| [10406] | 1 |  | 
|---|
 | 2 |  | 
|---|
 | 3 | /* | 
|---|
 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 5 |  | 
|---|
 | 6 |    Copyright (C) 2004 orx | 
|---|
 | 7 |  | 
|---|
 | 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 9 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 11 |    any later version. | 
|---|
 | 12 |  | 
|---|
 | 13 |    ### File Specific: | 
|---|
 | 14 |    main-programmer: Patrick Boenzli | 
|---|
 | 15 |    co-programmer: | 
|---|
 | 16 | */ | 
|---|
 | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
|---|
 | 18 |  | 
|---|
 | 19 |  | 
|---|
 | 20 | #include "movement_module.h" | 
|---|
 | 21 | #include "ai_module.h" | 
|---|
 | 22 | #include "ai_team.h" | 
|---|
 | 23 | #include "ai_swarm.h" | 
|---|
 | 24 | #include "ai_engine.h" | 
|---|
 | 25 |  | 
|---|
 | 26 | #include "player.h" | 
|---|
 | 27 | #include "playable.h" | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "weapons/test_gun.h" | 
|---|
 | 30 | #include "weapons/turret.h" | 
|---|
 | 31 | #include "weapons/cannon.h" | 
|---|
 | 32 |  | 
|---|
 | 33 | #include "loading/factory.h" | 
|---|
 | 34 | #include "debug.h" | 
|---|
 | 35 | #include "loading/load_param.h" | 
|---|
 | 36 |  | 
|---|
 | 37 |  | 
|---|
 | 38 | #include "npc.h" | 
|---|
 | 39 |  | 
|---|
 | 40 | ObjectListDefinition(NPC); | 
|---|
 | 41 | CREATE_FACTORY(NPC); | 
|---|
 | 42 |  | 
|---|
 | 43 |  | 
|---|
 | 44 | #include "script_class.h" | 
|---|
 | 45 | CREATE_SCRIPTABLE_CLASS(NPC, | 
|---|
 | 46 |                         addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) | 
|---|
 | 47 |                         ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) | 
|---|
 | 48 |                         ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) | 
|---|
 | 49 |                         ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) | 
|---|
 | 50 |                         ->addMethod("setAbsDir", Executor4<PNode, lua_State*,float,float,float,float>(&PNode::setAbsDir)) | 
|---|
 | 51 |                        ); | 
|---|
 | 52 |  | 
|---|
 | 53 | NPC::NPC(const TiXmlElement* root) | 
|---|
 | 54 |   : weaponMan(this) | 
|---|
 | 55 | { | 
|---|
 | 56 |   this->registerObject(this, NPC::_objectList); | 
|---|
 | 57 |  | 
|---|
 | 58 |   this->toList(OM_GROUP_01); | 
|---|
 | 59 |  | 
|---|
 | 60 |   if( root != NULL) | 
|---|
 | 61 |           this->loadParams(root); | 
|---|
 | 62 |  | 
|---|
 | 63 |   std::cout << "Team Number: " << teamNumber << "\n"; | 
|---|
 | 64 |   std::cout << "Swarm Number:" << swarmNumber << "\n"; | 
|---|
 | 65 |  | 
|---|
 | 66 |   AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this,maxSpeed,attackDistance); | 
|---|
 | 67 |  | 
|---|
 | 68 |   this->bFire = false; | 
|---|
 | 69 |  | 
|---|
 | 70 |  | 
|---|
 | 71 |     // create the weapons and their manager | 
|---|
 | 72 |  | 
|---|
 | 73 |  | 
|---|
 | 74 |   this->getWeaponManager().changeWeaponConfig(1); | 
|---|
 | 75 | //   Weapon* wpRight = new TestGun(0); | 
|---|
 | 76 | //   wpRight->setName("testGun Right"); | 
