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| 1 | #ifndef _DOOR_H |
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| 2 | #define _DOOR_H |
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| 3 | |
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| 4 | #include "world_entity.h" |
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| 5 | |
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| 6 | #include "md2/md2Model.h" |
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| 7 | |
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| 8 | class TiXmlElement; |
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| 9 | |
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| 10 | |
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| 11 | //! animation names enumeration |
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| 12 | typedef enum DoorAnimType |
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| 13 | { |
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| 14 | DOOR_OPEN = 0, |
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| 15 | DOOR_CLOSE, |
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| 16 | |
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| 17 | DOOR_MAX_ANIMATIONS |
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| 18 | }; |
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| 19 | |
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| 20 | |
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| 21 | class Door : public WorldEntity |
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| 22 | { |
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| 23 | ObjectListDeclaration(Door); |
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| 24 | |
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| 25 | public: |
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| 26 | Door(const TiXmlElement* root = NULL); |
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| 27 | virtual ~Door (); |
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| 28 | |
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| 29 | virtual void loadParams(const TiXmlElement* root); |
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| 30 | |
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| 31 | void setActionRadius(float radius) { this->actionRadius = radius; } |
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| 32 | void setScale(float scale) { this->scale = scale; } |
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| 33 | |
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| 34 | void open(); |
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| 35 | void close(); |
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| 36 | |
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| 37 | void lock() { this->bLocked = true; } |
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| 38 | void unlock() { this->bLocked = false; } |
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| 39 | bool isLocked() const { return this->bLocked; } |
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| 40 | |
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| 41 | |
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| 42 | virtual void tick (float time); |
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| 43 | |
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| 44 | |
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| 45 | private: |
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| 46 | void init(); |
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| 47 | bool checkOpen(); |
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| 48 | void setAnimation(int animNum, int playbackMode = 0); |
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| 49 | |
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| 50 | |
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| 51 | private: |
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| 52 | bool bOpen; //!< true if the door is open |
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| 53 | bool bLocked; //!< true if this door is locked |
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| 54 | float actionRadius; //!< action radius |
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| 55 | float scale; //!< the scale of the model |
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| 56 | |
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| 57 | static sAnim animationList[2]; //!< list of the animations |
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| 58 | |
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| 59 | |
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| 60 | }; |
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| 61 | |
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| 62 | #endif /* _DOOR_H */ |
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