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source: orxonox.OLD/trunk/src/world_entities/npcs/npc_test1.cc @ 6004

Last change on this file since 6004 was 6004, checked in by bensch, 18 years ago

orxonox/trunk: new algorithm to rotate entities for drawing works (shifcoor ONLY takes normalized Vectors…)

File size: 2.0 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "npc_test1.h"
21#include "obb_tree.h"
22
23#include "state.h"
24#include "list.h"
25#include "stdlibincl.h"
26#include "power_ups/turret_power_up.h"
27#include "power_ups/laser_power_up.h"
28
29using namespace std;
30
31
32NPCTest1::NPCTest1()
33{
34  this->setClassID(CL_NPC_TEST1, "NPCTest1");
35
36  if ((float)rand()/RAND_MAX > .5f)
37    this->loadModel("models/ships/bolido.obj", 2);
38  else
39    this->loadModel("models/ships/gobblin.obj", 2);
40
41  this->randomRotAxis =  VECTOR_RAND(1).getNormalized();
42}
43
44
45NPCTest1::~NPCTest1 () {}
46
47
48void NPCTest1::collidesWith(WorldEntity* entity, const Vector& location)
49{
50  if (entity->isA(CL_PROJECTILE) && entity != this->collider)
51  {
52//    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
53//    this->applyForce(Vector(0,0,0)-location*1000);
54    if ((float)rand()/RAND_MAX < .3)
55    {
56      WorldEntity* powerUp = new TurretPowerUp();
57      powerUp->setAbsCoor(this->getAbsCoor());
58      State::getWorldEntityList()->add(powerUp);
59    }
60    else if ((float)rand()/RAND_MAX < .3)
61    {
62      WorldEntity* powerUp = new LaserPowerUp();
63      powerUp->setAbsCoor(this->getAbsCoor());
64      State::getWorldEntityList()->add(powerUp);
65    }
66    State::getWorldEntityList()->remove(this);
67
68      this->collider = entity;
69  }
70  else if (entity->isA(CL_PLAYER))
71    this->applyForce(Vector(0,0,0)-location*100);
72  else if (entity->isA(CL_NPC))
73  {
74    this->setVisibiliy(false);
75    State::getWorldEntityList()->remove(this);
76  }
77}
78
79
80void NPCTest1::tick(float dt)
81{
82  this->shiftDir(Quaternion(dt, this->randomRotAxis));
83}
84
85
86
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