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source: orxonox.OLD/trunk/src/world_entities/items/item_container.cc @ 6655

Last change on this file since 6655 was 6655, checked in by bensch, 18 years ago

orxonox/trunk: ammoContainer added

File size: 1.3 KB
RevLine 
[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[6655]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3955]16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
[1853]17
[6655]18#include "item_container.h"
[1853]19
[1856]20using namespace std;
[1853]21
[1856]22
[3245]23/**
[4838]24 * standard constructor
25 * @todo this constructor is not jet implemented - do it
[3245]26*/
[6655]27ItemContainer::ItemContainer ()
[3365]28{
[6655]29   this->setClassID(CL_ITEM_CONTAINER, "ItemContainer");
[4320]30
31   /* If you make a new class, what is most probably the case when you write this file
32      don't forget to:
33       1. Add the new file new_class.cc to the ./src/Makefile.am
[4744]34       2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
[4320]35
36      Advanced Topics:
37      - if you want to let your object be managed via the ObjectManager make sure to read
38        the object_manager.h header comments. You will use this most certanly only if you
[4744]39        make many objects of your class, like a weapon bullet.
[4320]40   */
[3365]41}
[1853]42
43
[3245]44/**
[4838]45 * standard deconstructor
[3245]46*/
[6655]47ItemContainer::~ItemContainer ()
[3543]48{
49  // delete what has to be deleted here
50}
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