| 
                Last change
                  on this file since 5714 was
                  5511,
                  checked in by bensch, 20 years ago
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          | 
               
orxonox/trunk: more cleanup of the WorldEntity (includes rearanged) 
 
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        | 
            File size:
            500 bytes
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| 1 |  | 
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| 2 | #ifndef _NPC22_H | 
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| 3 | #define _NPC2_H | 
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| 4 |  | 
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| 5 | #include "world_entity.h" | 
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| 6 | #include "physics_interface.h" | 
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| 7 |  | 
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| 8 | #include "glincl.h" | 
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| 9 |  | 
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| 10 | class AI; | 
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| 11 | class Shader; | 
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| 12 |  | 
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| 13 | class NPC2 : public WorldEntity, public PhysicsInterface { | 
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| 14 |  | 
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| 15 |  public: | 
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| 16 |   NPC2 (); | 
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| 17 |   ~NPC2 (); | 
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| 18 |  | 
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| 19 |  | 
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| 20 |   void addAI(AI* ai); | 
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| 21 |  | 
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| 22 |   virtual void tick(float dt); | 
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| 23 |   virtual void draw() const; | 
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| 24 |  | 
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| 25 |   virtual void collidesWith (WorldEntity* entity, const Vector& location); | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  private: | 
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| 29 |    Vector   randomRotAxis; | 
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| 30 |    Shader*  shader; | 
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| 31 |    GLUquadricObj* obj; | 
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| 32 |  | 
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| 33 | }; | 
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| 34 |  | 
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| 35 | #endif /* _NPC2_H */ | 
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