| [6514] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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 | 17 |  | 
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 | 18 | #include "image_entity.h" | 
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 | 19 |  | 
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 | 20 | #include "load_param.h" | 
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 | 21 | #include "factory.h" | 
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 | 22 |  | 
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 | 23 | #include "graphics_engine.h" | 
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 | 24 | #include "material.h" | 
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 | 25 | #include "glincl.h" | 
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 | 26 | #include "state.h" | 
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 | 27 |  | 
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 | 28 |  | 
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 | 29 | using namespace std; | 
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 | 30 |  | 
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 | 31 |  | 
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 | 32 | CREATE_FACTORY(ImageEntity, CL_IMAGE_ENTITY); | 
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 | 33 |  | 
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 | 34 |  | 
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 | 35 | /** | 
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 | 36 |  * standart constructor | 
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 | 37 |  */ | 
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 | 38 | ImageEntity::ImageEntity (const TiXmlElement* root) | 
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 | 39 | { | 
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 | 40 |   this->init(); | 
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 | 41 |   this->loadParams(root); | 
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 | 42 | } | 
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 | 43 |  | 
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 | 44 |  | 
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 | 45 | /** | 
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 | 46 |  * destroys a ImageEntity | 
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 | 47 | */ | 
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 | 48 | ImageEntity::~ImageEntity () | 
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 | 49 | { | 
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 | 50 |   if (this->material) | 
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 | 51 |   delete this->material; | 
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 | 52 |  | 
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 | 53 |   // delete what has to be deleted here | 
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 | 54 |  | 
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 | 55 |   GraphicsEngine::showMouse(true); | 
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 | 56 |   GraphicsEngine::stealWMEvents(false); | 
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 | 57 | } | 
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 | 58 |  | 
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 | 59 |  | 
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 | 60 | /** | 
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 | 61 |  * initializes the ImageEntity | 
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 | 62 |  */ | 
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 | 63 | void ImageEntity::init() | 
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 | 64 | { | 
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 | 65 |   this->setClassID(CL_IMAGE_ENTITY, "ImageEntity"); | 
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 | 66 |   this->setName("ImageEntity"); | 
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 | 67 |  | 
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 | 68 |   this->setLayer(E2D_LAYER_TOP); | 
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 | 69 |   this->setRotationSpeed(5); | 
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| [6520] | 70 |   this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0, GraphicsEngine::getInstance()->getResolutionY()/10.0); | 
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| [6514] | 71 |  | 
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 | 72 |   this->setBindNode(this); | 
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 | 73 |   this->material = new Material; | 
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| [6516] | 74 |   this->setTexture("pictures/error_texture.png"); | 
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| [6514] | 75 |   this->bBillboarding = false; | 
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 | 76 | } | 
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 | 77 |  | 
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 | 78 |  | 
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 | 79 | void ImageEntity::loadParams(const TiXmlElement* root) | 
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 | 80 | { | 
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| [6696] | 81 |   PNode::loadParams(root); | 
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| [6514] | 82 |  | 
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 | 83 |   LoadParam(root, "texture", this, ImageEntity, setTexture) | 
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 | 84 |       .describe("the texture-file to load onto the ImageEntity"); | 
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 | 85 |  | 
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 | 86 |   LoadParam(root, "size", this, ImageEntity, setSize) | 
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 | 87 |       .describe("the size of the ImageEntity in Pixels"); | 
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 | 88 |  | 
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 | 89 |   LoadParam(root, "rotation-speed", this, ImageEntity, setRotationSpeed) | 
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 | 90 |       .describe("the Speed with which the ImageEntity should rotate"); | 
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 | 91 |  | 
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 | 92 |   LoadParam(root, "billboarding", this, ImageEntity, toggleBillboard) | 
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 | 93 |       .describe("sets the ImageEntity to always look in the direction of the Player"); | 
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 | 94 | } | 
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 | 95 |  | 
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 | 96 |  | 
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 | 97 | /** | 
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 | 98 |  * sets the size of the ImageEntity. | 
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 | 99 |  * @param size the size in pixels | 
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 | 100 |  */ | 
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| [6520] | 101 | void ImageEntity::setSize(float sizeX, float sizeY) | 
