| [10406] | 1 |  | 
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 | 2 |  | 
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 | 3 | /* | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: | 
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 | 16 | */ | 
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 | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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 | 18 |  | 
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 | 19 |  | 
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 | 20 | #include "movement_module.h" | 
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 | 21 | #include "ai_module.h" | 
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 | 22 | #include "ai_team.h" | 
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 | 23 | #include "ai_swarm.h" | 
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 | 24 | #include "ai_engine.h" | 
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 | 25 |  | 
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 | 26 | #include "player.h" | 
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 | 27 | #include "playable.h" | 
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 | 28 |  | 
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 | 29 | #include "weapons/test_gun.h" | 
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 | 30 | #include "weapons/turret.h" | 
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 | 31 | #include "weapons/cannon.h" | 
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 | 32 |  | 
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 | 33 | #include "loading/factory.h" | 
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 | 34 | #include "debug.h" | 
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 | 35 | #include "loading/load_param.h" | 
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| [10440] | 36 | #include "util/loading/load_param_xml.h" | 
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| [10439] | 37 | #include "track/track.h" | 
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| [10406] | 38 |  | 
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| [10531] | 39 | #include "particles/dot_emitter.h" | 
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 | 40 | #include "particles/emitter_node.h" | 
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 | 41 | #include "particles/sprite_particles.h" | 
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| [10406] | 42 |  | 
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| [10499] | 43 | #include "weapons/test_gun.h" | 
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 | 44 | #include "weapons/light_blaster.h" | 
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 | 45 | #include "weapons/medium_blaster.h" | 
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 | 46 | #include "weapons/heavy_blaster.h" | 
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 | 47 | #include "weapons/swarm_launcher.h" | 
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 | 48 | #include "weapons/spike_launcher.h" | 
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 | 49 | #include "weapons/spike_thrower.h" | 
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 | 50 | #include "weapons/acid_launcher.h" | 
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 | 51 | #include "weapons/boomerang_gun.h" | 
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 | 52 | #include "weapons/turret.h" | 
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 | 53 | #include "weapons/cannon.h" | 
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 | 54 |  | 
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| [10540] | 55 | #include "mount_point.h" | 
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 | 56 | #include "weapons/weapon_slot.h" | 
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 | 57 |  | 
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| [10406] | 58 | #include "npc.h" | 
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 | 59 |  | 
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 | 60 | ObjectListDefinition(NPC); | 
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 | 61 | CREATE_FACTORY(NPC); | 
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 | 62 |  | 
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 | 63 |  | 
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 | 64 | #include "script_class.h" | 
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 | 65 | CREATE_SCRIPTABLE_CLASS(NPC, | 
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 | 66 |                         addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) | 
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 | 67 |                         ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) | 
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 | 68 |                         ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) | 
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 | 69 |                         ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) | 
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 | 70 |                         ->addMethod("setAbsDir", Executor4<PNode, lua_State*,float,float,float,float>(&PNode::setAbsDir)) | 
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| [10459] | 71 |                         ->addMethod("fire", Executor0<NPC, lua_State*>(&NPC::fire)) | 
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| [10498] | 72 |                         ->addMethod("pause", Executor1<WorldEntity, lua_State*, bool>(&WorldEntity::pauseTrack)) | 
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| [10512] | 73 |                         ->addMethod("setAI", Executor1<NPC, lua_State*, bool>(&NPC::setAI)) | 
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| [10511] | 74 |                         ->addMethod("setVisibility", Executor1<WorldEntity, lua_State*, bool>(&WorldEntity::setVisibility)) | 
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| [10545] | 75 |                         ->addMethod("destroy", Executor0<NPC, lua_State*/*, WorldEntity**/>(&NPC::destroyThis)) | 
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| [10406] | 76 |                        ); | 
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 | 77 |  | 
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 | 78 | NPC::NPC(const TiXmlElement* root) | 
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 | 79 |   : weaponMan(this) | 
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 | 80 | { | 
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 | 81 |   this->registerObject(this, NPC::_objectList); | 
