| [1853] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [1853] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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| [1855] | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: | 
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| [1853] | 16 | */ | 
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| [5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| [1853] | 18 |  | 
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 | 19 |  | 
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 | 20 | #include "npc.h" | 
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| [5033] | 21 | #include "obb_tree.h" | 
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| [1853] | 22 |  | 
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| [4984] | 23 | #include "state.h" | 
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| [5427] | 24 | #include "stdlibincl.h" | 
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| [5451] | 25 | #include "power_ups/turret_power_up.h" | 
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| [5458] | 26 | #include "power_ups/laser_power_up.h" | 
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| [4984] | 27 |  | 
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| [1858] | 28 | using namespace std; | 
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| [1853] | 29 |  | 
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| [1858] | 30 |  | 
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| [4976] | 31 | NPC::NPC() | 
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| [1931] | 32 | { | 
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| [4597] | 33 |   this->setClassID(CL_NPC, "NPC"); | 
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| [6142] | 34 |   this->toList(OM_GROUP_00); | 
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| [1931] | 35 | } | 
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| [1853] | 36 |  | 
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| [5034] | 37 |  | 
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| [1853] | 38 | NPC::~NPC () {} | 
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 | 39 |  | 
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 | 40 |  | 
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| [5029] | 41 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) | 
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 | 42 | { | 
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| [7076] | 43 |  | 
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 | 44 |   if (entity == collider) | 
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 | 45 |     return; | 
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 | 46 |   collider = entity; | 
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 | 47 |  | 
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 | 48 |   if (entity->isA(CL_PROJECTILE)) | 
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| [5258] | 49 |   { | 
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| [7076] | 50 |     this->decreaseHealth(entity->getHealth() *(float)rand()/(float)RAND_MAX); | 
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 | 51 |     // EXTREME HACK | 
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 | 52 |     if (this->getHealth() <= 0.0f) | 
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| [5451] | 53 |     { | 
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| [7076] | 54 |       this->destroy(); | 
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| [5451] | 55 |     } | 
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| [7076] | 56 |   } | 
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| [5451] | 57 |  | 
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| [7076] | 58 |  | 
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 | 59 | // //    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); | 
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 | 60 | // //    this->applyForce(Vector(0,0,0)-location*1000); | 
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 | 61 | //     if ((float)rand()/RAND_MAX < .3) | 
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 | 62 | //     { | 
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 | 63 | //       WorldEntity* powerUp = new TurretPowerUp(); | 
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 | 64 | //       powerUp->setAbsCoor(this->getAbsCoor()); | 
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 | 65 | // //      powerUp->toList(OM_COMMON); | 
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 | 66 | //     } | 
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 | 67 | //     else if ((float)rand()/RAND_MAX < .3) | 
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 | 68 | //     { | 
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 | 69 | //       WorldEntity* powerUp = new LaserPowerUp(); | 
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 | 70 | //       powerUp->setAbsCoor(this->getAbsCoor()); | 
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 | 71 | //       powerUp->toList(OM_COMMON); | 
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 | 72 | //     } | 
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 | 73 | //     this->toList(OM_DEAD); | 
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 | 74 | //     this->removeNode(); | 
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 | 75 | // | 
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 | 76 | //       this->collider = entity; | 
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 | 77 | //   } | 
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 | 78 | //   //  else if (entity->isA(CL_PLAYER)) | 
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 | 79 | //   //    this->applyForce(Vector(0,0,0)-location*100); | 
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 | 80 | //   else if (entity->isA(CL_NPC)) | 
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 | 81 | //   { | 
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 | 82 | //     this->setVisibiliy(false); | 
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 | 83 | //     this->toList(OM_DEAD); | 
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 | 84 | //     this->removeNode(); | 
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 | 85 | //   } | 
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| [1931] | 86 | } | 
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