| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Manuel Leuenberger |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "network_turret.h" |
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| 17 | #include "model.h" |
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| 18 | #include "world_entities/weapons/turret.h" |
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| 19 | |
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| 20 | #include "state.h" |
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| 21 | #include "playable.h" |
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| 22 | #include "player.h" |
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| 23 | |
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| 24 | |
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| 25 | #include "util/loading/factory.h" |
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| 26 | #include "network_game_manager.h" |
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| 27 | #include "util/loading/load_param.h" |
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| 28 | |
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| 29 | #include "effects/explosion.h" |
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| 30 | |
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| 31 | #include "weapons/aiming_turret.h" |
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| 32 | |
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| 33 | CREATE_FACTORY(NetworkTurret, CL_NETWORK_TURRET); |
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| 34 | |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | /** |
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| 39 | * constructs and loads a NetworkTurret from a XML-element |
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| 40 | * @param root the XML-element to load from |
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| 41 | */ |
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| 42 | NetworkTurret::NetworkTurret(const TiXmlElement* root) |
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| 43 | : NPC(root) |
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| 44 | { |
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| 45 | this->init(); |
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| 46 | if (root != NULL) |
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| 47 | this->loadParams(root); |
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| 48 | } |
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| 49 | |
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| 50 | |
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| 51 | /** |
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| 52 | * standard deconstructor |
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| 53 | */ |
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| 54 | NetworkTurret::~NetworkTurret () |
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| 55 | {} |
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| 56 | |
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| 57 | |
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| 58 | /** |
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| 59 | * initializes the NetworkTurret |
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| 60 | * @todo change this to what you wish |
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| 61 | */ |
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| 62 | void NetworkTurret::init() |
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| 63 | { |
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| 64 | this->setClassID(CL_NETWORK_TURRET, "NetworkTurret"); |
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| 65 | this->loadModel("models/ground_turret_#.obj", 5); |
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| 66 | |
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| 67 | this->weapon = new AimingTurret(); |
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| 68 | this->weapon->loadModel("models/guns/turret2.obj", 10); |
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| 69 | this->weapon->setParent(this); |
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| 70 | this->weapon->toList(this->getOMListNumber()); |
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| 71 | this->weapon->setRelCoor(0,10,-5); |
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| 72 | this->weapon->requestAction( WA_ACTIVATE); |
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| 73 | this->weapon->setParent(&this->weaponHolder); |
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| 74 | |
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| 75 | this->setHealthMax(300); |
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| 76 | this->setHealth(300); |
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| 77 | |
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| 78 | this->weaponHolder.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 79 | |
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| 80 | this->weaponHolder.setRelCoor(0,25,0); |
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| 81 | this->weaponHolder.setParent(this); |
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| 82 | |
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| 83 | |
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| 84 | this->targetGroup = OM_GROUP_01; |
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| 85 | this->targetGroup_write = OM_GROUP_01; |
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| 86 | this->targetGroup_handle = this->registerVarId( new SynchronizeableInt ( &targetGroup, &targetGroup_write, "targetgroup", PERMISSION_MASTER_SERVER ) ); |
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| 87 | |
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| 88 | this->setSynchronized( true ); |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | /** |
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| 93 | * @brief loads a NetworkTurret from a XML-element |
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| 94 | * @param root the XML-element to load from |
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| 95 | * @todo make the class Loadable |
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| 96 | */ |
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| 97 | void NetworkTurret::loadParams(const TiXmlElement* root) |
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| 98 | { |
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| 99 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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| 100 | NPC::loadParams(root); |
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| 101 | |
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| 102 | LoadParam(root, "target-group", this, NetworkTurret, setTargetGroupS); |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | * advances the NetworkTurret about time seconds |
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| 107 | * @param time the Time to step |
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| 108 | */ |
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| 109 | void NetworkTurret::tick(float dt) |
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| 110 | { |
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| 111 | ObjectManager::EntityList::iterator entity; |
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| 112 | Vector diffVec; |
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| 113 | for (entity = State::getObjectManager()->getObjectList((OM_LIST)this->targetGroup).begin(); |
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| 114 | entity != State::getObjectManager()->getObjectList((OM_LIST)this->targetGroup).end(); |
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| 115 | entity ++) |
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| 116 | { |
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| 117 | diffVec = ( (*entity)->getAbsCoor() - this->getAbsCoor() ); |
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| 118 | |
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| 119 | if ( diffVec.len() < 400.0 )//&& acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) < angle) |
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| 120 | { |
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| 121 | //if (this->getParent() != (*entity)) |
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| 122 | { |
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| 123 | this->weapon->requestAction(WA_SHOOT); |
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| 124 | return; |
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| 125 | } |
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| 126 | } |
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| 127 | } |
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| 128 | } |
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| 129 | |
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| 130 | /** |
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| 131 | * draws this worldEntity |
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| 132 | */ |
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| 133 | void NetworkTurret::draw () const |
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| 134 | { |
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| 135 | WorldEntity::draw(); |
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| 136 | |
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| 137 | if (this->weapon != NULL) |
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| 138 | this->weapon->draw(); |
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| 139 | } |
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| 140 | |
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| 141 | void NetworkTurret::setTargetGroup(int targetGroup) |
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| 142 | { |
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| 143 | this->targetGroup = targetGroup; |
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| 144 | this->weapon->setTargetGroup((OM_LIST)targetGroup); |
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| 145 | } |
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| 146 | |
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| 147 | |
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| 148 | void NetworkTurret::setTargetGroupS(const std::string& groupName) |
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| 149 | { |
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| 150 | OM_LIST id = ObjectManager::StringToOMList(groupName); |
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| 151 | if (id != OM_NULL) |
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| 152 | this->setTargetGroup(id); |
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| 153 | else |
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| 154 | PRINTF(2)("List %s not found for targetting\n", groupName.c_str()); |
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| 155 | } |
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| 156 | |
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| 157 | void NetworkTurret::varChangeHandler( std::list< int > & id ) |
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| 158 | { |
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| 159 | WorldEntity::varChangeHandler( id ); |
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| 160 | |
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| 161 | if ( std::find( id.begin(), id.end(), targetGroup_handle) != id.end() ) |
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| 162 | { |
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| 163 | setTargetGroup( targetGroup_write ); |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | /** |
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| 168 | * |
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| 169 | * |
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| 170 | */ |
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| 171 | void NetworkTurret::postSpawn () |
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| 172 | {} |
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| 173 | |
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| 174 | /** |
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| 175 | * |
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| 176 | * |
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| 177 | */ |
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| 178 | void NetworkTurret::leftWorld () |
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| 179 | {} |
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| 180 | |
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| 181 | void NetworkTurret::destroy(WorldEntity* killer) |
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| 182 | { |
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| 183 | this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); |
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| 184 | Explosion::explode(this, Vector(10,10,10)); |
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| 185 | |
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| 186 | this->toList(OM_DEAD); |
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| 187 | } |
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