| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #include "npc.h" | 
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| 21 | #include "obb_tree.h" | 
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| 22 |  | 
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| 23 | #include "state.h" | 
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| 24 | #include "list.h" | 
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| 25 | #include "stdlibincl.h" | 
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| 26 | #include "power_ups/turret_power_up.h" | 
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| 27 | #include "power_ups/laser_power_up.h" | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 |  | 
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| 32 | NPC::NPC() | 
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| 33 | { | 
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| 34 |   this->setClassID(CL_NPC, "NPC"); | 
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| 35 |  | 
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| 36 |   this->loadModel("models/ships/bolido.obj", 2); | 
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| 37 |  | 
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| 38 |   this->randomRotAxis =  VECTOR_RAND(1); | 
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| 39 | } | 
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| 40 |  | 
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| 41 |  | 
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| 42 | NPC::~NPC () {} | 
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| 43 |  | 
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| 44 |  | 
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| 45 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 46 | { | 
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| 47 |   if (entity->isA(CL_PROJECTILE) && entity != this->collider) | 
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| 48 |   { | 
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| 49 | //    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); | 
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| 50 | //    this->applyForce(Vector(0,0,0)-location*1000); | 
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| 51 |     if ((float)rand()/RAND_MAX < .3) | 
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| 52 |     { | 
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| 53 |       WorldEntity* powerUp = new TurretPowerUp(); | 
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| 54 |       powerUp->setAbsCoor(this->getAbsCoor()); | 
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| 55 |       State::getWorldEntityList()->add(powerUp); | 
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| 56 |     } | 
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| 57 |     else if ((float)rand()/RAND_MAX < .3) | 
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| 58 |     { | 
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| 59 |       WorldEntity* powerUp = new LaserPowerUp(); | 
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| 60 |       powerUp->setAbsCoor(this->getAbsCoor()); | 
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| 61 |       State::getWorldEntityList()->add(powerUp); | 
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| 62 |     } | 
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| 63 |     State::getWorldEntityList()->remove(this); | 
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| 64 |  | 
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| 65 |       this->collider = entity; | 
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| 66 |   } | 
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| 67 |   else if (entity->isA(CL_PLAYER)) | 
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| 68 |     this->applyForce(Vector(0,0,0)-location*100); | 
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| 69 |   else if (entity->isA(CL_NPC)) | 
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| 70 |   { | 
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| 71 |     this->setVisibiliy(false); | 
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| 72 |     State::getWorldEntityList()->remove(this); | 
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| 73 |   } | 
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| 74 | } | 
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| 75 |  | 
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| 76 |  | 
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| 77 | void NPC::tick(float dt) | 
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| 78 | { | 
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| 79 | //  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor()); | 
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| 80 |  | 
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| 81 |   //if (directin.len() < 100) | 
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| 82 | //  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0)); | 
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| 83 |   this->shiftDir(Quaternion(dt, this->randomRotAxis)); | 
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| 84 |  | 
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| 85 | } | 
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| 86 |  | 
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| 87 |  | 
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| 88 |  | 
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