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Last change
on this file since 8080 was
7048,
checked in by bensch, 20 years ago
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orxonox/trunk: modelEntity should now also be able to load momentum and movement
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File size:
697 bytes
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| 1 | /*! |
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| 2 | * @file model_entity.h |
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| 3 | * Definition of the ModelEntity, that handles the Display of an atmosphere for orxonox. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _MODEL_ENTITY_H |
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| 7 | #define _MODEL_ENTITY_H |
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| 8 | |
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| 9 | /* INCLUDES */ |
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| 10 | #include "world_entity.h" |
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| 11 | |
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| 12 | /* FORWARD DECLARATION */ |
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| 13 | |
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| 14 | //! A Class to handle a ModelEntity |
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| 15 | class ModelEntity : public WorldEntity |
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| 16 | { |
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| 17 | public: |
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| 18 | ModelEntity(const TiXmlElement* root); |
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| 19 | |
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| 20 | virtual ~ModelEntity(); |
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| 21 | |
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| 22 | virtual void loadParams(const TiXmlElement* root); |
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| 23 | |
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| 24 | void setSpeed(float x, float y, float z); |
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| 25 | void setMomentum (float angle, float x, float y, float z); |
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| 26 | |
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| 27 | virtual void tick(float dt); |
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| 28 | |
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| 29 | private: |
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| 30 | Vector* speed; |
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| 31 | Quaternion* momentum; |
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| 32 | }; |
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| 33 | |
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| 34 | #endif /* _MODEL_ENTITY_H */ |
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| 35 | |
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| 36 | |
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| 37 | |
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