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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #include "movement_module.h" | 
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| 21 | #include "ai_module.h" | 
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| 22 | #include "ai_team.h" | 
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| 23 | #include "ai_swarm.h" | 
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| 24 | #include "ai_engine.h" | 
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| 25 |  | 
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| 26 | #include "player.h" | 
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| 27 | #include "playable.h" | 
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| 28 |  | 
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| 29 | #include "weapons/test_gun.h" | 
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| 30 | #include "weapons/turret.h" | 
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| 31 | #include "weapons/cannon.h" | 
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| 32 |  | 
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| 33 | #include "loading/factory.h" | 
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| 34 | #include "debug.h" | 
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| 35 | #include "loading/load_param.h" | 
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| 36 |  | 
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| 37 |  | 
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| 38 | #include "npc.h" | 
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| 39 |  | 
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| 40 | ObjectListDefinition(NPC); | 
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| 41 | CREATE_FACTORY(NPC); | 
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| 42 |  | 
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| 43 |  | 
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| 44 | #include "script_class.h" | 
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| 45 | CREATE_SCRIPTABLE_CLASS(NPC, | 
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| 46 |                         addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) | 
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| 47 |                         ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) | 
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| 48 |                         ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) | 
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| 49 |                         ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) | 
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| 50 |                         ->addMethod("setAbsDir", Executor4<PNode, lua_State*,float,float,float,float>(&PNode::setAbsDir)) | 
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| 51 |                        ); | 
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| 52 |  | 
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| 53 | NPC::NPC(const TiXmlElement* root) | 
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| 54 |   : weaponMan(this) | 
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| 55 | { | 
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| 56 |   this->registerObject(this, NPC::_objectList); | 
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| 57 |  | 
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| 58 |   this->toList(OM_GROUP_01); | 
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| 59 |  | 
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| 60 |   if( root != NULL) | 
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| 61 |           this->loadParams(root); | 
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| 62 |  | 
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| 63 |   std::cout << "Team Number: " << teamNumber << "\n"; | 
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| 64 |   std::cout << "Swarm Number:" << swarmNumber << "\n"; | 
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| 65 |  | 
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| 66 |   AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this,maxSpeed,attackDistance); | 
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| 67 |  | 
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| 68 |   this->bFire = false; | 
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| 69 |  | 
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| 70 |  | 
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| 71 |     // create the weapons and their manager | 
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| 72 |  | 
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| 73 |  | 
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| 74 |   this->getWeaponManager().changeWeaponConfig(1); | 
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| 75 | //   Weapon* wpRight = new TestGun(0); | 
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| 76 | //   wpRight->setName("testGun Right"); | 
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| 77 | //   Weapon* wpLeft = new TestGun(1); | 
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| 78 | //   wpLeft->setName("testGun Left"); | 
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| 79 | // | 
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| 80 | //   wpRight->toList( this->getOMListNumber()); | 
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| 81 | //   wpLeft->toList( this->getOMListNumber()); | 
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| 82 | // | 
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| 83 | // | 
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| 84 | //   this->addWeapon(wpLeft, 1, 0); | 
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| 85 | //   this->addWeapon(wpRight,1 ,1); | 
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| 86 | // | 
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| 87 | //   wpLeft->increaseEnergy( 100); | 
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| 88 | //   wpRight->increaseEnergy( 100); | 
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| 89 |  | 
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| 90 |   this->setHealthMax(100); | 
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| 91 |   this->setHealth(80); | 
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| 92 |  | 
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| 93 | //   this->getWeaponManager().setSlotCount(7); | 
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| 94 | // | 
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| 95 | //   this->getWeaponManager().setSlotPosition(0, Vector(-2.6, .1, -3.0)); | 
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| 96 | //   this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 97 | // | 
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| 98 | //   this->getWeaponManager().setSlotPosition(1, Vector(-2.6, .1, 3.0)); | 
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| 99 | //   this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 100 | // | 
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| 101 | //   this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); | 
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| 102 | //   this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); | 
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| 103 | // | 
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| 104 | //   this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); | 
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| 105 | //   this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); | 
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| 106 | // | 
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| 107 | //   this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); | 
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| 108 | //   this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); | 
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| 109 | // | 
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| 110 | //   this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); | 
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| 111 | //   this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); | 
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| 112 | // | 
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| 113 | //   this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); | 
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| 114 | //   this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 115 | // | 
