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| 1 | /*! | 
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| 2 | * @file water.h | 
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| 3 | *  Definition of the SkyBox, that handles the Display of an atmosphere for orxonox. | 
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| 4 | * | 
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| 5 | * A SkyBox is always centered at the current working Camera, and will only obey the cameras | 
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| 6 | * movment but not its rotation. | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | #ifndef _WATER_H | 
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| 10 | #define _WATER_H | 
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| 11 |  | 
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| 12 | /* INCLUDES */ | 
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| 13 | #include "world_entity.h" | 
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| 14 |  | 
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| 15 | /* FORWARD DECLARATION */ | 
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| 16 | class Material; | 
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| 17 | class Grid; | 
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| 18 | class Shader; | 
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| 19 |  | 
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| 20 | //! A Class to handle a WaterEffects | 
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| 21 | class Water : public WorldEntity | 
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| 22 | { | 
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| 23 | public: | 
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| 24 | Water(const TiXmlElement* root = NULL); | 
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| 25 | ~Water(); | 
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| 26 |  | 
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| 27 | void loadParams(const TiXmlElement* root); | 
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| 28 |  | 
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| 29 | void setResolution(unsigned int resX, unsigned int resY); | 
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| 30 | void setSize(float sizeX, float sizeY); | 
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| 31 | void setHeight(float height); | 
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| 32 | void rebuildGrid(); | 
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| 33 |  | 
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| 34 | void draw() const; | 
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| 35 | void tick(float dt); | 
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| 36 |  | 
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| 37 | private: | 
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| 38 | Grid*           grid;            //!< The water-surface-model to render with | 
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| 39 | float**         velocities;      //!< Velocities. | 
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| 40 | float           viscosity;       //!< Viscosity (bigger more like honey, smaller more like water). | 
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| 41 | float           cohesion;        //!< Cohesion. | 
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| 42 |  | 
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| 43 | Material*       waterMaterial; | 
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| 44 | Shader*         waterShader; | 
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| 45 | float           height;          //!< The hight of the Water | 
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| 46 |  | 
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| 47 | unsigned int    resX, resY; | 
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| 48 | float           sizeX, sizeY; | 
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| 49 |  | 
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| 50 | float phase; | 
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| 51 | }; | 
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| 52 |  | 
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| 53 | #endif  /* _WATER_H */ | 
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| 54 |  | 
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| 55 |  | 
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| 56 |  | 
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