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Last change
on this file since 5187 was
5087,
checked in by patrick, 20 years ago
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orxonox/trunk: added some droids in the middle of the track to the left side. They die on shooting. Bensch: have some fun 
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File size:
1.2 KB
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| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "npc.h" |
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| 20 | #include "obb_tree.h" |
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| 21 | |
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| 22 | #include "state.h" |
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| 23 | #include "list.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | NPC::NPC() |
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| 29 | { |
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| 30 | this->setClassID(CL_NPC, "NPC"); |
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| 31 | |
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| 32 | this->loadModelWithScale("models/ships/bolido.obj", 5); |
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| 33 | |
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| 34 | this->randomRotAxis = VECTOR_RAND(1); |
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| 35 | } |
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| 36 | |
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| 37 | |
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| 38 | NPC::~NPC () {} |
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| 39 | |
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| 40 | |
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| 41 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) |
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| 42 | { |
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| 43 | if (entity->isA(CL_PROJECTILE)) |
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| 44 | PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); |
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| 45 | this->setVisibiliy(false); |
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| 46 | State::getWorldEntityList()->remove(this); |
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| 47 | } |
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| 48 | |
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| 49 | |
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| 50 | void NPC::tick(float dt) |
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| 51 | { |
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| 52 | Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor()); |
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| 53 | |
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| 54 | //if (directin.len() < 100) |
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| 55 | this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0)); |
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| 56 | this->shiftDir(Quaternion(dt, this->randomRotAxis)); |
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| 57 | |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | |
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