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 | 82 |  | 
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| [10552] | 83 |   this->toList(OM_GROUP_00); | 
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| [10440] | 84 |   this->bAIEnabled = false; | 
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| [10406] | 85 |  | 
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| [10499] | 86 |  | 
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 | 87 |  | 
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 | 88 |    // create the weapons and their manager | 
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 | 89 |   Weapon* wpRight1 = new LightBlaster (); | 
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 | 90 |   wpRight1->setName( "LightBlaster"); | 
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 | 91 |   Weapon* wpLeft1 = new LightBlaster (); | 
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 | 92 |   wpLeft1->setName( "LightBlaster"); | 
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 | 93 |  | 
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 | 94 |   Weapon* wpRight2 = new MediumBlaster (); | 
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 | 95 |   wpRight2->setName( "MediumBlaster"); | 
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 | 96 |   Weapon* wpLeft2 = new MediumBlaster (); | 
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 | 97 |   wpLeft2->setName( "MediumBlaster"); | 
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 | 98 |  | 
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 | 99 |   Weapon* wpRight3 = new HeavyBlaster (1); | 
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 | 100 |   wpRight3->setName( "HeavyBlaster"); | 
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 | 101 |   Weapon* wpLeft3 = new HeavyBlaster (0); | 
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 | 102 |   wpLeft3->setName( "HeavyBlaster"); | 
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 | 103 |  | 
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 | 104 |   Weapon* cannon = new SwarmLauncher(); | 
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 | 105 |   cannon->setName( "SwarmLauncher"); | 
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 | 106 |  | 
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 | 107 |   Weapon* spike = new SpikeThrower(); | 
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 | 108 |   spike->setName( "SpikeThrower" ); | 
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 | 109 |  | 
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 | 110 |  | 
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 | 111 |   Weapon* acid0 = new AcidLauncher(); | 
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 | 112 |   acid0->setName( "AcidSplasher" ); | 
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 | 113 |  | 
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 | 114 |   Weapon* acid1 = new AcidLauncher(); | 
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 | 115 |   acid1->setName( "AcidSplasher" ); | 
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 | 116 |  | 
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 | 117 |  | 
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 | 118 |   this->weaponMan.addWeapon( wpLeft1, 0, 0); | 
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 | 119 |   this->weaponMan.addWeapon( wpRight1, 0, 1); | 
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 | 120 |  | 
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 | 121 |   this->weaponMan.addWeapon( wpLeft2, 1, 2); | 
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 | 122 |   this->weaponMan.addWeapon( wpRight2, 1, 3); | 
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 | 123 |  | 
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 | 124 |   this->weaponMan.addWeapon( wpLeft3, 2, 4); | 
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 | 125 |   this->weaponMan.addWeapon( wpRight3, 2, 5); | 
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 | 126 | /* | 
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 | 127 |   this->weaponMan.addWeapon( wpLeft1, 3, 0); | 
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 | 128 |   this->weaponMan.addWeapon( wpRight1, 3, 1); | 
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 | 129 |  | 
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 | 130 |   this->weaponMan.addWeapon( wpLeft2, 3, 2); | 
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 | 131 |   this->weaponMan.addWeapon( wpRight2, 3, 3); | 
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 | 132 |  | 
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 | 133 |   this->weaponMan.addWeapon( wpLeft3, 3, 4); | 
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 | 134 |   this->weaponMan.addWeapon( wpRight3, 3, 5); | 
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 | 135 | */ | 
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 | 136 |  | 
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 | 137 |   this->weaponMan.addWeapon( acid0, 3, 0); | 
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 | 138 |   this->weaponMan.addWeapon( acid1, 3, 1); | 
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 | 139 |  | 
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 | 140 |  | 
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| [10406] | 141 |   if( root != NULL) | 
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| [10440] | 142 |     this->loadParams(root); | 
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| [10406] | 143 |  | 
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| [10444] | 144 |   if( this->bAIEnabled && ! this->entityTrack) | 
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| [10440] | 145 |   { | 
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 | 146 |     std::cout << "Team Number: " << teamNumber << "\n"; | 
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 | 147 |     std::cout << "Swarm Number:" << swarmNumber << "\n"; | 
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| [10406] | 148 |  | 
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| [10444] | 149 |     AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this,maxSpeed,attackDistance); | 
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| [10440] | 150 |   } | 
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| [10406] | 151 |  | 
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 | 152 |   this->bFire = false; | 
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| [10444] | 153 |   if( this->entityTrack) | 
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| [10448] | 154 |   { | 
