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| 1 | |
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| 2 | #ifndef _ATTRACTOR_MINE_H |
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| 3 | #define _ATTRACTOR_MINE_H |
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| 4 | |
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| 5 | #include "npc.h" |
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| 6 | |
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| 7 | class AI; |
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| 8 | class Shader; |
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| 9 | |
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| 10 | class AttractorMine : public NPC { |
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| 11 | ObjectListDeclaration(AttractorMine); |
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| 12 | |
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| 13 | public: |
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| 14 | AttractorMine (const TiXmlElement* root = NULL); |
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| 15 | virtual ~AttractorMine (); |
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| 16 | |
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| 17 | virtual void loadParams(const TiXmlElement* root); |
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| 18 | |
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| 19 | void addAI(AI* ai); |
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| 20 | |
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| 21 | virtual void destroy(WorldEntity* killer); |
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| 22 | |
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| 23 | virtual void tick(float dt); |
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| 24 | virtual void draw() const; |
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| 25 | |
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| 26 | private: |
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| 27 | Vector randomRotAxis; |
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| 28 | Shader* shader; |
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| 29 | |
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| 30 | Vector velocity; |
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| 31 | }; |
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| 32 | |
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| 33 | #endif /* _ATTRACTOR_MINE_H */ |
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