| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2005 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: David Hasenfratz, Stefan Lienhard | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "movie_entity.h" | 
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| 17 |  | 
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| 18 | #include "media_container.h" | 
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| 19 | #include "load_param.h" | 
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| 20 | #include "factory.h" | 
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| 21 | #include "material.h" | 
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| 22 |  | 
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| 23 | #include "network_game_manager.h" | 
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| 24 | #include "converter.h" | 
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| 25 |  | 
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| 26 | using namespace std; | 
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| 27 |  | 
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| 28 | CREATE_FACTORY(MovieEntity, CL_MOVIE_ENTITY); | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |  *  standard constructor | 
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| 32 |  */ | 
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| 33 | MovieEntity::MovieEntity (const TiXmlElement* root) | 
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| 34 | { | 
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| 35 |   this->setClassID(CL_MOVIE_ENTITY, "MovieEntity"); | 
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| 36 |  | 
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| 37 |   media_container = new MediaContainer(); | 
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| 38 |  | 
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| 39 |   this->material = new Material; | 
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| 40 |   this->material->setDiffuseMap("maps/radialTransparency.png"); | 
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| 41 |  | 
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| 42 |   axis = 0; | 
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| 43 |   rotation = 0; | 
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| 44 |   height = 20; | 
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| 45 |   width = 20; | 
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| 46 |  | 
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| 47 |   this->toList(OM_COMMON); | 
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| 48 |  | 
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| 49 |   this->loadParams(root); | 
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| 50 |  | 
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| 51 |   counter = 0; | 
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| 52 |   timer = 0; | 
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| 53 |   fps = media_container->getFPS(); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | /** | 
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| 57 |  *  standard destructor | 
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| 58 |  */ | 
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| 59 | MovieEntity::~MovieEntity () | 
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| 60 | { | 
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| 61 |   delete this->material; | 
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| 62 |   delete this->media_container; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void MovieEntity::loadParams(const TiXmlElement* root) | 
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| 66 | { | 
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| 67 |   WorldEntity::loadParams(root); | 
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| 68 |  | 
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| 69 |   LoadParam(root, "name", this, MovieEntity, loadMovie); | 
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| 70 |   LoadParam(root, "axis", this, MovieEntity, setAxis); | 
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| 71 |   LoadParam(root, "rotation", this, MovieEntity, setRotation); | 
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| 72 |   LoadParam(root, "size", this, MovieEntity, setSize); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void MovieEntity::loadMovie(const char* filename) | 
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| 76 | { | 
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| 77 |   media_container->loadMedia(filename); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void MovieEntity::setAxis(float axis) | 
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| 81 | { | 
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| 82 |   this->axis = axis; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | // Seconds for one loop | 
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| 86 | void MovieEntity::setRotation(float rotation) | 
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| 87 | { | 
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| 88 |   this->rotation = rotation; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void MovieEntity::setSize(float width, float height) | 
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| 92 | { | 
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| 93 |   this->width = width; | 
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| 94 |   this->height = height; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | /** | 
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| 98 |  *  this method is called every frame | 
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| 99 |  * @param time: the time in seconds that has passed since the last tick | 
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| 100 |  | 
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| 101 |    Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 102 |  */ | 
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| 103 | void MovieEntity::tick(float time) | 
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| 104 | { | 
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| 105 |   timer += time; | 
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| 106 |  | 
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| 107 |   if(counter != fps * timer) | 
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| 108 |   { | 
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| 109 |     counter = (int)(fps * timer); | 
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| 110 |  | 
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| 111 |     if (counter >= media_container->getFrameCount()) | 
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| 112 |     { | 
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| 113 |       timer = 0; | 
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| 114 |       counter = 0; | 
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| 115 |     } | 
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| 116 |   } | 
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| 117 |  | 
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| 118 |   if(rotation != 0) | 
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| 119 |     axis = (int)(axis + (time * 360/rotation))%360; | 
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| 120 | } | 
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| 121 |  | 
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| 122 |  | 
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| 123 | /** | 
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| 124 |  *  the entity is drawn onto the screen with this function | 
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| 125 |  | 
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| 126 |    This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. | 
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| 127 |  */ | 
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| 128 | void MovieEntity::draw() const | 
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| 129 | { | 
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| 130 |  | 
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| 131 |   glPushMatrix(); | 
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| 132 |   glTranslatef (this->getAbsCoor ().x, | 
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| 133 |                 this->getAbsCoor ().y, | 
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| 134 |                 this->getAbsCoor ().z); | 
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| 135 |   glRotatef(axis, 0.0f, 1.0f, 0.0f); | 
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| 136 | //PRINTF(0)("axis: %f\n", axis); | 
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| 137 |  | 
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| 138 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 139 |   glDisable(GL_LIGHTING); | 
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| 140 |  | 
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| 141 |   this->material->select(); | 
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| 142 |   glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter)); | 
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| 143 |  | 
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| 144 |   glBegin(GL_QUADS); | 
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| 145 |     glTexCoord2f(1.0f, 1.0f); glVertex3f(-width/2, -height/2,  0.0f); | 
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| 146 |     glTexCoord2f(0.0f, 1.0f); glVertex3f( width/2, -height/2,  0.0f); | 
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| 147 |     glTexCoord2f(0.0f, 0.0f); glVertex3f( width/2,  height/2,  0.0f); | 
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| 148 |     glTexCoord2f(1.0f, 0.0f); glVertex3f(-width/2,  height/2,  0.0f); | 
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| 149 |   glEnd(); | 
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| 150 |  | 
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| 151 |   glPopAttrib(); | 
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| 152 |  | 
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| 153 |   glPopMatrix(); | 
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| 154 |  | 
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| 155 | } | 
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