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| [10444] | 155 |       this->setParent(this->entityTrack->getTrackNode()); | 
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| [10448] | 156 |       this->setRelCoor(0,0,0); | 
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 | 157 |   } | 
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| [10406] | 158 |  | 
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 | 159 |  | 
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 | 160 |  | 
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 | 161 |  | 
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| [10499] | 162 | //   this->secWeaponMan.addWeapon( acid0, 2, 2); | 
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 | 163 | //   this->secWeaponMan.addWeapon( acid1, 2, 3); | 
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 | 164 |  | 
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 | 165 |  | 
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 | 166 | //   this->weaponMan.changeWeaponConfig(3); | 
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 | 167 |  | 
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 | 168 | //   this->getWeaponManager().changeWeaponConfig(1); | 
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 | 169 |  | 
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| [10406] | 170 |   this->setHealthMax(100); | 
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 | 171 |   this->setHealth(80); | 
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 | 172 |  | 
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| [10499] | 173 |   this->getWeaponManager().setSlotCount(7); | 
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| [10406] | 174 |  | 
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| [10499] | 175 |   this->getWeaponManager().setSlotPosition(0, Vector(-2.6, .1, -3.0)); | 
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 | 176 |   this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| [10439] | 177 |  | 
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| [10499] | 178 |   this->getWeaponManager().setSlotPosition(1, Vector(-2.6, .1, 3.0)); | 
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 | 179 |   this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| [10439] | 180 |  | 
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| [10499] | 181 |   this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); | 
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 | 182 |   this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); | 
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| [10440] | 183 |  | 
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| [10499] | 184 |   this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); | 
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 | 185 |   this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); | 
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 | 186 |  | 
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 | 187 |   this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); | 
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 | 188 |   this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); | 
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 | 189 |  | 
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 | 190 |   this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); | 
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 | 191 |   this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); | 
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 | 192 |  | 
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 | 193 |   this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); | 
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 | 194 |   this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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 | 195 |  | 
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| [10542] | 196 |  | 
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 | 197 |  | 
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| [10499] | 198 |   this->getWeaponManager().getFixedTarget()->setParent(this); | 
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 | 199 |   this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); | 
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| [10546] | 200 |   this->bInit = false; | 
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| [10406] | 201 | } | 
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 | 202 |  | 
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 | 203 |  | 
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 | 204 | NPC::~NPC () | 
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 | 205 | { | 
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| [10439] | 206 |  if(! this->entityTrack) | 
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| [10406] | 207 |   AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); | 
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 | 208 | } | 
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 | 209 |  | 
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 | 210 |  | 
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 | 211 |  | 
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 | 212 | /** | 
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 | 213 |  * loads the xml tags | 
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 | 214 |  * @param root: root xml tag for this element | 
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 | 215 |  */ | 
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 | 216 | void NPC::loadParams(const TiXmlElement* root) | 
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 | 217 | { | 
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 | 218 |    WorldEntity::loadParams(root); | 
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 | 219 |  | 
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| [10440] | 220 |   LoadParam(root, "enableAI", this, NPC, enableAI) | 
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 | 221 |       .describe("enables the AI algorithms"); | 
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 | 222 |  | 
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| [10406] | 223 |   LoadParam(root, "team", this, NPC, setTeamNumber) | 
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 | 224 |   .describe("this sets the team number") | 
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 | 225 |   .defaultValues(0); | 
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 | 226 |  | 
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 | 227 |   LoadParam(root, "swarm", this, NPC, setSwarmNumber) | 
