| 1 | /* |
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| 2 | * orxonox - the future of 3D-vertical-scrollers |
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| 3 | * |
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| 4 | * Copyright (C) 2004 orx |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2, or (at your option) |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * ### File Specific: |
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| 12 | * main-programmer: Reto Luechinger |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | #include "adm_turret.h" |
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| 18 | #include "weapons/weapon_manager.h" |
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| 19 | #include "weapons/weapon.h" |
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| 20 | #include "lib/util/loading/factory.h" |
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| 21 | #include "world_entities/projectiles/projectile.h" |
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| 22 | #include "loading/load_param.h" |
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| 23 | #include "debug.h" |
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| 24 | #include "loading/load_param_xml.h" |
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| 25 | |
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| 26 | #include "environments/bsp_entity.h" |
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| 27 | |
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| 28 | ObjectListDefinition(AdmTurret); |
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| 29 | CREATE_FACTORY(AdmTurret); |
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| 30 | |
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| 31 | /** |
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| 32 | * Standard constructor |
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| 33 | */ |
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| 34 | AdmTurret::AdmTurret () |
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| 35 | { |
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| 36 | this->init(); |
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| 37 | } |
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| 38 | |
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| 39 | /** |
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| 40 | * destructs the turret, deletes allocated memory |
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| 41 | */ |
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| 42 | AdmTurret::~AdmTurret () |
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| 43 | { |
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| 44 | // will be deleted |
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| 45 | } |
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| 46 | |
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| 47 | /** |
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| 48 | * Constructor with XML Element |
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| 49 | */ |
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| 50 | AdmTurret::AdmTurret (const TiXmlElement* root) |
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| 51 | { |
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| 52 | this->init(); |
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| 53 | if (root != NULL) |
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| 54 | { |
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| 55 | this->loadParams(root); |
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| 56 | } |
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| 57 | } |
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| 58 | /** |
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| 59 | * XML Loader |
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| 60 | */ |
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| 61 | void AdmTurret::loadParams(const TiXmlElement* root) |
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| 62 | { |
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| 63 | if (root != NULL) |
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| 64 | { |
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| 65 | WorldEntity::loadParams(root); |
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| 66 | |
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| 67 | LoadParam(root, "target", this, AdmTurret, setTarget) |
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| 68 | .describe("The filename of the World Entity, that is to be shot at") |
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| 69 | .defaultValues(""); |
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| 70 | |
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| 71 | LoadParam(root, "type", this, AdmTurret, setType) |
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| 72 | .describe("floor|ceil"); |
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| 73 | |
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| 74 | LoadParamXML(root, "Cannons", this, AdmTurret, addCannons) |
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| 75 | .describe("add cannons to ADM"); |
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| 76 | LoadParamXML(root, "Sensor", this, AdmTurret, addSensor) |
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| 77 | .describe("add sensor to ADM"); |
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| 78 | LoadParamXML(root, "Weapon", this, AdmTurret, addWeapon) |
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| 79 | .describe("add weapon to ADM"); |
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| 80 | |
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| 81 | } |
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| 82 | // this->removeNodeFlags( PNODE_ALL ); |
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| 83 | this->addNodeFlags( PNODE_ROTATE_AND_MOVE ); |
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| 84 | this->addNodeFlags( PNODE_REPARENT_KEEP_POSITION ); |
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| 85 | |
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| 86 | //HACK this is needed to get the correct coordinates instead (0, 0, 0) |
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| 87 | this->updateNode( 0 ); |
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| 88 | |
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| 89 | if ( this->isCeil ) |
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| 90 | { |
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| 91 | Vector a = this->sensor->getRelCoor(); |
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| 92 | this->sensor->setRelCoor( -a.x, -a.y, -a.z ); |
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| 93 | a = this->cannons->getRelCoor(); |
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| 94 | this->cannons->setRelCoor( -a.x, -a.y, -a.z ); |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | /** |
