| 
                Last change
                  on this file since 7936 was
                  7048,
                  checked in by bensch, 20 years ago
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orxonox/trunk: modelEntity should now also be able to load momentum and movement 
 
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            File size:
            697 bytes
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| 1 | /*! | 
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| 2 |  * @file model_entity.h | 
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| 3 |  *  Definition of the ModelEntity, that handles the Display of an atmosphere for orxonox. | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _MODEL_ENTITY_H | 
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| 7 | #define _MODEL_ENTITY_H | 
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| 8 |  | 
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| 9 | /* INCLUDES */ | 
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| 10 | #include "world_entity.h" | 
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| 11 |  | 
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| 12 | /* FORWARD DECLARATION */ | 
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| 13 |  | 
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| 14 | //! A Class to handle a ModelEntity | 
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| 15 | class ModelEntity : public WorldEntity | 
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| 16 | { | 
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| 17 |  public: | 
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| 18 |   ModelEntity(const TiXmlElement* root); | 
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| 19 |  | 
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| 20 |   virtual ~ModelEntity(); | 
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| 21 |  | 
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| 22 |   virtual void loadParams(const TiXmlElement* root); | 
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| 23 |  | 
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| 24 |   void setSpeed(float x, float y, float z); | 
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| 25 |   void setMomentum (float angle, float x, float y, float z); | 
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| 26 |  | 
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| 27 |   virtual void tick(float dt); | 
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| 28 |  | 
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| 29 |   private: | 
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| 30 |     Vector*           speed; | 
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| 31 |     Quaternion*       momentum; | 
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| 32 | }; | 
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| 33 |  | 
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| 34 | #endif  /* _MODEL_ENTITY_H */ | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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