|---|
 | 77 | //   Weapon* wpLeft = new TestGun(1); | 
|---|
 | 78 | //   wpLeft->setName("testGun Left"); | 
|---|
 | 79 | // | 
|---|
 | 80 | //   wpRight->toList( this->getOMListNumber()); | 
|---|
 | 81 | //   wpLeft->toList( this->getOMListNumber()); | 
|---|
 | 82 | // | 
|---|
 | 83 | // | 
|---|
 | 84 | //   this->addWeapon(wpLeft, 1, 0); | 
|---|
 | 85 | //   this->addWeapon(wpRight,1 ,1); | 
|---|
 | 86 | // | 
|---|
 | 87 | //   wpLeft->increaseEnergy( 100); | 
|---|
 | 88 | //   wpRight->increaseEnergy( 100); | 
|---|
 | 89 |  | 
|---|
 | 90 |   this->setHealthMax(100); | 
|---|
 | 91 |   this->setHealth(80); | 
|---|
 | 92 |  | 
|---|
 | 93 | //   this->getWeaponManager().setSlotCount(7); | 
|---|
 | 94 | // | 
|---|
 | 95 | //   this->getWeaponManager().setSlotPosition(0, Vector(-2.6, .1, -3.0)); | 
|---|
 | 96 | //   this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
|---|
 | 97 | // | 
|---|
 | 98 | //   this->getWeaponManager().setSlotPosition(1, Vector(-2.6, .1, 3.0)); | 
|---|
 | 99 | //   this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
|---|
 | 100 | // | 
|---|
 | 101 | //   this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); | 
|---|
 | 102 | //   this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); | 
|---|
 | 103 | // | 
|---|
 | 104 | //   this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); | 
|---|
 | 105 | //   this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); | 
|---|
 | 106 | // | 
|---|
 | 107 | //   this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); | 
|---|
 | 108 | //   this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); | 
|---|
 | 109 | // | 
|---|
 | 110 | //   this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); | 
|---|
 | 111 | //   this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); | 
|---|
 | 112 | // | 
|---|
 | 113 | //   this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); | 
|---|
 | 114 | //   this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
|---|
 | 115 | // | 
|---|
 | 116 | //   this->getWeaponManager().getFixedTarget()->setParent(this); | 
|---|
 | 117 | //   this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); | 
|---|
 | 118 |  | 
|---|
 | 119 | } | 
|---|
 | 120 |  | 
|---|
 | 121 |  | 
|---|
 | 122 | NPC::~NPC () | 
|---|
 | 123 | { | 
|---|
 | 124 |   AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); | 
|---|
 | 125 | } | 
|---|
 | 126 |  | 
|---|
 | 127 |  | 
|---|
 | 128 |  | 
|---|
 | 129 | /** | 
|---|
 | 130 |  * loads the xml tags | 
|---|
 | 131 |  * @param root: root xml tag for this element | 
|---|
 | 132 |  */ | 
|---|
 | 133 | void NPC::loadParams(const TiXmlElement* root) | 
|---|
 | 134 | { | 
|---|
 | 135 |    WorldEntity::loadParams(root); | 
|---|
 | 136 |  | 
|---|
 | 137 |   LoadParam(root, "team", this, NPC, setTeamNumber) | 
|---|
 | 138 |   .describe("this sets the team number") | 
|---|
 | 139 |   .defaultValues(0); | 
|---|
 | 140 |  | 
|---|
 | 141 |   LoadParam(root, "swarm", this, NPC, setSwarmNumber) | 
|---|
