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Last change
on this file since 10614 was
10368,
checked in by patrick, 19 years ago
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merged the branche playability into the trunk
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File size:
1.4 KB
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| 1 | /*! |
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| 2 | * @file emitter_node.h |
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| 3 | * Definition of a EmitterNode |
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| 4 | * An emitter node is a node that takes an emitter and a particle system and keeps them alive for a given amount of time. |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _EMITTER_NODE_H |
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| 8 | #define _EMITTER_NODE_H |
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| 9 | |
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| 10 | #include "world_entity.h" |
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| 11 | #include "dot_emitter.h" |
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| 12 | #include "particle_system.h" |
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| 13 | |
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| 14 | // FORWARD DECLARATION |
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| 15 | class DotEmitter; |
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| 16 | class ParticleEmitter; |
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| 17 | class TiXmlElement; |
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| 18 | |
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| 19 | //! A class to handle an Emitter. |
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| 20 | class EmitterNode : public WorldEntity |
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| 21 | { |
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| 22 | ObjectListDeclaration(EmitterNode); |
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| 23 | public: |
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| 24 | EmitterNode(float lifetime); |
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| 25 | virtual ~EmitterNode(); |
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| 26 | |
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| 27 | virtual void loadParams(const TiXmlElement* root = NULL); |
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| 28 | |
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| 29 | virtual void tick( float time); |
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| 30 | |
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| 31 | bool start(); |
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| 32 | inline void setVelocity(Vector velocity) { this->velocity = velocity;}; |
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| 33 | |
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| 34 | inline void setupParticle(DotEmitter* emitter, ParticleSystem* system) { this->emitter = emitter; this->emitter->setParent( this); this->system = system;} ; |
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| 35 | void setLifetime( float lifeTime) { this->lifeSpan = lifeTime;}; |
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| 36 | |
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| 37 | private: |
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| 38 | float lifeSpan; //!< Life time of this emitter node |
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| 39 | float lifeCycle; |
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| 40 | bool started; //!< was this emitter node started? |
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| 41 | |
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| 42 | Vector velocity; //!< Velocity per second of the node |
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| 43 | |
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| 44 | DotEmitter* emitter; //!< emitter which is held and kept alive |
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| 45 | ParticleSystem* system; //!< system to be used on the particle emitter |
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| 46 | }; |
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| 47 | |
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| 48 | #endif /* _EMITTER_NODE_H */ |
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