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Last change
on this file since 5447 was
5257,
checked in by bensch, 20 years ago
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orxonox/trunk: bouncy effect with physically based animations… or something like it at least.
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File size:
389 bytes
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| 1 | |
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| 2 | #ifndef _NPC_H |
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| 3 | #define _NPC_H |
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| 4 | |
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| 5 | #include "world_entity.h" |
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| 6 | #include "physics_interface.h" |
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| 7 | |
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| 8 | class AI; |
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| 9 | |
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| 10 | class NPC : public WorldEntity, public PhysicsInterface { |
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| 11 | |
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| 12 | public: |
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| 13 | NPC (); |
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| 14 | ~NPC (); |
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| 15 | |
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| 16 | |
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| 17 | void addAI(AI* ai); |
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| 18 | |
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| 19 | virtual void tick(float dt); |
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| 20 | |
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| 21 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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| 22 | |
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| 23 | |
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| 24 | private: |
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| 25 | Vector randomRotAxis; |
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| 26 | |
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| 27 | ; |
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| 28 | |
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| 29 | }; |
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| 30 | |
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| 31 | #endif /* _NPC_H */ |
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