | 
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| 116 |  | 
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| 117 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
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| 118 |  | 
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| 119 |   if (likely(this->getModel() != NULL)) | 
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| 120 |     while (likely(drawPart != NULL)) | 
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| 121 |     { | 
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| 122 |       glPushMatrix(); | 
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| 123 |       glMatrixMode(GL_MODELVIEW); | 
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| 124 |       /* move */ | 
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| 125 |       glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
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| 126 |       /* scale */ | 
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| 127 |       glScalef(drawPart->radius, drawPart->radius, drawPart->radius); | 
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| 128 |       /* rotate */ | 
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| 129 |       Vector tmpRot = drawPart->orientation.getSpacialAxis(); | 
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| 130 |       glRotatef (drawPart->orientation.getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 131 |  | 
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| 132 |       this->getModel()->draw(); | 
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| 133 |  | 
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| 134 |       glPopMatrix(); | 
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| 135 |       drawPart = drawPart->next; | 
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| 136 |     } | 
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| 137 |   else | 
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| 138 |     PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getCName()); | 
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| 139 |   glPopAttrib(); | 
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| 140 | } | 
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