| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2005 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: David Hasenfratz, Stefan Lienhard |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | |
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| 16 | #include "movie_entity.h" |
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| 17 | |
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| 18 | #include "media_container.h" |
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| 19 | #include "load_param.h" |
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| 20 | #include "factory.h" |
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| 21 | |
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| 22 | #include "network_game_manager.h" |
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| 23 | #include "converter.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | CREATE_FACTORY(MovieEntity, CL_MOVIE_ENTITY); |
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| 28 | |
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| 29 | /** |
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| 30 | * standard constructor |
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| 31 | */ |
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| 32 | MovieEntity::MovieEntity (const TiXmlElement* root) |
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| 33 | { |
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| 34 | this->setClassID(CL_MOVIE_ENTITY, "MovieEntity"); |
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| 35 | |
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| 36 | media_container = new MediaContainer(); |
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| 37 | |
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| 38 | axis = 0; |
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| 39 | rotation = 0; |
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| 40 | height = 20; |
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| 41 | width = 20; |
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| 42 | |
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| 43 | this->toList(OM_COMMON); |
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| 44 | |
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| 45 | this->loadParams(root); |
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| 46 | |
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| 47 | counter = 0; |
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| 48 | timer = 0; |
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| 49 | fps = media_container->getFPS(); |
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| 50 | } |
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| 51 | |
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| 52 | /** |
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| 53 | * standard destructor |
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| 54 | */ |
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| 55 | MovieEntity::~MovieEntity () |
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| 56 | { |
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| 57 | delete this->media_container; |
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| 58 | } |
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| 59 | |
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| 60 | void MovieEntity::loadParams(const TiXmlElement* root) |
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| 61 | { |
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| 62 | WorldEntity::loadParams(root); |
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| 63 | |
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| 64 | LoadParam(root, "name", this, MovieEntity, loadMovie); |
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| 65 | LoadParam(root, "axis", this, MovieEntity, setAxis); |
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| 66 | LoadParam(root, "rotation", this, MovieEntity, setRotation); |
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| 67 | LoadParam(root, "size", this, MovieEntity, setSize); |
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| 68 | } |
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| 69 | |
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| 70 | void MovieEntity::loadMovie(const char* filename) |
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| 71 | { |
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| 72 | media_container->loadMedia(filename); |
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| 73 | } |
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| 74 | |
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| 75 | void MovieEntity::setAxis(float axis) |
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| 76 | { |
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| 77 | this->axis = axis; |
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| 78 | } |
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| 79 | |
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| 80 | // Seconds for one loop |
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| 81 | void MovieEntity::setRotation(float rotation) |
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| 82 | { |
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| 83 | this->rotation = rotation; |
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| 84 | } |
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| 85 | |
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| 86 | void MovieEntity::setSize(float width, float height) |
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| 87 | { |
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| 88 | this->width = width; |
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| 89 | this->height = height; |
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| 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | * this method is called every frame |
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| 94 | * @param time: the time in seconds that has passed since the last tick |
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| 95 | |
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| 96 | Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 97 | */ |
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| 98 | void MovieEntity::tick(float time) |
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| 99 | { |
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| 100 | timer += time; |
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| 101 | |
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| 102 | if(counter != fps * timer) |
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| 103 | { |
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| 104 | counter = (int)(fps * timer); |
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| 105 | |
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| 106 | if (counter >= media_container->getFrameCount()) |
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| 107 | { |
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| 108 | timer = 0; |
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| 109 | counter = 0; |
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| 110 | } |
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| 111 | } |
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| 112 | |
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| 113 | if(rotation != 0) |
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| 114 | axis = (int)(axis + (time * 360/rotation))%360; |
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| 115 | } |
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| 116 | |
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| 117 | |
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| 118 | /** |
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| 119 | * the entity is drawn onto the screen with this function |
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| 120 | |
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| 121 | This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. |
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| 122 | */ |
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| 123 | void MovieEntity::draw() const |
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| 124 | { |
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| 125 | |
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| 126 | glPushMatrix(); |
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| 127 | glTranslatef (this->getAbsCoor ().x, |
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| 128 | this->getAbsCoor ().y, |
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| 129 | this->getAbsCoor ().z); |
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| 130 | glRotatef(axis, 0.0f, 1.0f, 0.0f); |
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| 131 | //PRINTF(0)("axis: %f\n", axis); |
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| 132 | |
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| 133 | glPushAttrib(GL_ENABLE_BIT); |
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| 134 | glDisable(GL_LIGHTING); |
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| 135 | |
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| 136 | glEnable(GL_TEXTURE_2D); |
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| 137 | glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter)); |
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| 138 | |
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| 139 | glColor3f(1.0, 1.0, 1.0); |
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| 140 | |
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| 141 | glBegin(GL_QUADS); |
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| 142 | glTexCoord2f(1.0f, 1.0f); glVertex3f(-width/2, -height/2, 0.0f); |
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| 143 | glTexCoord2f(0.0f, 1.0f); glVertex3f( width/2, -height/2, 0.0f); |
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| 144 | glTexCoord2f(0.0f, 0.0f); glVertex3f( width/2, height/2, 0.0f); |
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| 145 | glTexCoord2f(1.0f, 0.0f); glVertex3f(-width/2, height/2, 0.0f); |
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| 146 | glEnd(); |
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| 147 | |
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| 148 | glPopAttrib(); |
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| 149 | |
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| 150 | glPopMatrix(); |
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| 151 | |
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| 152 | } |
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