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source: orxonox.OLD/trunk/src/world_entities/environment.cc @ 5357

Last change on this file since 5357 was 5357, checked in by bensch, 19 years ago

orxonox/trunk: some minor cleanup, of the mess i made with AutoMake-sh

File size: 1.4 KB
RevLine 
[1883]1
2
[4597]3/*
[1883]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
[2036]13   ### File Specific
14   main-programmer: Patrick Boenzli
[4597]15   co-programmer:
[1883]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[1883]18
19
20#include "environment.h"
[5143]21
22#include "resource_manager.h"
23
[2816]24#include "vector.h"
[3484]25#include "objModel.h"
[4682]26#include "obb_tree.h"
[1883]27
28using namespace std;
29
30
[4490]31/**
[4836]32 *  creates an environment
[4490]33*/
[2816]34Environment::Environment () : WorldEntity()
[1883]35{
[4597]36  this->setClassID(CL_ENVIRONMENT, "Environment");
[5308]37  this->loadModel("models/ships/bolido.obj");
[4682]38
[5285]39/*  if(this->obbTree == NULL)
40    this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());*/
[1883]41}
42
43
[4490]44/**
[4836]45 *  deletes an environment
[4490]46*/
[4597]47Environment::~Environment ()
[5047]48{}
[3566]49
[1883]50
[4490]51/**
[4836]52 *  ticks the environment
53 * @param time the time about which to tick
[4490]54*/
[2816]55void Environment::tick (float time) {}
[1883]56
[2816]57
[4490]58/**
[4836]59 *  draws the Environment
[4490]60*/
[4597]61void Environment::draw ()
[2816]62{
63  glMatrixMode(GL_MODELVIEW);
[3526]64  glPushMatrix();
[2816]65  float matrix[4][4];
[4597]66
[3365]67  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
68  //rotate
[3433]69  this->getAbsDir().matrix (matrix);
[3365]70  glMultMatrixf((float*)matrix);
[4597]71
[3365]72  this->model->draw();
[3526]73
74  glPopMatrix();
[2816]75}
76
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