| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Manuel Leuenberger | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "network_turret.h" | 
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| 17 | #include "model.h" | 
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| 18 | #include "world_entities/weapons/turret.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "playable.h" | 
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| 22 | #include "player.h" | 
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| 23 |  | 
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| 24 |  | 
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| 25 | #include "util/loading/factory.h" | 
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| 26 | #include "network_game_manager.h" | 
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| 27 | #include "util/loading/load_param.h" | 
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| 28 |  | 
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| 29 | #include "effects/explosion.h" | 
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| 30 |  | 
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| 31 | #include "weapons/aiming_turret.h" | 
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| 32 | #include "debug.h" | 
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| 33 |  | 
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| 34 | #include "class_id_DEPRECATED.h" | 
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| 35 | ObjectListDefinitionID(NetworkTurret, CL_NETWORK_TURRET); | 
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| 36 | CREATE_FACTORY(NetworkTurret); | 
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| 37 |  | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |  * constructs and loads a NetworkTurret from a XML-element | 
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| 41 |  * @param root the XML-element to load from | 
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| 42 |  */ | 
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| 43 | NetworkTurret::NetworkTurret(const TiXmlElement* root) | 
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| 44 |     : NPC(root) | 
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| 45 | { | 
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| 46 |   this->init(); | 
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| 47 |   if (root != NULL) | 
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| 48 |     this->loadParams(root); | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |  * standard deconstructor | 
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| 54 |  */ | 
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| 55 | NetworkTurret::~NetworkTurret () | 
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| 56 | {} | 
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| 57 |  | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |  * initializes the NetworkTurret | 
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| 61 |  * @todo change this to what you wish | 
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| 62 |  */ | 
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| 63 | void NetworkTurret::init() | 
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| 64 | { | 
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| 65 |   this->registerObject(this, NetworkTurret::_objectList); | 
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| 66 |   this->loadModel("models/ground_turret_#.obj", 5); | 
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| 67 |  | 
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| 68 |   this->weapon = new AimingTurret(); | 
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| 69 |   this->weapon->loadModel("models/guns/turret2.obj", 10); | 
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| 70 |   this->weapon->setParent(this); | 
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| 71 |   this->weapon->toList(this->getOMListNumber()); | 
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| 72 |   this->weapon->setRelCoor(0,10,-5); | 
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| 73 |   this->weapon->requestAction( WA_ACTIVATE); | 
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| 74 |   this->weapon->setParent(&this->weaponHolder); | 
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| 75 |  | 
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| 76 |   this->setHealthMax(300); | 
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| 77 |   this->setHealth(300); | 
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| 78 |  | 
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| 79 |   this->weaponHolder.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 80 |  | 
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| 81 |   this->weaponHolder.setRelCoor(0,25,0); | 
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| 82 |   this->weaponHolder.setParent(this); | 
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| 83 |  | 
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| 84 |  | 
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| 85 |   this->targetGroup = OM_GROUP_01; | 
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| 86 |   this->targetGroup_write = OM_GROUP_01; | 
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| 87 |   this->targetGroup_handle = this->registerVarId( new SynchronizeableInt ( &targetGroup, &targetGroup_write, "targetgroup", PERMISSION_MASTER_SERVER ) ); | 
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| 88 |  | 
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| 89 |   this->setSynchronized( true ); | 
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| 90 | } | 
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| 91 |  | 
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| 92 |  | 
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| 93 | /** | 
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| 94 |  * @brief loads a NetworkTurret from a XML-element | 
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| 95 |  * @param root the XML-element to load from | 
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| 96 |  * @todo make the class Loadable | 
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| 97 |  */ | 
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| 98 | void NetworkTurret::loadParams(const TiXmlElement* root) | 
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| 99 | { | 
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| 100 |   // all the clases this Entity is directly derived from must be called in this way, to load all settings. | 
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| 101 |   NPC::loadParams(root); | 
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| 102 |  | 
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| 103 |   LoadParam(root, "target-group", this, NetworkTurret, setTargetGroupS); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | /** | 
