| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 17 |  | 
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| 18 | #include "water.h" | 
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| 19 | #include "util/loading/factory.h" | 
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| 20 | #include "util/loading/load_param.h" | 
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| 21 |  | 
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| 22 | #include "grid.h" | 
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| 23 | #include "material.h" | 
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| 24 |  | 
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| 25 | #include "util/loading/resource_manager.h" | 
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| 26 | #include "shader.h" | 
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| 27 |  | 
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| 28 | #include "skybox.h" | 
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| 29 | #include "state.h" | 
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| 30 |  | 
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| 31 |  | 
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| 32 | #include "network_game_manager.h" | 
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| 33 |  | 
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| 34 | using namespace std; | 
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| 35 |  | 
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| 36 | CREATE_FACTORY(Water, CL_WATER); | 
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| 37 |  | 
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| 38 |  | 
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| 39 | Water::Water(const TiXmlElement* root) | 
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| 40 | { | 
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| 41 | this->setClassID(CL_WATER, "Water"); | 
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| 42 | this->toList(OM_ENVIRON); | 
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| 43 |  | 
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| 44 | this->resX = this->resY = 10; | 
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| 45 | this->sizeX = this->sizeY = 1.0f; | 
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| 46 | this->height = 0.5f; | 
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| 47 | this->grid = NULL; | 
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| 48 |  | 
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| 49 | this->velocities = NULL; | 
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| 50 | this->viscosity = 5; | 
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| 51 | this->cohesion = .0000000001; | 
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| 52 |  | 
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| 53 | if (root != NULL) | 
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| 54 | this->loadParams(root); | 
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| 55 |  | 
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| 56 | this->rebuildGrid(); | 
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| 57 | this->waterShader = (Shader*)ResourceManager::getInstance()->load("shaders/water.vert", SHADER, RP_GAME, "shaders/water.frag"); | 
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| 58 |  | 
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| 59 | // To test the Wave equation | 
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| 60 | //this->wave(5.0,4.0, 1, 10); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | Water::~Water() | 
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| 64 | { | 
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| 65 | } | 
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| 66 |  | 
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| 67 | void Water::loadParams(const TiXmlElement* root) | 
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| 68 | { | 
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| 69 | WorldEntity::loadParams(root); | 
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| 70 |  | 
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| 71 | LoadParam(root, "size", this, Water, setSize) | 
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| 72 | .describe("the size of the WaterSurface") | 
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| 73 | .defaultValues(1.0f, 1.0f); | 
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| 74 |  | 
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| 75 | LoadParam(root, "resolution", this, Water, setResolution) | 
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| 76 | .describe("sets the resolution of the water surface") | 
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| 77 | .defaultValues(10, 10); | 
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| 78 |  | 
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| 79 | LoadParam(root, "height", this, Water, setHeight) | 
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| 80 | .describe("the height of the Waves") | 
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| 81 | .defaultValues(0.5f); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | * @brief rebuilds the Grid below the WaterSurface, killing all hight information | 
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| 86 | * | 
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| 87 | * This should be called on all subGrid changes except wave and tick. | 
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| 88 | */ | 
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| 89 | void Water::rebuildGrid() | 
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| 90 | { | 
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| 91 | if (this->velocities != NULL) | 
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| 92 | { | 
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| 93 | assert (this->grid != NULL); | 
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| 94 | for (unsigned int i = 0; i < this->grid->rows(); i++) | 
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| 95 | delete[] this->velocities[i]; | 
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| 96 | delete[] this->velocities; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | //   WE DO NOT NEED THIS AS IT IS DONE IN WORLDENTITY->setModel(); | 
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| 100 | //   if (this->grid != NULL) | 
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| 101 | //     this->grid = NULL; | 
