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| 1 | |
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| 2 | #ifndef _NPC22_H |
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| 3 | #define _NPC2_H |
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| 4 | |
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| 5 | #include "world_entity.h" |
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| 6 | #include "physics_interface.h" |
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| 7 | |
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| 8 | class AI; |
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| 9 | class Shader; |
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| 10 | |
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| 11 | class NPC2 : public WorldEntity, public PhysicsInterface { |
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| 12 | |
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| 13 | public: |
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| 14 | NPC2 (); |
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| 15 | ~NPC2 (); |
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| 16 | |
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| 17 | |
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| 18 | void addAI(AI* ai); |
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| 19 | |
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| 20 | virtual void tick(float dt); |
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| 21 | virtual void draw(); |
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| 22 | |
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| 23 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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| 24 | |
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| 25 | |
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| 26 | private: |
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| 27 | Vector randomRotAxis; |
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| 28 | Shader* shader; |
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| 29 | GLUquadricObj* obj; |
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| 30 | |
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| 31 | }; |
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| 32 | |
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| 33 | #endif /* _NPC2_H */ |
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