| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Manuel Leuenberger | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "space_turret.h" | 
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| 17 | #include "model.h" | 
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| 18 | #include "world_entities/weapons/turret.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "playable.h" | 
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| 22 | #include "player.h" | 
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| 23 |  | 
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| 24 |  | 
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| 25 | #include "util/loading/factory.h" | 
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| 26 | #include "network_game_manager.h" | 
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| 27 | #include "util/loading/load_param.h" | 
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| 28 |  | 
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| 29 | #include "effects/explosion.h" | 
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| 30 |  | 
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| 31 |  | 
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| 32 | ObjectListDefinition(SpaceTurret); | 
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| 33 | CREATE_FACTORY(SpaceTurret); | 
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| 34 |  | 
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| 35 | /** | 
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| 36 |  * constructs and loads a SpaceTurret from a XML-element | 
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| 37 |  * @param root the XML-element to load from | 
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| 38 |  */ | 
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| 39 | SpaceTurret::SpaceTurret(const TiXmlElement* root) | 
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| 40 |     : NPC(root) | 
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| 41 | { | 
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| 42 |   this->init(); | 
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| 43 |   if (root != NULL) | 
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| 44 |     this->loadParams(root); | 
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| 45 | } | 
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| 46 |  | 
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| 47 |  | 
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| 48 | /** | 
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| 49 |  * standard deconstructor | 
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| 50 |  */ | 
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| 51 | SpaceTurret::~SpaceTurret () | 
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| 52 | {} | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 |  * initializes the SpaceTurret | 
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| 57 |  * @todo change this to what you wish | 
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| 58 |  */ | 
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| 59 | void SpaceTurret::init() | 
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| 60 | { | 
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| 61 |   this->registerObject(this, SpaceTurret::_objectList); | 
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| 62 |   this->loadModel("models/ground_turret_#.obj", 7.5); | 
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| 63 |   this->loadModel("models/comet.obj", 1.0f, 3); | 
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| 64 |   this->left = NULL; | 
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| 65 |   this->right = NULL; | 
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| 66 |  | 
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| 67 |   this->setHealthMax(100); | 
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| 68 |   this->setHealth(30); | 
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| 69 |  | 
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| 70 |   this->weaponHolder[0].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 71 |   this->weaponHolder[1].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 72 |  | 
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| 73 |   this->weaponHolder[0].setRelCoor(0,25,0); | 
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| 74 |   this->weaponHolder[0].setParent(this); | 
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| 75 |   this->weaponHolder[1].setParent(this); | 
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| 76 |  | 
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| 77 |   this->wLeftHandle = registerVarId( new SynchronizeableString( &this->wLeft, &this->wLeft, "weapon-left", PERMISSION_MASTER_SERVER ) ); | 
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| 78 |   this->wRightHandle = registerVarId( new SynchronizeableString( &this->wRight, &this->wRight, "weapon-right", PERMISSION_MASTER_SERVER ) ); | 
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| 79 |  | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | /** | 
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| 84 |  * loads a SpaceTurret from a XML-element | 
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| 85 |  * @param root the XML-element to load from | 
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| 86 |  * @todo make the class Loadable | 
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| 87 |  */ | 
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| 88 | void SpaceTurret::loadParams(const TiXmlElement* root) | 
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| 89 | { | 
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| 90 |   // all the clases this Entity is directly derived from must be called in this way, to load all settings. | 
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| 91 |   NPC::loadParams(root); | 
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| 92 |  | 
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| 93 |  | 
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| 94 |   /** | 
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| 95 |    * @todo: make the class Loadable | 
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| 96 |    */ | 
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| 97 |   const TiXmlElement* element; | 
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| 98 |  | 
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| 99 |   element = root->FirstChildElement("weapon-left"); | 
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| 100 |   if (element != NULL) | 
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| 101 |     element = element->FirstChildElement(); | 
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| 102 |   if (element != NULL) | 
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| 103 |     this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) ); | 
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| 104 |   if (this->left) | 
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| 105 |   { | 
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| 106 |     this->wLeft = element->Value(); | 
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| 107 |  | 
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| 108 |     this->left->setParent(this); | 
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| 109 |     this->left->toList(this->getOMListNumber()); | 
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| 110 |     this->left->setRelCoor(0,15,-7.5); | 
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| 111 |     this->left->requestAction( WA_ACTIVATE); | 
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| 112 |     this->left->setParent(&this->weaponHolder[0]); | 
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| 113 |   } | 
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| 114 |  | 
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| 115 |   element = root->FirstChildElement("weapon-right"); | 
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| 116 |   if (element != NULL) | 
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| 117 |     element = element->FirstChildElement(); | 
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| 118 |   if (element != NULL) | 
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| 119 |     this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) ); | 
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| 120 |   if (this->right) | 
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| 121 |   { | 
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| 122 |     this->wRight = element->Value(); | 
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| 123 |  | 
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| 124 |     this->right->setParent(this); | 
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| 125 |     this->right->toList(this->getOMListNumber()); | 
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| 126 |     this->right->setRelCoor(0,15,7.5); | 
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| 127 |     this->left->requestAction( WA_ACTIVATE); | 
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| 128 |     this->right->setParent(&this->weaponHolder[0]); | 
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| 129 |   } | 