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| 102 |  | 
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| 103 | this->grid = new Grid(this->sizeX, this->sizeY, this->resX, this->resY); | 
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| 104 | this->velocities = new float*[this->resX]; | 
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| 105 | for (unsigned int i = 0; i < this->grid->rows(); i++) | 
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| 106 | { | 
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| 107 | this->velocities[i] = new float[this->resY]; | 
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| 108 | for (unsigned int j = 0; j < this->resY; j++) | 
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| 109 | this->velocities[i][j] = 0.0; | 
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| 110 | } | 
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| 111 | this->setModel(this->grid, 0); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void Water::wave(float x, float y, float z, float force) | 
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| 115 | { | 
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| 116 | unsigned int row = 0, column = 0; | 
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| 117 | if (!this->posToGridPoint( x, z, row, column)) | 
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| 118 | return; | 
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| 119 | this->grid->height(row, column) -= force / ((y - this->getAbsCoor().y) +.1); | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | * after this a rebuild() must be called | 
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| 124 | */ | 
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| 125 | void Water::setResolution(unsigned int resX, unsigned int resY) | 
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| 126 | { | 
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| 127 | this->resX = resX; | 
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| 128 | this->resY = resY; | 
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| 129 | } | 
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| 130 |  | 
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| 131 | /** | 
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| 132 | * after this a rebuild() must be called | 
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| 133 | */ | 
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| 134 | void Water::setSize(float sizeX, float sizeY) | 
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| 135 | { | 
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| 136 | this->sizeX = sizeX; | 
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| 137 | this->sizeY = sizeY; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | void Water::setHeight(float height) | 
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| 141 | { | 
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| 142 | this->height = height; | 
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| 143 | } | 
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| 144 |  | 
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| 145 |  | 
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| 146 | /** | 
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| 147 | * @brief calculated the Position in the Grid, this Point is nearest to | 
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| 148 | * @param x, the x-position over the Grid | 
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| 149 | * @param z: the z-Position(or y) over the Grid | 
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| 150 | * @param row returns the row if not out of range | 
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| 151 | * @param column returns the column if not out of range | 
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| 152 | * @returns true if a valid point is found, false if any x or y are out of range | 
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| 153 | */ | 
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| 154 | bool Water::posToGridPoint(float x, float z, unsigned int& row, unsigned int& column) | 
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| 155 | { | 
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| 156 | float lower = this->getAbsCoor().y - this->sizeY *.5; | 
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| 157 | float left = this->getAbsCoor().x - this->sizeX *.5; | 
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| 158 | if (x > left && x < left + this->sizeX) | 
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| 159 | row = (unsigned int) ((x- left) / this->grid->gridSpacing()); | 
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| 160 | else return false; | 
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| 161 | if (z > lower && z < lower + this->sizeY) | 
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| 162 | column = (unsigned int)((z-lower) / this->grid->gridSpacing()); | 
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| 163 | else return false; | 
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| 164 | return true; | 
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| 165 | } | 
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| 166 |  | 
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| 167 |  | 
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| 168 | void Water::draw() const | 
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| 169 | { | 
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| 170 | assert (this->grid != NULL); | 
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| 171 | { | 
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| 172 | glPushAttrib(GL_ENABLE_BIT); | 
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| 173 | glEnable(GL_TEXTURE_2D); | 
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| 174 | glMatrixMode(GL_MODELVIEW); | 
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| 175 | glPushMatrix(); | 
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| 176 |  | 
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| 177 | /* translate */ | 
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| 178 | glTranslatef (this->getAbsCoor ().x, | 
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| 179 | this->getAbsCoor ().y, | 
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| 180 | this->getAbsCoor ().z); | 
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| 181 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 182 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 183 |  | 