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 | 228 |   .describe("this sets the swarm number") | 
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 | 229 |   .defaultValues(0); | 
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 | 230 |  | 
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 | 231 |   LoadParam(root, "maxSpeed", this, NPC, setMaxSpeed) | 
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 | 232 |   .describe("this sets the NPC max Speed") | 
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 | 233 |   .defaultValues(0); | 
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 | 234 |  | 
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 | 235 |   LoadParam(root, "attackDistance", this, NPC, setAttackDistance) | 
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 | 236 |   .describe("this sets the NPC distance to target") | 
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 | 237 |   .defaultValues(0); | 
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| [10440] | 238 |  | 
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| [10499] | 239 |   LoadParam(root, "weapon-config", this, NPC, setWeaponConfig); | 
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 | 240 |  | 
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 | 241 | //   LoadParamXML(root, "Weapons", this, NPC, addWeapons) | 
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 | 242 | //   .describe("creates and adds weapons"); | 
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| [10406] | 243 | } | 
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 | 244 |  | 
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| [10512] | 245 | void NPC::setAI(bool activate) | 
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 | 246 | { | 
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 | 247 |      if(activate) AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this,maxSpeed,attackDistance); | 
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 | 248 |      else AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); | 
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 | 249 | } | 
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| [10406] | 250 |  | 
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| [10545] | 251 | void NPC::destroy( WorldEntity* killer ) | 
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| [10531] | 252 | { | 
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| [10512] | 253 |  | 
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| [10531] | 254 |   PRINTF(5)("NPC destroy\n"); | 
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 | 255 |  | 
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 | 256 |   EmitterNode* node  = NULL; | 
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 | 257 |   DotEmitter* emitter = NULL; | 
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 | 258 |   SpriteParticles*  explosionParticles  = NULL; | 
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 | 259 |  | 
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 | 260 |   explosionParticles = new SpriteParticles(200); | 
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 | 261 |   explosionParticles->setName("SpaceShipExplosionParticles"); | 
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 | 262 |   explosionParticles->setLifeSpan(.2, .3); | 
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 | 263 |   explosionParticles->setRadius(0.0, 10.0); | 
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 | 264 |   explosionParticles->setRadius(.5, 6.0); | 
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 | 265 |   explosionParticles->setRadius(1.0, 3.0); | 
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 | 266 |   explosionParticles->setColor(0.0, 1,1,1,.9); | 
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 | 267 |   explosionParticles->setColor(0.1,  1,1,0,.9); | 
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 | 268 |   explosionParticles->setColor(0.5, .8,.4,0,.5); | 
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 | 269 |   explosionParticles->setColor(1.0, .2,.2,.2,.5); | 
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 | 270 |  | 
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 | 271 |  | 
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 | 272 |   emitter = new DotEmitter( 2000, 70, 360); | 
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 | 273 |   //emitter->setSpread( 0, M_2_PI); | 
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 | 274 |   emitter->setEmissionRate( 200.0); | 
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 | 275 |   //emitter->setEmissionVelocity( 200.0); | 
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 | 276 |   //emitter->setSystem( explosionParticles); | 
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 | 277 |   //emitter->setAbsCoor( this->getAbsCoor()); | 
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 | 278 |  | 
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 | 279 |   node  = new EmitterNode( .1f); | 
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 | 280 |   node->setupParticle( emitter, explosionParticles); | 
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 | 281 |   node->setAbsDir( this->getAbsDir()); | 
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 | 282 |   node->setVelocity( this->getVelocity() * .9f); | 
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 | 283 |   node->setAbsCoor( this->getAbsCoor()); | 
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 | 284 |   if( !node->start()) | 
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 | 285 |     PRINTF(0)("Explosion node not correctly started!"); | 
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 | 286 | /* | 
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 | 287 |   PNode* node          = new PNode(); | 
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 | 288 |   node->setAbsCoor(this->getAbsCoor()); | 
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 | 289 |   Explosion* explosion = new Explosion(); | 
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 | 290 |   explosion->explode( node, Vector(5,5,5)); | 
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 | 291 | */ | 
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 | 292 | /* | 
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 | 293 |   if( this->hasPlayer()) | 
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 | 294 |   { | 
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 | 295 |         this->setAbsCoor(Vector(-10000,10000,10000)); | 
