| Last change
                  on this file since 5078 was
                  5054,
                  checked in by patrick, 20 years ago | 
        
          | 
orxonox/trunk: only obb boxes drawn, obbtree of projectiles also generated
 | 
        | File size:
            1.4 KB | 
      
      
        
  | Line |  | 
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| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "environment.h" | 
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| 20 | #include "stdincl.h" | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "vector.h" | 
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| 23 | #include "objModel.h" | 
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| 24 | #include "obb_tree.h" | 
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| 25 |  | 
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| 26 | using namespace std; | 
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| 27 |  | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | *  creates an environment | 
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| 31 | */ | 
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| 32 | Environment::Environment () : WorldEntity() | 
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| 33 | { | 
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| 34 | this->setClassID(CL_ENVIRONMENT, "Environment"); | 
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| 35 | this->model = (Model*)ResourceManager::getInstance()->load("models/ships/bolido.obj", OBJ, RP_CAMPAIGN); | 
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| 36 |  | 
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| 37 | if(this->obbTree == NULL) | 
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| 38 | this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); | 
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| 39 | } | 
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| 40 |  | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | *  deletes an environment | 
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| 44 | */ | 
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| 45 | Environment::~Environment () | 
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| 46 | {} | 
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| 47 |  | 
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| 48 |  | 
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| 49 | /** | 
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| 50 | *  ticks the environment | 
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| 51 | * @param time the time about which to tick | 
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| 52 | */ | 
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| 53 | void Environment::tick (float time) {} | 
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| 54 |  | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | *  draws the Environment | 
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| 58 | */ | 
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| 59 | void Environment::draw () | 
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| 60 | { | 
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| 61 | glMatrixMode(GL_MODELVIEW); | 
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| 62 | glPushMatrix(); | 
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| 63 | float matrix[4][4]; | 
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| 64 |  | 
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| 65 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 66 | //rotate | 
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| 67 | this->getAbsDir().matrix (matrix); | 
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| 68 | glMultMatrixf((float*)matrix); | 
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| 69 |  | 
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| 70 | this->model->draw(); | 
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| 71 |  | 
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| 72 | glPopMatrix(); | 
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| 73 | } | 
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| 74 |  | 
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