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| 184 | if (State::getSkyBox()) | 
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| 185 | { | 
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| 186 | glBindTexture(GL_TEXTURE_2D, State::getSkyBox()->getTexture(SKY_RIGHT)); | 
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| 187 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
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| 188 |  | 
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| 189 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | 
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| 190 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | 
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| 191 | glEnable(GL_TEXTURE_GEN_S); | 
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| 192 | glEnable(GL_TEXTURE_GEN_T); | 
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| 193 | } | 
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| 194 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
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| 195 |  | 
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| 196 | //    SkyBox::enableCubeMap(); | 
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| 197 | this->grid->draw(); | 
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| 198 | // this->waterShader->activateShader(); | 
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| 199 | //  this->waterMaterial->select(); | 
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| 200 | //Shader::deactivateShader(); | 
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| 201 |  | 
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| 202 | SkyBox::disableCubeMap(); | 
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| 203 | glDisable(GL_TEXTURE_GEN_S); | 
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| 204 | glDisable(GL_TEXTURE_GEN_T); | 
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| 205 |  | 
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| 206 | glPopMatrix(); | 
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| 207 | glPopAttrib(); | 
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| 208 | } | 
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| 209 | } | 
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| 210 |  | 
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| 211 | void Water::tick(float dt) | 
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| 212 | { | 
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| 213 | ObjectManager::EntityList entityList = State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ); | 
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| 214 | ObjectManager::EntityList::iterator entity = entityList.begin(); | 
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| 215 | while (entity != entityList.end()) | 
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| 216 | { | 
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| 217 | this->wave((*entity)->getAbsCoor(), 10.0*dt); | 
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| 218 | entity++; | 
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| 219 | } | 
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| 220 |  | 
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| 221 |  | 
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| 222 | if (unlikely(this->velocities == NULL)) | 
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| 223 | return; | 
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| 224 | /* | 
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| 225 | THE OLD USELESS ALGORITHM | 
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| 226 | phase += dt *.1; | 
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| 227 | for (unsigned int i = 0; i < this->grid->rows(); i++) | 
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| 228 | { | 
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| 229 | for (unsigned int j = 0; j < this->grid->columns(); j++) | 
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| 230 | { | 
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| 231 | this->grid->height(i,j) = this->height*sin(((float)i/(float)this->grid->rows() *phase)+ | 
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| 232 | this->height*cos((float)j/(float)this->grid->columns()) * phase * 2.0); | 
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| 233 | } | 
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| 234 | } | 
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| 235 | this->grid->rebuildNormals(this->height);*/ | 
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| 236 |  | 
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| 237 |  | 
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| 238 | unsigned int i, j; | 
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| 239 | float u; | 
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| 240 |  | 
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| 241 | // wave/advection | 
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| 242 | // calc movement | 
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| 243 | for(j = 1; j < this->grid->rows() - 1; j++) | 
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| 244 | { | 
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| 245 | for(i = 1; i < this->grid->columns() - 1; i++) | 
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| 246 | { | 
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| 247 | u =  this->grid->height(i+1,j)+ this->grid->height(i-1, j) + | 
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| 248 | this->grid->height(i, j+1) + this->grid->height(i, j-1) - | 
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| 249 | 4 * this->grid->height(i, j); | 
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| 250 | this->velocities[i][j] += dt * this->viscosity * this->viscosity * u / this->height; | 
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| 251 | this->grid->height(i, j) += dt * this->velocities[i][j]  /* + dt * this->cohesion * u / this->height;*/; | 
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| 252 | this->grid->height(i, j) *= .99; | 
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| 253 | } | 
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| 254 | } | 
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| 255 | // boundraries | 
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| 256 | for (j = 0; j < this->grid->rows(); j++) | 
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| 257 | { | 