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| 99 | * Sets Target onto the World Entity with filename "target", given as String |
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| 100 | */ |
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| 101 | void AdmTurret::setTarget(const std::string& target) |
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| 102 | { |
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| 103 | WorldEntity* targetEntity = WorldEntity::objectList().getObject(target); |
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| 104 | if (targetEntity != NULL) |
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| 105 | { |
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| 106 | this->myTarget = targetEntity; |
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| 107 | } |
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| 108 | else |
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| 109 | { |
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| 110 | PRINTF(1)("ERROR ADMTURRET : Target %s does not exist\n", target.c_str()); |
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| 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | void AdmTurret::setType( const std::string& type ) |
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| 115 | { |
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| 116 | if ( type == "floor" ) |
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| 117 | { |
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| 118 | this->isCeil = false; |
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| 119 | return; |
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| 120 | } |
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| 121 | |
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| 122 | if ( type == "ceil" ) |
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| 123 | { |
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| 124 | this->isCeil = true; |
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| 125 | return; |
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| 126 | } |
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| 127 | |
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| 128 | //invalid argument |
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| 129 | PRINTF(1)("%s is not a valid type for AdmTurret\n", type.c_str()); |
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| 130 | assert("false"); |
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| 131 | } |
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| 132 | |
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| 133 | void AdmTurret::init() |
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| 134 | { |
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| 135 | this->registerObject(this, AdmTurret::_objectList); |
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| 136 | |
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| 137 | this->bodyAngle = this->cannonAngle = 0.0f; |
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| 138 | this->isActive = true; |
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| 139 | this->range = 400; |
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| 140 | this->isCeil = false; |
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| 141 | this->playerVisible = false; |
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| 142 | this->weapon = NULL; |
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| 143 | |
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| 144 | |
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| 145 | } |
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| 146 | |
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| 147 | void AdmTurret::tick(float dt) |
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| 148 | { |
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| 149 | WorldEntity::tick(dt); |
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| 150 | if (this->weapon) this->weapon->fire(false); |
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| 151 | this->updatePlayerVisible(); |
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| 152 | |
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| 153 | //rotate sensor 2PI/sec |
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| 154 | this->sensor->setAbsDir( this->sensor->getAbsDir() * Quaternion( PI*2*dt, Vector( 0, -1, 0 ) ) ); |
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| 155 | |
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| 156 | |
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| 157 | Vector playerPos = this->myTarget->getAbsCoor() + Vector(0, 12, 0); |
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| 158 | Vector ds = playerPos - ( this->cannons->getAbsCoor() ); |
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| 159 | if ( isActive && ds.len() <= range && playerVisible ) |
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| 160 | { |
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| 161 | this->moveTowards( ds, dt); |
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| 162 | |
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| 163 | //if target within +/- 2.5 degrees of aim -> fire |
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| 164 | Vector dv1 = ds; |
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| 165 | dv1.normalize(); |
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| 166 | Vector dv2 = this->cannons->getAbsDir().apply( Vector(-1, 0, 0)); |
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| 167 | dv2.normalize(); |
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| 168 | float angle = dv1.dot(dv2); |
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| 169 | if (angle > 0.999) |
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| 170 | { |
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| 171 | if (this->weapon) this->weapon->fire(true); |
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| 172 | } |
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| 173 | } |
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| 174 | else |
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| 175 | this->moveTowards( Vector(0, -1, 0), dt ); |
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| 176 | } |
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| 177 | |
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| 178 | void AdmTurret::draw() const |
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| 179 | { |
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| 180 | WorldEntity::draw(); |
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| 181 | |
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| 182 | #if 0 |
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| 183 | glMatrixMode(GL_MODELVIEW); |
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| 184 | glPushMatrix(); |
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| 185 | |
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| 186 | glPushAttrib(GL_ENABLE_BIT); |
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| 187 | |