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 | 296 |         this->hide(); | 
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 | 297 |   } | 
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 | 298 |   else | 
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 | 299 |   {*/ | 
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 | 300 |     //this->setAbsCoor( this->getAbsCoor() + Vector(100,0,0) + Vector(1,0,0) * VECTOR_RAND(150).dot(Vector(1,0,0))); | 
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 | 301 |   //} | 
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 | 302 |  | 
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| [10545] | 303 |   this->toList(OM_NULL); | 
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 | 304 |   this->setAI( false); | 
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 | 305 |   this->setAbsCoor(-10000,-10000,-10000); | 
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 | 306 |  | 
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| [10549] | 307 |  | 
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| [10531] | 308 | } | 
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 | 309 |  | 
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| [10499] | 310 | void NPC::setWeaponConfig(int i) | 
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 | 311 | { | 
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 | 312 |   this->weaponMan.changeWeaponConfig(i); | 
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 | 313 | } | 
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 | 314 |  | 
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| [10440] | 315 | void NPC::addWeapons(const TiXmlElement* root) | 
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 | 316 | { | 
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 | 317 |   if( root == NULL) | 
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 | 318 |     return; | 
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 | 319 |  | 
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| [10550] | 320 | //   LOAD_PARAM_START_CYCLE(root, element); | 
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 | 321 | //   { | 
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 | 322 | // //     PRINTF(0)("got weapon: %s\n", element->Value()); | 
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 | 323 | //     BaseObject* obj = Factory::fabricate(element); | 
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 | 324 | //     if( obj != NULL && obj->isA( Weapon::staticClassID())) | 
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 | 325 | //     { | 
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 | 326 | //       Weapon* w = dynamic_cast<Weapon*>(obj); | 
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 | 327 | // //       PRINTF(0)("created a weapon\n"); | 
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 | 328 | //       int preferedSlot = w->getPreferedSlot(); | 
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 | 329 | //       int preferedSide = w->getPreferedSide(); | 
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 | 330 | // | 
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 | 331 | //       this->addWeapon( w, preferedSide, preferedSlot); | 
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 | 332 | //     } | 
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 | 333 | //   } | 
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 | 334 | //   LOAD_PARAM_END_CYCLE(element); | 
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| [10440] | 335 | } | 
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 | 336 |  | 
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 | 337 |  | 
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| [10406] | 338 | /** | 
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 | 339 |  * @brief adds a Weapon to the NPC. | 
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 | 340 |  * @param weapon the Weapon to add. | 
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 | 341 |  * @param configID the Configuration ID to add this weapon to. | 
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 | 342 |  * @param slotID the slotID to add the Weapon to. | 
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 | 343 |  */ | 
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 | 344 | bool NPC::addWeapon(Weapon* weapon, int configID, int slotID) | 
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 | 345 | { | 
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 | 346 |   weapon->setOwner(this->getOwner()); | 
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 | 347 |  | 
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 | 348 |  | 
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 | 349 |   if(this->weaponMan.addWeapon(weapon, configID, slotID)) | 
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 | 350 |   { | 
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 | 351 |     return true; | 
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 | 352 |   } | 
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 | 353 |   else | 
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 | 354 |   { | 
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 | 355 |     if (weapon != NULL) | 
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| [10443] | 356 |       PRINTF(1)("Unable to add Weapon (%s::%s) to %s::%s\n", | 
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| [10406] | 357 |                 weapon->getClassCName(), weapon->getCName(), this->getClassCName(), this->getCName()); | 
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 | 358 |     else | 
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| [10443] | 359 |       PRINTF(1)("No weapon defined\n"); | 
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| [10406] | 360 |     return false; | 
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 | 361 |  | 
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 | 362 |   } | 
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 | 363 | } | 
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 | 364 |  | 
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 | 365 | /** | 
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 | 366 |  * @brief removes a Weapon. | 
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 | 367 |  * @param weapon the Weapon to remove. | 
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 | 368 |  */ | 
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 | 369 | void NPC::removeWeapon(Weapon* weapon) | 
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 | 370 | { | 
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 | 371 |   this->weaponMan.removeWeapon(weapon); | 