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| 258 | this->grid->height(0,j) = this->grid->height(1,j); | 
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| 259 | this->grid->height(this->grid->rows()-1,j) = this->grid->height(this->grid->rows()-2, j); | 
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| 260 | } | 
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| 261 | for (i = 0; i < this->grid->rows(); i++) | 
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| 262 | { | 
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| 263 | this->grid->height(i,0) = this->grid->height(i,1); | 
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| 264 | this->grid->height(i,this->grid->columns()-1) = this->grid->height(i, this->grid->columns()-2); | 
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| 265 | } | 
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| 266 | /* | 
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| 267 | for(j = 1; j < this->grid->rows() - 1; j++) { | 
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| 268 | for(i = 1; i < this->grid->columns() - 1; i++) { | 
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| 269 | this->grid->height(i, j) += dt * this->velocities[i][j]; | 
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| 270 | } | 
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| 271 | }*/ | 
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| 272 |  | 
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| 273 | // calc normals | 
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| 274 | //   float l[3]; | 
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| 275 | //   float m[3]; | 
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| 276 | //   for(j = 1; j < this->grid->rows() -1; j++) { | 
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| 277 | //     for(i = 1; i < this->grid->columns() - 1; i++) { | 
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| 278 | //       l[0] = this->grid->vertexG(i, j-1).x - this->grid->vertexG(i, j+1).x; | 
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| 279 | //       l[1] = this->grid->vertexG(i, j-1).y - this->grid->vertexG(i, j+1).y; | 
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| 280 | //       l[2] = this->grid->vertexG(i, j-1).z - this->grid->vertexG(i, j+1).z; | 
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| 281 | //       m[0] = this->grid->vertexG(i-1,j).x - this->grid->vertexG(i+1, j).x; | 
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| 282 | //       m[1] = this->grid->vertexG(i-1,j).y - this->grid->vertexG(i+1, j).y; | 
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| 283 | //       m[2] = this->grid->vertexG(i-1,j).z - this->grid->vertexG(i+1, j).z; | 
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| 284 | //       this->grid->normalG(i, j).x = l[1] * m[2] - l[2] * m[1]; | 
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| 285 | //       this->grid->normalG(i, j).y = l[2] * m[0] - l[0] * m[2]; | 
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| 286 | //       this->grid->normalG(i, j).z = l[0] * m[1] - l[1] * m[0]; | 
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| 287 | //     } | 
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| 288 | //   } | 
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| 289 | this->grid->rebuildNormals(this->height); | 
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| 290 | } | 
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| 291 |  | 
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| 292 |  | 
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| 293 | /** | 
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| 294 | * Writes data from network containing information about the state | 
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| 295 | * @param data pointer to data | 
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| 296 | * @param length length of data | 
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| 297 | * @param sender hostID of sender | 
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| 298 | */ | 
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| 299 | int Water::writeBytes( const byte * data, int length, int sender ) | 
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| 300 | { | 
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| 301 | setRequestedSync( false ); | 
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| 302 | setIsOutOfSync( false ); | 
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| 303 |  | 
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| 304 | SYNCHELP_READ_BEGIN(); | 
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| 305 |  | 
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| 306 | SYNCHELP_READ_FKT( Water::writeState, NWT_WAT_STATE ); | 
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| 307 |  | 
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| 308 | return SYNCHELP_READ_N; | 
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| 309 | } | 
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| 310 |  | 
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| 311 |  | 
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| 312 | /** | 
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| 313 | * data copied in data will bee sent to another host | 
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| 314 | * @param data pointer to data | 
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| 315 | * @param maxLength max length of data | 
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| 316 | * @return the number of bytes writen | 
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| 317 | */ | 
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| 318 | int Water::readBytes( byte * data, int maxLength, int * reciever ) | 
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| 319 | { | 
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| 320 | SYNCHELP_WRITE_BEGIN(); | 
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| 321 |  | 
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| 322 | if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() ) | 
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| 323 | { | 
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| 324 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); | 
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| 325 | setRequestedSync( true ); | 
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| 326 | } | 
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| 327 |  | 
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| 328 | int rec = this->getRequestSync(); | 
