| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Fabian 'x3n' Landau | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 | #include "util/loading/load_param.h" | 
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| 16 | #include "util/loading/factory.h" | 
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| 17 | #include "debug.h" | 
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| 18 |  | 
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| 19 | #include "mover.h" | 
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| 20 |  | 
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| 21 |  | 
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| 22 | ObjectListDefinition(Mover); | 
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| 23 | CREATE_FACTORY(Mover); | 
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| 24 |  | 
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| 25 | /** | 
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| 26 |  *  initializes the Mover from a XmlElement | 
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| 27 | */ | 
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| 28 | Mover::Mover(const TiXmlElement* root) | 
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| 29 | { | 
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| 30 |   this->registerObject(this, Mover::_objectList); | 
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| 31 |   this->toList(OM_GROUP_00); | 
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| 32 |    | 
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| 33 |   this->targetCoordinates = Vector(0, 0, 0); | 
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| 34 |   this->originCoordinates = Vector(0, 87, -256); | 
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| 35 |   this->actionRadius = 40.0; | 
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| 36 |   this->actionTime = 1.0; | 
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| 37 |  | 
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| 38 |   if (root != NULL) | 
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| 39 |     this->loadParams(root); | 
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| 40 |  | 
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| 41 |   this->updateNode(0.001); | 
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| 42 |   this->originCoordinates = this->getAbsCoor(); | 
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| 43 |   this->state = Closed; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | Mover::~Mover() | 
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| 47 | { | 
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| 48 | } | 
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| 49 |  | 
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| 50 | /** | 
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| 51 |  * loads the Settings of the Mover from an XML-element. | 
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| 52 |  * @param root the XML-element to load the Movers's properties from | 
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| 53 |  */ | 
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| 54 | void Mover::loadParams(const TiXmlElement* root) | 
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| 55 | { | 
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| 56 |   WorldEntity::loadParams(root); | 
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| 57 |  | 
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| 58 |   LoadParam(root, "rel-target-coor", this, Mover, setTargetCoordinates) | 
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| 59 |       .describe("sets the relative target coordinates of the door"); | 
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| 60 |   LoadParam(root, "action-radius", this, Mover, setActionRadius) | 
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| 61 |       .describe("sets the action radius of the door") | 
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| 62 |       .defaultValues(40.0); | 
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| 63 |   LoadParam(root, "action-time", this, Mover, setActionTime) | 
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| 64 |       .describe("sets the action time of the door") | 
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| 65 |       .defaultValues(1.0); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /** | 
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| 69 |  * tick function | 
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| 70 |  */ | 
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| 71 | void Mover::tick(float dt) | 
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| 72 | { | 
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| 73 |     if (this->state == Closed) | 
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| 74 |     { | 
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| 75 |         if (this->checkPlayerInActionRadius()) | 
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| 76 |         { | 
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| 77 |             this->state = Opening; | 
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| 78 |         } | 
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| 79 |     } | 
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| 80 |     else if (this->state == Opening) | 
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| 81 |     { | 
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| 82 |         if (this->checkOpen(dt)) | 
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| 83 |         { | 
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| 84 |             this->state = Open; | 
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| 85 |             this->setAbsCoor(this->originCoordinates + this->targetCoordinates); | 
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| 86 |         } | 
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| 87 |     } | 
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| 88 |     else if (this->state == Open) | 
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| 89 |     { | 
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| 90 |         if (!this->checkPlayerInActionRadius()) | 
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| 91 |         { | 
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| 92 |             this->state = Closing; | 
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| 93 |         } | 
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| 94 |     } | 
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| 95 |     else if (this->state == Closing) | 
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| 96 |     { | 
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| 97 |         if (this->checkClosed(dt)) | 
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| 98 |         { | 
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| 99 |             this->state = Closed; | 
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| 100 |             this->setAbsCoor(this->originCoordinates); | 
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| 101 |         } | 
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| 102 |         if (this->checkPlayerInActionRadius()) | 
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| 103 |         { | 
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| 104 |             this->state = Opening; | 
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| 105 |         } | 
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| 106 |     } | 
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| 107 |  | 
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| 108 |     if (this->state == Opening) | 
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| 109 |     { | 
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| 110 |         this->shiftCoor(this->targetCoordinates / this->actionTime * dt); | 
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| 111 |     } | 
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| 112 |     else if (this->state == Closing) | 
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| 113 |     { | 
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| 114 |         this->shiftCoor(this->targetCoordinates * (-1) / this->actionTime * dt); | 
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| 115 |     } | 
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| 116 | } | 
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| 117 |  | 
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| 118 | /** | 
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| 119 |  * checks if the door is open | 
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| 120 |  */ | 
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| 121 | bool Mover::checkOpen(float dt) | 
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| 122 | { | 
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| 123 |     if (fabs((this->originCoordinates - (this->getAbsCoor() - this->targetCoordinates)).len()) < fabs(2 * (this->targetCoordinates / this->actionTime * dt).len())) | 
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| 124 |         return true; | 
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| 125 |      | 
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| 126 |     return false; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | /** | 
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| 130 |  * checks if the door is closed | 
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| 131 |  */ | 
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| 132 | bool Mover::checkClosed(float dt) | 
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| 133 | { | 
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| 134 |     if (fabs((this->getAbsCoor() - this->originCoordinates).len()) < fabs(2 * (this->targetCoordinates / this->actionTime * dt).len())) | 
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| 135 |         return true; | 
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| 136 |  | 
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| 137 |     return false; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | #include "playable.h" | 
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| 141 | #include "generic_npc.h" | 
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| 142 | /** | 
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| 143 |  * checks if the player is within the action radius | 
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| 144 |  */ | 
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| 145 | bool Mover::checkPlayerInActionRadius() | 
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| 146 | { | 
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| 147 |  | 
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| 148 |   WorldEntity* entity; | 
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| 149 |   Vector vDistance; | 
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| 150 |   float powerDistance; | 
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| 151 |  | 
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| 152 |   for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); | 
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| 153 |        it != Playable::objectList().end(); | 
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| 154 |        ++it) | 
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| 155 |   // for all players | 
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| 156 |   { | 
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| 157 |     entity = (*it); | 
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| 158 |  | 
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| 159 |     vDistance = this->originCoordinates - entity->getAbsCoor(); | 
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| 160 |     powerDistance = vDistance.x * vDistance.x + vDistance.z * vDistance.z; | 
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| 161 |  | 
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| 162 |     if( powerDistance < (this->actionRadius * this->actionRadius)) | 
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| 163 |       return true; | 
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| 164 |   } | 
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| 165 |  | 
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| 166 |  | 
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| 167 |  | 
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| 168 |   for (ObjectList<GenericNPC>::const_iterator it = GenericNPC::objectList().begin(); | 
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| 169 |        it != GenericNPC::objectList().end(); | 
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| 170 |        ++it) | 
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| 171 |   { | 
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| 172 |     entity = (*it); | 
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| 173 |  | 
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| 174 |     vDistance = this->originCoordinates - entity->getAbsCoor(); | 
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| 175 |     powerDistance = vDistance.x * vDistance.x + vDistance.z * vDistance.z; | 
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| 176 |  | 
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| 177 |     if( powerDistance < (this->actionRadius * this->actionRadius)) | 
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| 178 |       return true; | 
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| 179 |   } | 
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| 180 |  | 
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| 181 |   return false; | 
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| 182 | } | 
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