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 | 372 |  | 
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 | 373 | } | 
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 | 374 |  | 
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 | 375 | /** | 
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 | 376 |  * @brief jumps to the next WeaponConfiguration | 
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 | 377 |  */ | 
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 | 378 | void NPC::nextWeaponConfig() | 
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 | 379 | { | 
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 | 380 |   this->weaponMan.nextWeaponConfig(); | 
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 | 381 | } | 
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 | 382 |  | 
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 | 383 | /** | 
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 | 384 |  * @brief moves to the last WeaponConfiguration | 
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 | 385 |  */ | 
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 | 386 | void NPC::previousWeaponConfig() | 
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 | 387 | { | 
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 | 388 |   this->weaponMan.previousWeaponConfig(); | 
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 | 389 | } | 
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 | 390 |  | 
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 | 391 |  | 
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 | 392 |  | 
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 | 393 |  | 
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 | 394 | /** | 
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 | 395 |  * ticking | 
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 | 396 |  * @param dt  time since last tick | 
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 | 397 |  */ | 
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 | 398 | void NPC::tick(float dt) | 
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 | 399 | { | 
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| [10546] | 400 |   if( !this->bInit) | 
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 | 401 |   { | 
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 | 402 |     // now get slots from the mount points | 
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 | 403 |     std::map<int, MountPoint*>::iterator it = this->mountPointMap.begin(); | 
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 | 404 |     for( ;it != this->mountPointMap.end(); it++) | 
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 | 405 |     { | 
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 | 406 |       WeaponSlot* ws = dynamic_cast<WeaponSlot*>((*it).second->getMount()); | 
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 | 407 |       if( ws != NULL && ws->isA(WeaponSlot::staticClassID())) | 
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 | 408 |       { | 
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 | 409 |         int slot = ws->getWeaponSlot(); | 
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 | 410 |         int side = ws->getWeaponSide(); | 
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| [10549] | 411 |         this->getWeaponManager().setSlotPosition(slot, (*it).second->getCenter()); | 
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| [10546] | 412 |         this->getWeaponManager().setSlotDirection(slot, ws->getRelDir()); | 
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| [10550] | 413 | //         PRINTF(0)("setting slot %i\n", slot); | 
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 | 414 | //         (*it).second->getCenter().debug(); | 
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| [10546] | 415 |       } | 
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 | 416 |     } | 
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 | 417 |   this->bInit = true; | 
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 | 418 |   } | 
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 | 419 |  | 
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 | 420 |  | 
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 | 421 |  | 
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| [10406] | 422 |   this->weaponMan.tick(dt); | 
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 | 423 |   if (this->bFire) | 
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| [10499] | 424 |   { | 
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| [10406] | 425 |     weaponMan.fire(); | 
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| [10499] | 426 |   } | 
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| [10406] | 427 |   this->bFire = false; | 
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| [10439] | 428 |  | 
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 | 429 |  if(this->entityTrack) | 
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 | 430 |     this->entityTrack->tick(dt); | 
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 | 431 |  | 
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| [10406] | 432 | } | 
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| [10447] | 433 |  | 
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 | 434 | void NPC::draw() const | 
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 | 435 | { | 
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| [10449] | 436 |  if( this->entityTrack != NULL && this->isDrawTrack()) | 
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 | 437 |   this->entityTrack->drawGraph(); | 
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 | 438 |  | 
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| [10447] | 439 |  WorldEntity::draw(); | 
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| [10498] | 440 | } | 
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| [10539] | 441 |  | 
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 | 442 | // HACK just to make sure they explode as nice as possible :) | 
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 | 443 | void NPC::hit( float damage, WorldEntity* killer) | 
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 | 444 | { | 
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| [10545] | 445 |   this->destroy( killer); | 
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| [10539] | 446 |   this->setDamage(killer->getDamage()); | 
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| [10545] | 447 | } | 
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