 | 142 |   .describe("this sets the swarm number") | 
|---|
 | 143 |   .defaultValues(0); | 
|---|
 | 144 |  | 
|---|
 | 145 |   LoadParam(root, "maxSpeed", this, NPC, setMaxSpeed) | 
|---|
 | 146 |   .describe("this sets the NPC max Speed") | 
|---|
 | 147 |   .defaultValues(0); | 
|---|
 | 148 |  | 
|---|
 | 149 |   LoadParam(root, "attackDistance", this, NPC, setAttackDistance) | 
|---|
 | 150 |   .describe("this sets the NPC distance to target") | 
|---|
 | 151 |   .defaultValues(0); | 
|---|
 | 152 | } | 
|---|
 | 153 |  | 
|---|
 | 154 |  | 
|---|
 | 155 | /** | 
|---|
 | 156 |  * @brief adds a Weapon to the NPC. | 
|---|
 | 157 |  * @param weapon the Weapon to add. | 
|---|
 | 158 |  * @param configID the Configuration ID to add this weapon to. | 
|---|
 | 159 |  * @param slotID the slotID to add the Weapon to. | 
|---|
 | 160 |  */ | 
|---|
 | 161 | bool NPC::addWeapon(Weapon* weapon, int configID, int slotID) | 
|---|
 | 162 | { | 
|---|
 | 163 |   weapon->setOwner(this->getOwner()); | 
|---|
 | 164 |  | 
|---|
 | 165 |  | 
|---|
 | 166 |   if(this->weaponMan.addWeapon(weapon, configID, slotID)) | 
|---|
 | 167 |   { | 
|---|
 | 168 |     return true; | 
|---|
 | 169 |   } | 
|---|
 | 170 |   else | 
|---|
 | 171 |   { | 
|---|
 | 172 |     if (weapon != NULL) | 
|---|
 | 173 |       PRINTF(2)("Unable to add Weapon (%s::%s) to %s::%s\n", | 
|---|
 | 174 |                 weapon->getClassCName(), weapon->getCName(), this->getClassCName(), this->getCName()); | 
|---|
 | 175 |     else | 
|---|
 | 176 |       PRINTF(2)("No weapon defined\n"); | 
|---|
 | 177 |     return false; | 
|---|
 | 178 |  | 
|---|
 | 179 |   } | 
|---|
 | 180 | } | 
|---|
 | 181 |  | 
|---|
 | 182 | /** | 
|---|
 | 183 |  * @brief removes a Weapon. | 
|---|
 | 184 |  * @param weapon the Weapon to remove. | 
|---|
 | 185 |  */ | 
|---|
 | 186 | void NPC::removeWeapon(Weapon* weapon) | 
|---|
 | 187 | { | 
|---|
 | 188 |   this->weaponMan.removeWeapon(weapon); | 
|---|
 | 189 |  | 
|---|
 | 190 | } | 
|---|
 | 191 |  | 
|---|
 | 192 | /** | 
|---|
 | 193 |  * @brief jumps to the next WeaponConfiguration | 
|---|
 | 194 |  */ | 
|---|
 | 195 | void NPC::nextWeaponConfig() | 
|---|
 | 196 | { | 
|---|
 | 197 |   this->weaponMan.nextWeaponConfig(); | 
|---|
 | 198 | } | 
|---|
 | 199 |  | 
|---|
 | 200 | /** | 
|---|
 | 201 |  * @brief moves to the last WeaponConfiguration | 
|---|
 | 202 |  */ | 
|---|
 | 203 | void NPC::previousWeaponConfig() | 
|---|
 | 204 | { | 
|---|
 | 205 |   this->weaponMan.previousWeaponConfig(); | 
|---|
 | 206 | } | 
|---|
 | 207 |  | 
|---|
 | 208 |  | 
|---|
 | 209 |  | 
|---|
 | 210 |  | 
|---|
 | 211 | /** | 
|---|
 | 212 |  * ticking | 
|---|
 | 213 |  * @param dt  time since last tick | 
|---|
 | 214 |  */ | 
|---|
 | 215 | void NPC::tick(float dt) | 
|---|
 | 216 | { | 
|---|
 | 217 |         //std::cout << "fire..\n"; | 
|---|
 | 218 |   this->weaponMan.tick(dt); | 
|---|
 | 219 |   if (this->bFire) | 
|---|
 | 220 |     weaponMan.fire(); | 
|---|
 | 221 |   this->bFire = false; | 
|---|
 | 222 | } | 
|---|