| 
                Last change
                  on this file since 5098 was
                  5087,
                  checked in by patrick, 20 years ago
           | 
        
        
          | 
               
orxonox/trunk: added some droids in the middle of the track to the left side. They die on shooting. Bensch: have some fun   
 
           | 
        
        | 
            File size:
            1.2 KB
           | 
      
      
        
  | Line |   | 
|---|
| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 | /* | 
|---|
| 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 5 |  | 
|---|
| 6 |    Copyright (C) 2004 orx | 
|---|
| 7 |  | 
|---|
| 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 9 |    it under the terms of the GNU General Public License as published by | 
|---|
| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 11 |    any later version. | 
|---|
| 12 |  | 
|---|
| 13 |    ### File Specific: | 
|---|
| 14 |    main-programmer: Patrick Boenzli | 
|---|
| 15 |    co-programmer: | 
|---|
| 16 | */ | 
|---|
| 17 |  | 
|---|
| 18 |  | 
|---|
| 19 | #include "npc.h" | 
|---|
| 20 | #include "obb_tree.h" | 
|---|
| 21 |  | 
|---|
| 22 | #include "state.h" | 
|---|
| 23 | #include "list.h" | 
|---|
| 24 |  | 
|---|
| 25 | using namespace std; | 
|---|
| 26 |  | 
|---|
| 27 |  | 
|---|
| 28 | NPC::NPC() | 
|---|
| 29 | { | 
|---|
| 30 |   this->setClassID(CL_NPC, "NPC"); | 
|---|
| 31 |  | 
|---|
| 32 |   this->loadModelWithScale("models/ships/bolido.obj", 5); | 
|---|
| 33 |  | 
|---|
| 34 |   this->randomRotAxis = VECTOR_RAND(1); | 
|---|
| 35 | } | 
|---|
| 36 |  | 
|---|
| 37 |  | 
|---|
| 38 | NPC::~NPC () {} | 
|---|
| 39 |  | 
|---|
| 40 |  | 
|---|
| 41 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) | 
|---|
| 42 | { | 
|---|
| 43 |   if (entity->isA(CL_PROJECTILE)) | 
|---|
| 44 |     PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); | 
|---|
| 45 |   this->setVisibiliy(false); | 
|---|
| 46 |   State::getWorldEntityList()->remove(this); | 
|---|
| 47 | } | 
|---|
| 48 |  | 
|---|
| 49 |  | 
|---|
| 50 | void NPC::tick(float dt) | 
|---|
| 51 | { | 
|---|
| 52 |   Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor()); | 
|---|
| 53 |  | 
|---|
| 54 |   //if (directin.len() < 100) | 
|---|
| 55 |   this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0)); | 
|---|
| 56 |   this->shiftDir(Quaternion(dt, this->randomRotAxis)); | 
|---|
| 57 |  | 
|---|
| 58 | } | 
|---|
| 59 |  | 
|---|
| 60 |  | 
|---|
| 61 |  | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.