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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "npc.h" |
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| 21 | #include "obb_tree.h" |
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| 22 | |
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| 23 | #include "state.h" |
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| 24 | #include "list.h" |
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| 25 | #include "stdlibincl.h" |
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| 26 | #include "power_ups/turret_power_up.h" |
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| 27 | #include "power_ups/laser_power_up.h" |
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| 28 | |
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| 29 | using namespace std; |
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| 30 | |
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| 31 | |
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| 32 | NPC::NPC() |
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| 33 | { |
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| 34 | this->setClassID(CL_NPC, "NPC"); |
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| 35 | |
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| 36 | } |
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| 37 | |
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| 38 | |
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| 39 | NPC::~NPC () {} |
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| 40 | |
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| 41 | |
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| 42 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) |
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| 43 | { |
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| 44 | if (entity->isA(CL_PROJECTILE) && entity != this->collider) |
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| 45 | { |
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| 46 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); |
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| 47 | // this->applyForce(Vector(0,0,0)-location*1000); |
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| 48 | if ((float)rand()/RAND_MAX < .3) |
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| 49 | { |
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| 50 | WorldEntity* powerUp = new TurretPowerUp(); |
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| 51 | powerUp->setAbsCoor(this->getAbsCoor()); |
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| 52 | State::getWorldEntityList()->add(powerUp); |
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| 53 | } |
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| 54 | else if ((float)rand()/RAND_MAX < .3) |
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| 55 | { |
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| 56 | WorldEntity* powerUp = new LaserPowerUp(); |
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| 57 | powerUp->setAbsCoor(this->getAbsCoor()); |
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| 58 | State::getWorldEntityList()->add(powerUp); |
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| 59 | } |
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| 60 | State::getWorldEntityList()->remove(this); |
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| 61 | |
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| 62 | this->collider = entity; |
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| 63 | } |
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| 64 | else if (entity->isA(CL_PLAYER)) |
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| 65 | this->applyForce(Vector(0,0,0)-location*100); |
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| 66 | else if (entity->isA(CL_NPC)) |
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| 67 | { |
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| 68 | this->setVisibiliy(false); |
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| 69 | State::getWorldEntityList()->remove(this); |
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| 70 | } |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | void NPC::tick(float dt) |
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| 75 | { |
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| 76 | |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | |
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