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| 130 | } | 
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| 131 |  | 
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| 132 |  | 
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| 133 | /** | 
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| 134 |  * sets the left weapon called from net sync | 
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| 135 |  * @param wLeft the left weapon string | 
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| 136 |  */ | 
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| 137 | void SpaceTurret::setWeaponLeft(const std::string& wLeft) | 
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| 138 | {} | 
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| 139 |  | 
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| 140 | /** | 
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| 141 |  * sets the left weapon called from net sync | 
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| 142 |  * @param wRught the right weapon string | 
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| 143 |  */ | 
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| 144 | void SpaceTurret::setWeaponRight(const std::string& wRight) | 
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| 145 | {} | 
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| 146 |  | 
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| 147 | /** | 
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| 148 |  * advances the SpaceTurret about time seconds | 
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| 149 |  * @param time the Time to step | 
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| 150 |  */ | 
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| 151 | void SpaceTurret::tick(float dt) | 
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| 152 | { | 
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| 153 |   if(this->getHealth() > 0.0f && State::getPlayer() && | 
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| 154 |       State::getPlayer()->getPlayable() && | 
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| 155 |       State::getPlayer()->getPlayable()->distance(this) < 300) // HACK | 
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| 156 |   { | 
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| 157 |     if (likely(this->left != NULL)) | 
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| 158 |     { | 
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| 159 |       //    this->left->tickW(dt); | 
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| 160 |       this->left->requestAction(WA_SHOOT); | 
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| 161 |     } | 
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| 162 |     if (likely(this->right != NULL)) | 
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| 163 |     { | 
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| 164 |       //    this->right->tickW(dt); | 
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| 165 |       this->right->requestAction(WA_SHOOT); | 
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| 166 |     } | 
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| 167 |   } | 
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| 168 | } | 
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| 169 |  | 
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| 170 | /** | 
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| 171 |  * draws this worldEntity | 
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| 172 |  */ | 
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| 173 | void SpaceTurret::draw () const | 
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| 174 | { | 
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| 175 |   glPushMatrix(); | 
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| 176 |   glTranslatef (this->getAbsCoor ().x, | 
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| 177 |                 this->getAbsCoor ().y, | 
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| 178 |                 this->getAbsCoor ().z); | 
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| 179 |  | 
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| 180 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 181 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 182 |  | 
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| 183 |   this->getModel()->draw(); | 
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| 184 |   if (this->getModel() != NULL) | 
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| 185 |     this->getModel(3)->draw(); | 
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| 186 |   glPopMatrix(); | 
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| 187 |   /* | 
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| 188 |     if (this->left != NULL) | 
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| 189 |       this->left->draw(); | 
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| 190 |     if (this->right != NULL) | 
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| 191 |       this->right->draw();*/ | 
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| 192 | } | 
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| 193 |  | 
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| 194 |  | 
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| 195 |  | 
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| 196 | /** | 
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| 197 |  * | 
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| 198 |  * | 
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| 199 |  */ | 
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| 200 | void SpaceTurret::postSpawn () | 
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| 201 | {} | 
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| 202 |  | 
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| 203 | /** | 
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| 204 |  * | 
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| 205 |  * | 
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| 206 |  */ | 
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| 207 | void SpaceTurret::leftWorld () | 
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| 208 | {} | 
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| 209 |  | 
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| 210 | void SpaceTurret::destroy(WorldEntity* killer) | 
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| 211 | { | 
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| 212 |   this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); | 
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| 213 |   Explosion::explode(this, Vector(10,10,10)); | 
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| 214 |  | 
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| 215 |   this->toList(OM_DEAD); | 
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| 216 |  | 
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| 217 |   if (this->left) | 
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| 218 |     this->left->toList(OM_DEAD); | 
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| 219 |   if (this->right) | 
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| 220 |     this->right->toList(OM_DEAD); | 
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| 221 |  | 
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| 222 | } | 
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| 223 |  | 
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| 224 |  | 
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| 225 |  | 
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| 226 | /** | 
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| 227 |  * handler for changes on registred vars | 
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| 228 |  * @param id id's which changed | 
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| 229 |  */ | 
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| 230 | void SpaceTurret::varChangeHandler( std::list< int > & id ) | 
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| 231 | { | 
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| 232 |   if ( std::find( id.begin(), id.end(), this->wLeftHandle ) != id.end()) | 
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| 233 |   { | 
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| 234 |     this->setWeaponLeft(this->wLeft); | 
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| 235 |   } | 
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| 236 |  | 
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| 237 |   if ( std::find( id.begin(), id.end(), this->wRightHandle ) != id.end() ) | 
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| 238 |   { | 
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| 239 |     this->setWeaponRight(this->wRight); | 
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| 240 |   } | 
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| 241 |  | 
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| 242 |  | 
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| 243 |   WorldEntity::varChangeHandler( id ); | 
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| 244 | } | 
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| 245 |  | 
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