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| 188 | glDisable(GL_LIGHTING); |
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| 189 | glDisable(GL_TEXTURE_2D); |
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| 190 | glDisable(GL_BLEND); |
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| 191 | glLineWidth(2.0); |
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| 192 | |
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| 193 | |
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| 194 | Vector mp = this->cannons->getAbsCoor(); |
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| 195 | Vector op = this->cannons->getAbsDir().apply( Vector(-1, 0, 0) ); |
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| 196 | op *= 100; |
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| 197 | op += mp; |
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| 198 | |
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| 199 | glColor3f(1.0, 0.0, 0.0 ); |
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| 200 | glBegin(GL_LINE_STRIP); |
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| 201 | glVertex3f(mp.x, mp.y, mp.z); |
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| 202 | glVertex3f(op.x, op.y, op.z); |
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| 203 | glEnd(); |
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| 204 | |
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| 205 | op = this->myTarget->getAbsCoor() - ( this->cannons->getAbsCoor() ); |
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| 206 | op += mp; |
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| 207 | |
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| 208 | glColor3f(0.0, 1.0, 0.0 ); |
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| 209 | glBegin(GL_LINE_STRIP); |
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| 210 | glVertex3f(mp.x, mp.y, mp.z); |
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| 211 | glVertex3f(op.x, op.y, op.z); |
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| 212 | glEnd(); |
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| 213 | |
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| 214 | glPopAttrib(); |
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| 215 | glPopMatrix(); |
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| 216 | #endif |
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| 217 | } |
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| 218 | |
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| 219 | void AdmTurret::collidesWith(WorldEntity* entity, const Vector& location) |
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| 220 | { |
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| 221 | } |
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| 222 | |
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| 223 | void AdmTurret::activate() |
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| 224 | { |
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| 225 | } |
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| 226 | |
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| 227 | void AdmTurret::deactivate() |
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| 228 | { |
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| 229 | } |
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| 230 | |
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| 231 | void AdmTurret::addCannons( const TiXmlElement * root ) |
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| 232 | { |
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| 233 | this->cannons = new WorldEntity(); |
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| 234 | this->cannons->setParent(this); |
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| 235 | this->cannons->loadParams( root ); |
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| 236 | |
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| 237 | //this->cannons->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 238 | //this->cannons->addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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| 239 | |
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| 240 | this->cannons->toList( getOMListNumber() ); |
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| 241 | |
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| 242 | |
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| 243 | } |
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| 244 | |
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| 245 | void AdmTurret::addWeapon( const TiXmlElement * root ) |
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| 246 | { |
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| 247 | this->weapon = new BspWeapon(); |
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| 248 | this->weapon->setParent( this->cannons ); |
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| 249 | this->weapon->loadParams(root); |
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| 250 | this->weapon->toList( getOMListNumber() ); |
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| 251 | //this->weapon->setAbsCoor( this->cannons->getAbsCoor() ); |
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| 252 | this->weapon->setAbsDir( this->weapon->getAbsDir() * Quaternion( PI, Vector(0, 1, 0) ) ); |
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| 253 | } |
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| 254 | |
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| 255 | void AdmTurret::addSensor( const TiXmlElement * root ) |
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| 256 | { |
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| 257 | this->sensor = new WorldEntity(); |
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| 258 | this->sensor->setParent(this); |
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| 259 | this->sensor->loadParams( root ); |
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| 260 | |
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| 261 | //this->sensor->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 262 | //this->sensor->addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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| 263 | this->sensor->toList( getOMListNumber() ); |
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| 264 | } |
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| 265 | |
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| 266 | void AdmTurret::moveTowards( Vector targetDir, float dt ) |
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| 267 | { |
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| 268 | if ( this->cannons->getParent() != NullParent::getNullParent() ) |
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| 269 | { |
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| 270 | this->cannons->setParent( NullParent::getNullParent() ); |
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| 271 | this->cannons->shiftCoor( this->getAbsCoor() ); |
