| Last change
                  on this file since 5359 was
                  5357,
                  checked in by bensch, 20 years ago | 
        
          | 
orxonox/trunk: some minor cleanup, of the mess i made with AutoMake-sh
 | 
        | File size:
            1.4 KB | 
      
      
        
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| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #include "environment.h" | 
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| 21 |  | 
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| 22 | #include "resource_manager.h" | 
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| 23 |  | 
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| 24 | #include "vector.h" | 
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| 25 | #include "objModel.h" | 
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| 26 | #include "obb_tree.h" | 
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| 27 |  | 
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| 28 | using namespace std; | 
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| 29 |  | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | *  creates an environment | 
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| 33 | */ | 
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| 34 | Environment::Environment () : WorldEntity() | 
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| 35 | { | 
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| 36 | this->setClassID(CL_ENVIRONMENT, "Environment"); | 
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| 37 | this->loadModel("models/ships/bolido.obj"); | 
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| 38 |  | 
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| 39 | /*  if(this->obbTree == NULL) | 
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| 40 | this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());*/ | 
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| 41 | } | 
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| 42 |  | 
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| 43 |  | 
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| 44 | /** | 
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| 45 | *  deletes an environment | 
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| 46 | */ | 
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| 47 | Environment::~Environment () | 
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| 48 | {} | 
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| 49 |  | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | *  ticks the environment | 
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| 53 | * @param time the time about which to tick | 
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| 54 | */ | 
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| 55 | void Environment::tick (float time) {} | 
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| 56 |  | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | *  draws the Environment | 
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| 60 | */ | 
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| 61 | void Environment::draw () | 
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| 62 | { | 
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| 63 | glMatrixMode(GL_MODELVIEW); | 
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| 64 | glPushMatrix(); | 
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| 65 | float matrix[4][4]; | 
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| 66 |  | 
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| 67 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 68 | //rotate | 
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| 69 | this->getAbsDir().matrix (matrix); | 
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| 70 | glMultMatrixf((float*)matrix); | 
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| 71 |  | 
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| 72 | this->model->draw(); | 
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| 73 |  | 
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| 74 | glPopMatrix(); | 
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| 75 | } | 
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| 76 |  | 
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