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| 1 | /*! |
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| 2 | * @file network_turret.h |
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| 3 | * @brief description |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _NETWORK_TURRET_H |
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| 7 | #define _NETWORK_TURRET_H |
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| 8 | |
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| 9 | #include "npcs/npc.h" |
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| 10 | |
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| 11 | class AimingTurret; |
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| 12 | |
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| 13 | //! A Class to ... |
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| 14 | class NetworkTurret : public NPC |
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| 15 | { |
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| 16 | ObjectListDeclaration(NetworkTurret); |
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| 17 | public: |
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| 18 | NetworkTurret(const TiXmlElement* root = NULL); |
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| 19 | virtual ~NetworkTurret(); |
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| 20 | |
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| 21 | virtual void loadParams(const TiXmlElement* root); |
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| 22 | |
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| 23 | virtual void postSpawn (); |
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| 24 | virtual void leftWorld (); |
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| 25 | |
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| 26 | |
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| 27 | virtual void destroy(WorldEntity* killer); |
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| 28 | |
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| 29 | virtual void draw() const; |
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| 30 | virtual void tick(float time); |
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| 31 | |
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| 32 | |
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| 33 | void setTargetGroup(int targetGroup); |
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| 34 | void setTargetGroupS(const std::string& targetGroup); |
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| 35 | |
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| 36 | virtual void varChangeHandler( std::list<int> & id ); |
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| 37 | |
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| 38 | |
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| 39 | private: |
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| 40 | void init(); |
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| 41 | |
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| 42 | private: |
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| 43 | PNode weaponHolder; |
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| 44 | AimingTurret *weapon; |
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| 45 | |
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| 46 | int targetGroup; |
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| 47 | int targetGroup_write; |
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| 48 | |
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| 49 | int targetGroup_handle; |
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| 50 | }; |
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| 51 | |
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| 52 | #endif /* _NETWORK_TURRET_H */ |
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