| 1 | |
|---|
| 2 | |
|---|
| 3 | /* |
|---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 5 | |
|---|
| 6 | Copyright (C) 2004 orx |
|---|
| 7 | |
|---|
| 8 | This program is free software; you can redistribute it and/or modify |
|---|
| 9 | it under the terms of the GNU General Public License as published by |
|---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 11 | any later version. |
|---|
| 12 | |
|---|
| 13 | ### File Specific: |
|---|
| 14 | main-programmer: Patrick Boenzli |
|---|
| 15 | co-programmer: |
|---|
| 16 | */ |
|---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
|---|
| 18 | |
|---|
| 19 | |
|---|
| 20 | #include "npc.h" |
|---|
| 21 | #include "obb_tree.h" |
|---|
| 22 | |
|---|
| 23 | #include "state.h" |
|---|
| 24 | #include "stdlibincl.h" |
|---|
| 25 | #include "power_ups/turret_power_up.h" |
|---|
| 26 | #include "power_ups/laser_power_up.h" |
|---|
| 27 | |
|---|
| 28 | using namespace std; |
|---|
| 29 | |
|---|
| 30 | |
|---|
| 31 | NPC::NPC() |
|---|
| 32 | { |
|---|
| 33 | this->setClassID(CL_NPC, "NPC"); |
|---|
| 34 | this->toList(OM_GROUP_00); |
|---|
| 35 | } |
|---|
| 36 | |
|---|
| 37 | |
|---|
| 38 | NPC::~NPC () {} |
|---|
| 39 | |
|---|
| 40 | |
|---|
| 41 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) |
|---|
| 42 | { |
|---|
| 43 | if (entity->isA(CL_PROJECTILE) && entity != this->collider) |
|---|
| 44 | { |
|---|
| 45 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); |
|---|
| 46 | // this->applyForce(Vector(0,0,0)-location*1000); |
|---|
| 47 | if ((float)rand()/RAND_MAX < .3) |
|---|
| 48 | { |
|---|
| 49 | WorldEntity* powerUp = new TurretPowerUp(); |
|---|
| 50 | powerUp->setAbsCoor(this->getAbsCoor()); |
|---|
| 51 | // powerUp->toList(OM_COMMON); |
|---|
| 52 | } |
|---|
| 53 | else if ((float)rand()/RAND_MAX < .3) |
|---|
| 54 | { |
|---|
| 55 | WorldEntity* powerUp = new LaserPowerUp(); |
|---|
| 56 | powerUp->setAbsCoor(this->getAbsCoor()); |
|---|
| 57 | powerUp->toList(OM_COMMON); |
|---|
| 58 | } |
|---|
| 59 | this->toList(OM_DEAD); |
|---|
| 60 | this->removeNode(); |
|---|
| 61 | |
|---|
| 62 | this->collider = entity; |
|---|
| 63 | } |
|---|
| 64 | // else if (entity->isA(CL_PLAYER)) |
|---|
| 65 | // this->applyForce(Vector(0,0,0)-location*100); |
|---|
| 66 | else if (entity->isA(CL_NPC)) |
|---|
| 67 | { |
|---|
| 68 | this->setVisibiliy(false); |
|---|
| 69 | this->toList(OM_DEAD); |
|---|
| 70 | this->removeNode(); |
|---|
| 71 | } |
|---|
| 72 | } |
|---|