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| 1 | /*! |
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| 2 | * @file space_turret.h |
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| 3 | * @brief description |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SPACE_TURRET_H |
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| 7 | #define _SPACE_TURRET_H |
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| 8 | |
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| 9 | #include "npcs/npc.h" |
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| 10 | |
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| 11 | #include <string> |
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| 12 | #include <list> |
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| 13 | |
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| 14 | |
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| 15 | class Weapon; |
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| 16 | |
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| 17 | //! A Class to ... |
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| 18 | class SpaceTurret : public NPC |
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| 19 | { |
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| 20 | ObjectListDeclaration(SpaceTurret); |
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| 21 | |
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| 22 | public: |
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| 23 | SpaceTurret(const TiXmlElement* root = NULL); |
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| 24 | virtual ~SpaceTurret(); |
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| 25 | |
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| 26 | virtual void loadParams(const TiXmlElement* root); |
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| 27 | virtual void varChangeHandler( std::list< int > & id ); |
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| 28 | |
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| 29 | |
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| 30 | void setWeaponLeft(const std::string& wLeft); |
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| 31 | void setWeaponRight(const std::string& wRight); |
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| 32 | |
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| 33 | virtual void postSpawn (); |
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| 34 | virtual void leftWorld (); |
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| 35 | |
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| 36 | virtual void destroy(WorldEntity* killer); |
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| 37 | |
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| 38 | virtual void draw() const; |
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| 39 | virtual void tick(float time); |
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| 40 | |
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| 41 | private: |
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| 42 | void init(); |
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| 43 | |
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| 44 | |
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| 45 | private: |
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| 46 | PNode weaponHolder[2]; |
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| 47 | Weapon *left, *right; |
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| 48 | |
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| 49 | std::string wLeft; |
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| 50 | std::string wRight; |
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| 51 | int wLeftHandle; |
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| 52 | int wRightHandle; |
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| 53 | }; |
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| 54 | |
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| 55 | #endif /* _SPACE_TURRET_H */ |
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