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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "util/loading/factory.h" |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | |
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| 23 | #include "interactive_model.h" |
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| 24 | #include "md2/md2Model.h" |
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| 25 | |
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| 26 | #include "sound_buffer.h" |
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| 27 | |
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| 28 | #include "loading/resource_manager.h" |
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| 29 | |
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| 30 | #include "generic_npc.h" |
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| 31 | |
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| 32 | using namespace std; |
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| 33 | |
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| 34 | |
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| 35 | |
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| 36 | CREATE_FACTORY(GenericNPC, CL_GENERIC_NPC); |
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| 37 | |
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| 38 | |
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| 39 | |
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| 40 | /** |
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| 41 | * constructor |
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| 42 | */ |
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| 43 | GenericNPC::GenericNPC(const TiXmlElement* root) |
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| 44 | : NPC(root) |
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| 45 | { |
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| 46 | this->init(); |
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| 47 | |
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| 48 | if (root != NULL) |
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| 49 | this->loadParams(root); |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | * deconstructor |
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| 55 | */ |
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| 56 | GenericNPC::~GenericNPC () |
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| 57 | {} |
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| 58 | |
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| 59 | |
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| 60 | /** |
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| 61 | * initializing the npc enity |
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| 62 | */ |
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| 63 | void GenericNPC::init() |
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| 64 | { |
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| 65 | this->setClassID(CL_GENERIC_NPC, "GenericNPC"); |
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| 66 | this->toList(OM_GROUP_00); |
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| 67 | |
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| 68 | if (this->soundBuffer != NULL) |
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| 69 | ResourceManager::getInstance()->unload(this->soundBuffer); |
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| 70 | this->soundBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/rain.wav", WAV); |
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| 71 | |
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| 72 | // collision reaction registration |
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| 73 | // this->subscribeReaction(CREngine::CR_PHYSICS_GROUND_WALK, CL_BSP_ENTITY); |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | /** |
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| 78 | * loads the Settings of a MD2Creature from an XML-element. |
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| 79 | * @param root the XML-element to load the MD2Creature's properties from |
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| 80 | */ |
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| 81 | void GenericNPC::loadParams(const TiXmlElement* root) |
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| 82 | { |
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| 83 | NPC::loadParams(root); |
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| 84 | |
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| 85 | } |
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| 86 | |
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| 87 | |
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| 88 | /** |
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| 89 | * sets the animation of this npc |
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| 90 | * @param anumationIndex: the animation index |
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| 91 | * @param anumPlaybackMode: the playback mode |
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| 92 | */ |
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| 93 | void GenericNPC::setAnimation(int animationIndex, int animPlaybackMode) |
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| 94 | { |
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| 95 | if( likely(this->getModel(0) != NULL)) |
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| 96 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | /** |
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| 101 | * sets the animation of this npc |
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| 102 | * @param anumationIndex: the animation index |
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| 103 | * @param anumPlaybackMode: the playback mode |
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| 104 | */ |
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| 105 | void GenericNPC::playAnimation(int animationIndex, int animPlaybackMode) |
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| 106 | { |
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| 107 | if( likely(this->getModel(0) != NULL)) |
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| 108 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); |
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| 109 | |
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| 110 | } |
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| 111 | |
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| 112 | |
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| 113 | /** |
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| 114 | * play a sound |
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| 115 | * @param filename: name of the file |
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| 116 | */ |
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| 117 | void GenericNPC::playSound(std::string filename) |
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| 118 | { |
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| 119 | |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | /** |
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| 124 | * walt to |
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| 125 | * @param coordinate: coordinate to go to |
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| 126 | */ |
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| 127 | bool GenericNPC::walkTo(const Vector& coordinate, float time) |
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| 128 | { |
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| 129 | |
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| 130 | return true; |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | /** |
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| 135 | * walt to |
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| 136 | * @param coordinate: coordinate to go to |
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| 137 | */ |
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| 138 | bool GenericNPC::walkTo(float x, float y, float z, float time) |
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| 139 | { |
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| 140 | |
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| 141 | return true; |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | /** |
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| 146 | * tick this world entity |
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| 147 | * @param time: time in seconds expirded since the last tick |
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| 148 | */ |
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| 149 | void GenericNPC::tick (float time) |
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| 150 | { |
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| 151 | if( likely(this->getModel(0) != NULL)) |
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| 152 | ((InteractiveModel*)this->getModel(0))->tick(time); |
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| 153 | } |
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| 154 | |
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| 155 | |
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| 156 | |
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| 157 | void GenericNPC::destroy() |
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| 158 | { |
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| 159 | int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX); |
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| 160 | |
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| 161 | if( randi == 1) |
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| 162 | this->setAnimation(DEATH_FALLBACK, MD2_ANIM_ONCE); |
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| 163 | else if( randi == 2) |
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| 164 | this->setAnimation(DEATH_FALLFORWARD, MD2_ANIM_ONCE); |
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| 165 | else if( randi == 3) |
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| 166 | this->setAnimation(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE); |
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| 167 | else if( randi == 4) |
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| 168 | this->setAnimation(CROUCH_DEATH, MD2_ANIM_ONCE); |
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| 169 | else |
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| 170 | this->setAnimation(DEATH_FALLBACK, MD2_ANIM_ONCE); |
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| 171 | } |
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| 172 | |
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