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| 116 | //   this->getWeaponManager().getFixedTarget()->setParent(this); | 
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| 117 | //   this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); | 
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| 118 |  | 
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| 119 | } | 
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| 120 |  | 
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| 121 |  | 
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| 122 | NPC::~NPC () | 
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| 123 | { | 
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| 124 |   AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); | 
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| 125 | } | 
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| 126 |  | 
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| 127 |  | 
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| 128 |  | 
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| 129 | /** | 
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| 130 |  * loads the xml tags | 
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| 131 |  * @param root: root xml tag for this element | 
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| 132 |  */ | 
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| 133 | void NPC::loadParams(const TiXmlElement* root) | 
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| 134 | { | 
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| 135 |    WorldEntity::loadParams(root); | 
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| 136 |  | 
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| 137 |   LoadParam(root, "team", this, NPC, setTeamNumber) | 
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| 138 |   .describe("this sets the team number") | 
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| 139 |   .defaultValues(0); | 
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| 140 |  | 
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| 141 |   LoadParam(root, "swarm", this, NPC, setSwarmNumber) | 
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| 142 |   .describe("this sets the swarm number") | 
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| 143 |   .defaultValues(0); | 
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| 144 |  | 
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| 145 |   LoadParam(root, "maxSpeed", this, NPC, setMaxSpeed) | 
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| 146 |   .describe("this sets the NPC max Speed") | 
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| 147 |   .defaultValues(0); | 
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| 148 |  | 
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| 149 |   LoadParam(root, "attackDistance", this, NPC, setAttackDistance) | 
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| 150 |   .describe("this sets the NPC distance to target") | 
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| 151 |   .defaultValues(0); | 
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| 152 | } | 
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| 153 |  | 
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| 154 |  | 
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| 155 | /** | 
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| 156 |  * @brief adds a Weapon to the NPC. | 
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| 157 |  * @param weapon the Weapon to add. | 
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| 158 |  * @param configID the Configuration ID to add this weapon to. | 
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| 159 |  * @param slotID the slotID to add the Weapon to. | 
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| 160 |  */ | 
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| 161 | bool NPC::addWeapon(Weapon* weapon, int configID, int slotID) | 
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| 162 | { | 
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| 163 |   weapon->setOwner(this->getOwner()); | 
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| 164 |  | 
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| 165 |  | 
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| 166 |   if(this->weaponMan.addWeapon(weapon, configID, slotID)) | 
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| 167 |   { | 
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| 168 |     return true; | 
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| 169 |   } | 
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| 170 |   else | 
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| 171 |   { | 
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| 172 |     if (weapon != NULL) | 
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| 173 |       PRINTF(2)("Unable to add Weapon (%s::%s) to %s::%s\n", | 
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| 174 |                 weapon->getClassCName(), weapon->getCName(), this->getClassCName(), this->getCName()); | 
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| 175 |     else | 
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| 176 |       PRINTF(2)("No weapon defined\n"); | 
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| 177 |     return false; | 
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| 178 |  | 
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| 179 |   } | 
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| 180 | } | 
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| 181 |  | 
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| 182 | /** | 
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| 183 |  * @brief removes a Weapon. | 
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| 184 |  * @param weapon the Weapon to remove. | 
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| 185 |  */ | 
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| 186 | void NPC::removeWeapon(Weapon* weapon) | 
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| 187 | { | 
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| 188 |   this->weaponMan.removeWeapon(weapon); | 
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| 189 |  | 
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| 190 | } | 
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| 191 |  | 
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| 192 | /** | 
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| 193 |  * @brief jumps to the next WeaponConfiguration | 
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| 194 |  */ | 
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| 195 | void NPC::nextWeaponConfig() | 
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| 196 | { | 
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| 197 |   this->weaponMan.nextWeaponConfig(); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | /** | 
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| 201 |  * @brief moves to the last WeaponConfiguration | 
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| 202 |  */ | 
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| 203 | void NPC::previousWeaponConfig() | 
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| 204 | { | 
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| 205 |   this->weaponMan.previousWeaponConfig(); | 
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| 206 | } | 
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| 207 |  | 
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| 208 |  | 
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| 209 |  | 
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| 210 |  | 
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| 211 | /** | 
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| 212 |  * ticking | 
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| 213 |  * @param dt  time since last tick | 
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| 214 |  */ | 
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| 215 | void NPC::tick(float dt) | 
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| 216 | { | 
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| 217 |         //std::cout << "fire..\n"; | 
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| 218 |   this->weaponMan.tick(dt); | 
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| 219 |   if (this->bFire) | 
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| 220 |     weaponMan.fire(); | 
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| 221 |   this->bFire = false; | 
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| 222 | } | 
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