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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "attractor_mine.h" |
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| 21 | |
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| 22 | |
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| 23 | #include "shader.h" |
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| 24 | #include "state.h" |
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| 25 | #include "debug.h" |
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| 26 | |
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| 27 | #include "player.h" |
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| 28 | #include "playable.h" |
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| 29 | |
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| 30 | #include "loading/factory.h" |
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| 31 | #include "loading/load_param.h" |
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| 32 | |
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| 33 | #include "effects/explosion.h" |
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| 34 | |
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| 35 | |
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| 36 | ObjectListDefinition(AttractorMine); |
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| 37 | CREATE_FACTORY(AttractorMine); |
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| 38 | #include "script_class.h" |
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| 39 | CREATE_SCRIPTABLE_CLASS(AttractorMine, |
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| 40 | addMethod("setName", Executor1<BaseObject, lua_State*,const std::string&>(&BaseObject::setName)) |
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| 41 | //Coordinates |
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| 42 | ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
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| 43 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
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| 44 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
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| 45 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
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| 46 | ); |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | AttractorMine::AttractorMine(const TiXmlElement* root) |
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| 52 | : NPC(NULL) |
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| 53 | { |
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| 54 | this->registerObject(this, AttractorMine::_objectList); |
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| 55 | |
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| 56 | this->toList(OM_GROUP_02); |
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| 57 | |
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| 58 | if ((float)rand()/RAND_MAX > .5f) |
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| 59 | this->loadModel("models/ships/noxon_battle_drone.obj", .3); |
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| 60 | else |
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| 61 | this->loadModel("models/ships/noxon_battle_drone.obj", .2); |
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| 62 | |
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| 63 | this->setDamage(30.0f); |
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| 64 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Playable::staticClassID()); |
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| 65 | |
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| 66 | |
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| 67 | |
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| 68 | this->shader = NULL; |
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| 69 | //if (likely(Shader::checkShaderAbility())) |
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| 70 | // this->shader = Shader::getShader("shaders/toon.vert", "shaders/toon.frag"); |
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| 71 | |
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| 72 | this->randomRotAxis = VECTOR_RAND(1); |
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| 73 | |
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| 74 | if (root != NULL) |
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| 75 | this->loadParams(root); |
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| 76 | } |
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| 77 | |
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| 78 | |
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| 79 | AttractorMine::~AttractorMine () |
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| 80 | { |
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| 81 | } |
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| 82 | |
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| 83 | void AttractorMine::loadParams(const TiXmlElement* root) |
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| 84 | { |
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| 85 | NPC::loadParams(root); |
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| 86 | |
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| 87 | } |
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| 88 | |
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| 89 | |
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| 90 | void AttractorMine::destroy(WorldEntity* killer) |
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| 91 | { |
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| 92 | Explosion::explode(this, Vector(10,10,10)); |
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| 93 | this->toList(OM_DEAD); |
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| 94 | |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | |
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| 99 | /** |
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| 100 | * the entity is drawn onto the screen with this function |
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| 101 | * |
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| 102 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 103 | * Just override this function with whatever you want to be drawn. |
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| 104 | */ |
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| 105 | void AttractorMine::draw() const |
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| 106 | { |
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| 107 | glMatrixMode(GL_MODELVIEW); |
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| 108 | glPushMatrix(); |
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| 109 | float matrix[4][4]; |
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| 110 | |
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| 111 | /* translate */ |
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| 112 | glTranslatef (this->getAbsCoor ().x, |
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| 113 | this->getAbsCoor ().y, |
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| 114 | this->getAbsCoor ().z); |
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| 115 | /* rotate */ |
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| 116 | this->getAbsDir ().matrix (matrix); |
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| 117 | glMultMatrixf((float*)matrix); |
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| 118 | |
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| 119 | // if (this->shader != NULL && this->shader != Shader::getActiveShader()) |
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| 120 | // shader->activateShader(); |
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| 121 | |
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| 122 | this->getModel()->draw(); |
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| 123 | // shader->deactivateShader(); |
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| 124 | |
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| 125 | |
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| 126 | /* if (this->model) |
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| 127 | this->model->draw();*/ |
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| 128 | glPopMatrix(); |
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| 129 | } |
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| 130 | |
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| 131 | |
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| 132 | void AttractorMine::tick(float dt) |
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| 133 | { |
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| 134 | PNode* attractNode = State::getPlayer()->getPlayable(); |
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| 135 | if (attractNode != NULL) |
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| 136 | { |
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| 137 | if (this->distance(attractNode) < 80) |
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| 138 | { |
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| 139 | Vector dist = (attractNode->getAbsCoor() - this->getAbsCoor()); |
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| 140 | float distance = dist.len(); |
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| 141 | this->velocity += dist * (( 250.0 - distance) / distance * dt); |
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| 142 | } |
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| 143 | } |
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| 144 | |
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| 145 | this->shiftCoor(this->velocity * dt); |
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| 146 | |
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| 147 | // Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor()); |
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| 148 | |
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| 149 | //if (directin.len() < 100) |
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| 150 | // this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0)); |
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| 151 | this->shiftDir(Quaternion(.5 * dt, this->randomRotAxis)); |
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| 152 | |
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| 153 | } |
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| 154 | |
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| 155 | |
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| 156 | |
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