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| 272 | |
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| 273 | this->sensor->setParent( NullParent::getNullParent() ); |
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| 274 | this->sensor->shiftCoor( this->getAbsCoor() ); |
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| 275 | } |
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| 276 | |
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| 277 | targetDir.normalize(); |
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| 278 | |
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| 279 | float dAngle = dt; |
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| 280 | |
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| 281 | float bestResult = -1.0f; |
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| 282 | Quaternion bestBodyRot; |
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| 283 | Quaternion bestCannonRot; |
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| 284 | float bestBodyAngle = 0.0f; |
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| 285 | float bestCannonAngle = 0.0f; |
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| 286 | |
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| 287 | Quaternion baseRot(0, Vector(1, 0, 0)); |
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| 288 | if ( isCeil ) |
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| 289 | { |
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| 290 | baseRot = Quaternion( PI, Vector( 1, 0, 0 ) ); |
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| 291 | } |
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| 292 | |
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| 293 | for ( int dBodyAngle = -1; dBodyAngle<2; dBodyAngle++ ) |
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| 294 | { |
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| 295 | for ( int dCannonAngle = -1; dCannonAngle<2; dCannonAngle++ ) |
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| 296 | { |
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| 297 | float bodyAngle = this->bodyAngle + dBodyAngle*dAngle; |
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| 298 | float cannonAngle = this->cannonAngle + dCannonAngle*dAngle; |
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| 299 | |
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| 300 | while ( bodyAngle > 2*PI ) |
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| 301 | bodyAngle -= 2*PI; |
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| 302 | while ( bodyAngle < 0 ) |
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| 303 | bodyAngle += 2*PI; |
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| 304 | while ( cannonAngle > 2*PI ) |
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| 305 | cannonAngle -= 2*PI; |
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| 306 | while ( cannonAngle < 0 ) |
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| 307 | cannonAngle += 2*PI; |
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| 308 | |
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| 309 | Quaternion bodyRot( bodyAngle, Vector( 0, 1, 0 ) ); |
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| 310 | Quaternion cannonRot( cannonAngle, Vector( 0, 0, 1) ); |
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| 311 | |
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| 312 | bodyRot = baseRot * bodyRot; |
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| 313 | cannonRot = baseRot * cannonRot; |
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| 314 | |
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| 315 | float result = (bodyRot * cannonRot).apply( Vector( -1, 0, 0 ) ).dot( targetDir ); |
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| 316 | |
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| 317 | if ( result > bestResult ) |
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| 318 | { |
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| 319 | bestResult = result; |
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| 320 | bestBodyRot = bodyRot; |
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| 321 | bestBodyAngle = bodyAngle; |
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| 322 | bestCannonRot = cannonRot; |
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| 323 | bestCannonAngle = cannonAngle; |
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| 324 | } |
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| 325 | } |
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| 326 | } |
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| 327 | |
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| 328 | this->bodyAngle = bestBodyAngle; |
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| 329 | this->cannonAngle = bestCannonAngle; |
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| 330 | |
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| 331 | this->setAbsDir( bestBodyRot ); |
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| 332 | this->cannons->setAbsDir( bestBodyRot * bestCannonRot ); |
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| 333 | } |
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| 334 | |
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| 335 | void AdmTurret::updatePlayerVisible( ) |
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| 336 | { |
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| 337 | std::list<WorldEntity*>::iterator entityIterator; |
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| 338 | // for all bsp managers check all entities |
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| 339 | Vector pos = this->cannons->getAbsCoor(); |
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| 340 | Vector dir = this->myTarget->getAbsCoor() - pos; |
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| 341 | |
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| 342 | |
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| 343 | this->playerVisible = true; |
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| 344 | for( ObjectList<BspEntity>::const_iterator bspIterator = BspEntity::objectList().begin(); |
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| 345 | bspIterator != BspEntity::objectList().end(); |
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| 346 | bspIterator++) { |
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| 347 | float res = (dynamic_cast<BspEntity*>(*bspIterator)->getBspManager())->checkCollisionRay( pos, dir, dir.len() + 1 ); |
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| 348 | |
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| 349 | if ( res < dir.len() ) |
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| 350 | this->playerVisible = false; |
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| 351 | } |
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| 352 | } |
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