| [1853] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [1853] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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| [1855] | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: | 
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| [1853] | 16 | */ | 
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| [5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| [1853] | 18 |  | 
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 | 19 |  | 
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 | 20 | #include "npc.h" | 
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| [5033] | 21 | #include "obb_tree.h" | 
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| [1853] | 22 |  | 
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| [4984] | 23 | #include "state.h" | 
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| [5064] | 24 | #include "list.h" | 
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| [5427] | 25 | #include "stdlibincl.h" | 
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| [5451] | 26 | #include "power_ups/turret_power_up.h" | 
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| [5458] | 27 | #include "power_ups/laser_power_up.h" | 
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| [4984] | 28 |  | 
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| [1858] | 29 | using namespace std; | 
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| [1853] | 30 |  | 
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| [1858] | 31 |  | 
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| [4976] | 32 | NPC::NPC() | 
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| [1931] | 33 | { | 
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| [4597] | 34 |   this->setClassID(CL_NPC, "NPC"); | 
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| [4976] | 35 |  | 
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| [5499] | 36 |   this->loadModel("models/ships/bolido.obj", 2); | 
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| [5059] | 37 |  | 
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| [5427] | 38 |   this->randomRotAxis =  VECTOR_RAND(1); | 
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| [1931] | 39 | } | 
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| [1853] | 40 |  | 
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| [5034] | 41 |  | 
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| [1853] | 42 | NPC::~NPC () {} | 
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 | 43 |  | 
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 | 44 |  | 
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| [5029] | 45 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) | 
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 | 46 | { | 
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| [5451] | 47 |   if (entity->isA(CL_PROJECTILE) && entity != this->collider) | 
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| [5258] | 48 |   { | 
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| [5451] | 49 | //    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); | 
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 | 50 | //    this->applyForce(Vector(0,0,0)-location*1000); | 
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 | 51 |     if ((float)rand()/RAND_MAX < .3) | 
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 | 52 |     { | 
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 | 53 |       WorldEntity* powerUp = new TurretPowerUp(); | 
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 | 54 |       powerUp->setAbsCoor(this->getAbsCoor()); | 
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 | 55 |       State::getWorldEntityList()->add(powerUp); | 
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 | 56 |     } | 
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| [5458] | 57 |     else if ((float)rand()/RAND_MAX < .3) | 
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 | 58 |     { | 
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 | 59 |       WorldEntity* powerUp = new LaserPowerUp(); | 
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 | 60 |       powerUp->setAbsCoor(this->getAbsCoor()); | 
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 | 61 |       State::getWorldEntityList()->add(powerUp); | 
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 | 62 |     } | 
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| [5451] | 63 |     State::getWorldEntityList()->remove(this); | 
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 | 64 |  | 
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 | 65 |       this->collider = entity; | 
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| [5258] | 66 |   } | 
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| [5259] | 67 |   else if (entity->isA(CL_PLAYER)) | 
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 | 68 |     this->applyForce(Vector(0,0,0)-location*100); | 
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| [5451] | 69 |   else if (entity->isA(CL_NPC)) | 
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| [5258] | 70 |   { | 
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 | 71 |     this->setVisibiliy(false); | 
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| [5451] | 72 |     State::getWorldEntityList()->remove(this); | 
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| [5258] | 73 |   } | 
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| [1931] | 74 | } | 
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 | 75 |  | 
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| [5029] | 76 |  | 
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| [4984] | 77 | void NPC::tick(float dt) | 
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 | 78 | { | 
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| [5257] | 79 | //  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor()); | 
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| [2036] | 80 |  | 
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| [4986] | 81 |   //if (directin.len() < 100) | 
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| [5257] | 82 | //  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0)); | 
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| [5060] | 83 |   this->shiftDir(Quaternion(dt, this->randomRotAxis)); | 
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| [4986] | 84 |  | 
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| [4984] | 85 | } | 
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 | 86 |  | 
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 | 87 |  | 
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| [5033] | 88 |  | 
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