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| 329 | if ( rec > 0 ) | 
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| 330 | { | 
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| 331 | *reciever = rec; | 
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| 332 | SYNCHELP_WRITE_FKT( Water::readState, NWT_WAT_STATE ); | 
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| 333 | } | 
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| 334 |  | 
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| 335 | *reciever = 0; | 
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| 336 | return SYNCHELP_WRITE_N; | 
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| 337 | } | 
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| 338 |  | 
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| 339 |  | 
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| 340 |  | 
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| 341 | /** | 
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| 342 | * data copied in data will bee sent to another host | 
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| 343 | * @param data pointer to data | 
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| 344 | * @param maxLength max length of data | 
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| 345 | * @return the number of bytes writen | 
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| 346 | */ | 
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| 347 | int Water::readState( byte * data, int maxLength ) | 
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| 348 | { | 
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| 349 | SYNCHELP_WRITE_BEGIN(); | 
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| 350 |  | 
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| 351 | SYNCHELP_WRITE_FKT( WorldEntity::readState, NWT_WAT_WE_STATE ); | 
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| 352 |  | 
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| 353 | // sync the size | 
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| 354 | SYNCHELP_WRITE_FLOAT( this->sizeX, NWT_WAT_SIZEX ); | 
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| 355 | SYNCHELP_WRITE_FLOAT( this->sizeY, NWT_WAT_SIZEY ); | 
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| 356 |  | 
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| 357 | //sync resolution | 
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| 358 | SYNCHELP_WRITE_INT( this->resX, NWT_WAT_RESX ); | 
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| 359 | SYNCHELP_WRITE_INT( this->resY, NWT_WAT_RESY ); | 
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| 360 |  | 
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| 361 | //sync the height | 
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| 362 | SYNCHELP_WRITE_FLOAT( this->height, NWT_WAT_HEIGHT ); | 
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| 363 |  | 
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| 364 | return SYNCHELP_WRITE_N; | 
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| 365 | } | 
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| 366 |  | 
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| 367 |  | 
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| 368 | /** | 
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| 369 | * Writes data from network containing information about the state | 
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| 370 | * @param data pointer to data | 
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| 371 | * @param length length of data | 
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| 372 | * @param sender hostID of sender | 
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| 373 | */ | 
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| 374 | int Water::writeState( const byte * data, int length, int sender ) | 
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| 375 | { | 
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| 376 | SYNCHELP_READ_BEGIN(); | 
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| 377 |  | 
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| 378 | SYNCHELP_READ_FKT( WorldEntity::writeState, NWT_WAT_WE_STATE ); | 
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| 379 |  | 
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| 380 | float f1, f2; | 
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| 381 | int i1, i2; | 
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| 382 |  | 
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| 383 | //read the size | 
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| 384 | SYNCHELP_READ_FLOAT( f1, NWT_WAT_SIZEX ); | 
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| 385 | SYNCHELP_READ_FLOAT( f2, NWT_WAT_SIZEY ); | 
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| 386 | this->sizeX = f1; | 
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| 387 | this->sizeY = f2; | 
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| 388 | PRINTF(0)("Setting Water to size: %f x %f\n", f1, f2); | 
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| 389 |  | 
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| 390 | //read the resolution | 
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| 391 | SYNCHELP_READ_INT( i1, NWT_WAT_RESX ); | 
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| 392 | SYNCHELP_READ_INT( i2, NWT_WAT_RESY ); | 
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| 393 | this->resX = i1; | 
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| 394 | this->resY = i2; | 
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| 395 | PRINTF(0)("Setting Water to resolution: %i x %i\n", i1, i2); | 
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| 396 |  | 
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| 397 | //read the height | 
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| 398 | SYNCHELP_READ_FLOAT( f1, NWT_WAT_HEIGHT ); | 
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| 399 | this->height = f1; | 
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| 400 |  | 
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| 401 | this->rebuildGrid(); | 
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| 402 |  | 
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| 403 | return SYNCHELP_READ_N; | 
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| 404 | } | 
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| 405 |  | 
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| 406 |  | 
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