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| [6514] | 102 | { | 
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| [6520] | 103 |   this->setSize2D(sizeX, sizeY); | 
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| [6514] | 104 | } | 
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 | 105 |  | 
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 | 106 |  | 
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 | 107 | /** | 
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 | 108 |  * sets the material to load | 
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 | 109 |  * @param textureFile The texture-file to load onto the crosshair | 
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 | 110 |  */ | 
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 | 111 | void ImageEntity::setTexture(const char* textureFile) | 
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 | 112 | { | 
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 | 113 |   this->material->setDiffuseMap(textureFile); | 
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 | 114 | } | 
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 | 115 |  | 
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 | 116 |  | 
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 | 117 | /** this turns on/off the billboarding of this WorldEntity | 
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 | 118 |  * | 
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 | 119 |  * This means that the image will always look in the direction of the Player | 
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 | 120 |  */ | 
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 | 121 | void ImageEntity::toggleBillboard() | 
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 | 122 | { | 
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 | 123 |   this->bBillboarding = !this->bBillboarding; | 
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 | 124 | } | 
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 | 125 |  | 
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 | 126 |  | 
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 | 127 | /** | 
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 | 128 |  * ticks the ImageEntity | 
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 | 129 |  * @param dt the time to ticks | 
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 | 130 |  */ | 
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 | 131 | void ImageEntity::tick(float dt) | 
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 | 132 | { | 
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 | 133 |   // let the crosshair rotate | 
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 | 134 |   //this->shiftDir2D(dt * rotationSpeed); | 
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 | 135 |  | 
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 | 136 |  | 
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 | 137 |   float z = 0.0f; | 
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 | 138 |   glReadPixels ((int)this->getAbsCoor2D().x, | 
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 | 139 |                  GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, | 
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 | 140 |                  1, | 
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 | 141 |                  1, | 
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 | 142 |                  GL_DEPTH_COMPONENT, | 
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 | 143 |                  GL_FLOAT, | 
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 | 144 |                  &z); | 
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 | 145 |  | 
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 | 146 |  | 
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 | 147 |   GLdouble objX=.0, objY=.0, objZ=.0; | 
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 | 148 |   gluUnProject(this->getAbsCoor2D().x, | 
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 | 149 |                GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, | 
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 | 150 |                .99,  // z | 
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 | 151 |                GraphicsEngine::modMat, | 
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 | 152 |                GraphicsEngine::projMat, | 
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 | 153 |                GraphicsEngine::viewPort, | 
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 | 154 |                &objX, | 
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 | 155 |                &objY, | 
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 | 156 |                &objZ ); | 
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 | 157 |  | 
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 | 158 |   //this->setAbsCoor(objX, objY, objZ); | 
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 | 159 | } | 
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 | 160 |  | 
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 | 161 |  | 
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 | 162 | /** | 
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 | 163 |  * draws the crosshair | 
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 | 164 |  */ | 
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 | 165 | void ImageEntity::draw() const | 
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 | 166 | { | 
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 | 167 |   glPushMatrix(); | 
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 | 168 |   glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
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 | 169 |  | 
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 | 170 |   //glRotatef(this->getAbsDir2D(), 0,0,1); | 
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 | 171 |   this->material->select(); | 
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 | 172 |   glBegin(GL_TRIANGLE_STRIP); | 
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 | 173 |   glTexCoord2f(0, 0); | 
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 | 174 |   glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); | 
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 | 175 |   glTexCoord2f(1, 0); | 
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 | 176 |   glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); | 
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 | 177 |   glTexCoord2f(0, 1); | 
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 | 178 |   glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); | 
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 | 179 |   glTexCoord2f(1, 1); | 
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 | 180 |   glVertex2f(this->getSizeX2D(), this->getSizeY2D()); | 
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 | 181 |   glEnd(); | 
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 | 182 |   glPopMatrix(); | 
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 | 183 |  | 
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 | 184 | } | 
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