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source: orxonox.OLD/trunk/src/world_entities/npcs/mover.h @ 10459

Last change on this file since 10459 was 10423, checked in by patrick, 17 years ago

and the door files

File size: 1.4 KB
Line 
1/*!
2 * @file mover.h
3 *  Mover is an object which moves from its origin to relatively given coordinates
4 *  within a given action-time as soon as the player enters the action-radius.
5 */
6
7#ifndef _MOVER_H
8#define _MOVER_H
9
10/* INCLUDES */
11#include "world_entity.h"
12
13//! A Class to handle a Mover
14class Mover : public WorldEntity
15{
16  ObjectListDeclaration(Mover);
17  public:
18    typedef enum MoverState {
19      Closed        = 0,
20      Opening       = 1,
21      Open          = 2,
22      Closing       = 3,
23      Locked        = 4
24    };
25
26    Mover(const TiXmlElement* root = NULL);
27    virtual ~Mover();
28
29    virtual void loadParams(const TiXmlElement* root);
30
31    void setTargetCoordinates(float x, float y, float z) { this->targetCoordinates = Vector(x,y,z); }
32    void setActionRadius(float radius) { this->actionRadius = radius; }
33    void setActionTime(float time) { this->actionTime = time; }
34
35    virtual void tick(float dt);
36
37  private:
38    bool checkOpen(float dt);
39    bool checkClosed(float dt);
40    bool checkPlayerInActionRadius();
41
42  private:
43    Vector              targetCoordinates;          //!< the target coordinates
44    Vector              originCoordinates;          //!< the origin coordinates
45    float               actionRadius;               //!< the action-radius
46    float               actionTime;                 //!< the action-time
47    int                 state;                      //!< the state of the mover
48};
49
50#endif  /* _MOVER_H */
51
52
53
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