| 
                Last change
                  on this file since 5228 was
                  5087,
                  checked in by patrick, 20 years ago
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          | 
               
orxonox/trunk: added some droids in the middle of the track to the left side. They die on shooting. Bensch: have some fun   
 
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        | 
            File size:
            1.2 KB
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| [1853] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [1853] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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| [1855] | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: | 
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| [1853] | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include "npc.h" | 
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| [5033] | 20 | #include "obb_tree.h" | 
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| [1853] | 21 |  | 
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| [4984] | 22 | #include "state.h" | 
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| [5064] | 23 | #include "list.h" | 
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| [4984] | 24 |  | 
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| [1858] | 25 | using namespace std; | 
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| [1853] | 26 |  | 
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| [1858] | 27 |  | 
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| [4976] | 28 | NPC::NPC() | 
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| [1931] | 29 | { | 
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| [4597] | 30 |   this->setClassID(CL_NPC, "NPC"); | 
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| [4976] | 31 |  | 
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| [5087] | 32 |   this->loadModelWithScale("models/ships/bolido.obj", 5); | 
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| [5059] | 33 |  | 
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 | 34 |   this->randomRotAxis = VECTOR_RAND(1); | 
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| [1931] | 35 | } | 
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| [1853] | 36 |  | 
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| [5034] | 37 |  | 
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| [1853] | 38 | NPC::~NPC () {} | 
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 | 39 |  | 
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 | 40 |  | 
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| [5029] | 41 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) | 
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 | 42 | { | 
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| [5053] | 43 |   if (entity->isA(CL_PROJECTILE)) | 
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| [5065] | 44 |     PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); | 
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| [5063] | 45 |   this->setVisibiliy(false); | 
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| [5064] | 46 |   State::getWorldEntityList()->remove(this); | 
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| [1931] | 47 | } | 
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 | 48 |  | 
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| [5029] | 49 |  | 
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| [4984] | 50 | void NPC::tick(float dt) | 
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 | 51 | { | 
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| [4986] | 52 |   Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor()); | 
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| [2036] | 53 |  | 
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| [4986] | 54 |   //if (directin.len() < 100) | 
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| [5054] | 55 |   this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0)); | 
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| [5060] | 56 |   this->shiftDir(Quaternion(dt, this->randomRotAxis)); | 
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| [4986] | 57 |  | 
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| [4984] | 58 | } | 
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 | 59 |  | 
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 | 60 |  | 
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| [5033] | 61 |  | 
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