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| 1 | /*! |
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| 2 | * @file water.h |
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| 3 | * Definition of the SkyBox, that handles the Display of an atmosphere for orxonox. |
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| 4 | * |
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| 5 | * A SkyBox is always centered at the current working Camera, and will only obey the cameras |
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| 6 | * movment but not its rotation. |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _WATER_H |
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| 10 | #define _WATER_H |
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| 11 | |
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| 12 | /* INCLUDES */ |
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| 13 | #include "world_entity.h" |
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| 14 | |
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| 15 | /* FORWARD DECLARATION */ |
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| 16 | class Material; |
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| 17 | class Grid; |
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| 18 | class Shader; |
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| 19 | |
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| 20 | //! A Class to handle a WaterEffects |
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| 21 | class Water : public WorldEntity |
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| 22 | { |
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| 23 | public: |
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| 24 | Water(const TiXmlElement* root = NULL); |
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| 25 | ~Water(); |
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| 26 | |
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| 27 | void loadParams(const TiXmlElement* root); |
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| 28 | |
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| 29 | void setResolution(unsigned int resX, unsigned int resY); |
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| 30 | void setSize(float sizeX, float sizeY); |
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| 31 | void setHeight(float height); |
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| 32 | void rebuildGrid(); |
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| 33 | |
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| 34 | void draw() const; |
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| 35 | void tick(float dt); |
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| 36 | |
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| 37 | private: |
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| 38 | Grid* grid; //!< The water-surface-model to render with |
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| 39 | float** velocities; //!< Velocities. |
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| 40 | float viscosity; //!< Viscosity (bigger more like honey, smaller more like water). |
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| 41 | float cohesion; //!< Cohesion. |
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| 42 | |
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| 43 | Material* waterMaterial; |
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| 44 | Shader* waterShader; |
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| 45 | float height; //!< The hight of the Water |
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| 46 | |
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| 47 | unsigned int resX, resY; |
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| 48 | float sizeX, sizeY; |
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| 49 | |
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| 50 | float phase; |
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| 51 | }; |
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| 52 | |
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| 53 | #endif /* _WATER_H */ |
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| 54 | |
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| 55 | |
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| 56 | |
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