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| 107 |  * advances the NetworkTurret about time seconds | 
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| 108 |  * @param time the Time to step | 
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| 109 |  */ | 
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| 110 | void NetworkTurret::tick(float dt) | 
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| 111 | { | 
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| 112 |   ObjectManager::EntityList::iterator entity; | 
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| 113 |   Vector diffVec; | 
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| 114 |   for (entity = State::getObjectManager()->getEntityList((OM_LIST)this->targetGroup).begin(); | 
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| 115 |        entity != State::getObjectManager()->getEntityList((OM_LIST)this->targetGroup).end(); | 
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| 116 |        entity ++) | 
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| 117 |   { | 
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| 118 |     diffVec = ( (*entity)->getAbsCoor() - this->getAbsCoor() ); | 
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| 119 |  | 
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| 120 |     if ( diffVec.len() < 400.0 )//&&  acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) )  < angle) | 
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| 121 |     { | 
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| 122 |       //if (this->getParent() != (*entity)) | 
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| 123 |       { | 
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| 124 |         this->weapon->requestAction(WA_SHOOT); | 
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| 125 |         return; | 
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| 126 |       } | 
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| 127 |     } | 
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| 128 |   } | 
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| 129 | } | 
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| 130 |  | 
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| 131 | /** | 
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| 132 |  * draws this worldEntity | 
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| 133 |  */ | 
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| 134 | void NetworkTurret::draw () const | 
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| 135 | { | 
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| 136 |   WorldEntity::draw(); | 
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| 137 |  | 
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| 138 |   if (this->weapon != NULL) | 
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| 139 |     this->weapon->draw(); | 
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| 140 | } | 
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| 141 |  | 
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| 142 | void NetworkTurret::setTargetGroup(int targetGroup) | 
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| 143 | { | 
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| 144 |   this->targetGroup = targetGroup; | 
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| 145 |   this->weapon->setTargetGroup((OM_LIST)targetGroup); | 
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| 146 | } | 
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| 147 |  | 
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| 148 |  | 
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| 149 | void NetworkTurret::setTargetGroupS(const std::string& groupName) | 
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| 150 | { | 
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| 151 |   OM_LIST id = ObjectManager::StringToOMList(groupName); | 
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| 152 |   if (id != OM_NULL) | 
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| 153 |     this->setTargetGroup(id); | 
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| 154 |   else | 
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| 155 |     PRINTF(2)("List %s not found for targetting\n", groupName.c_str()); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | void NetworkTurret::varChangeHandler( std::list< int > & id ) | 
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| 159 | { | 
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| 160 |   WorldEntity::varChangeHandler( id ); | 
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| 161 |  | 
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| 162 |   if ( std::find( id.begin(), id.end(), targetGroup_handle) != id.end() ) | 
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| 163 |   { | 
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| 164 |     setTargetGroup( targetGroup_write ); | 
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| 165 |   } | 
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| 166 | } | 
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| 167 |  | 
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| 168 | /** | 
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| 169 |  * | 
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| 170 |  * | 
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| 171 |  */ | 
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| 172 | void NetworkTurret::postSpawn () | 
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| 173 | {} | 
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| 174 |  | 
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| 175 | /** | 
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| 176 |  * | 
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| 177 |  * | 
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| 178 |  */ | 
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| 179 | void NetworkTurret::leftWorld () | 
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| 180 | {} | 
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| 181 |  | 
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| 182 | void NetworkTurret::destroy(WorldEntity* killer) | 
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| 183 | { | 
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| 184 |   this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); | 
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| 185 |   Explosion::explode(this, Vector(10,10,10)); | 
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| 186 |  | 
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| 187 |   this->toList(OM_DEAD); | 
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| 188 | } | 
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