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source: orxonox.OLD/trunk/src/world_entities/environment.cc @ 5308

Last change on this file since 5308 was 5308, checked in by bensch, 19 years ago

orxonox/trunk: Fixed a reversive BUG in the ResourceManager:
Since resources, that depend on each other are loaded left tgo right they must be unlinked right to left… this cost me 3 hours.
What a luck i found this :)

File size: 1.4 KB
RevLine 
[1883]1
2
[4597]3/*
[1883]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
[2036]13   ### File Specific
14   main-programmer: Patrick Boenzli
[4597]15   co-programmer:
[1883]16*/
17
18
19#include "environment.h"
[5143]20
21#include "resource_manager.h"
22
[2816]23#include "vector.h"
[3484]24#include "objModel.h"
[4682]25#include "obb_tree.h"
[1883]26
27using namespace std;
28
29
[4490]30/**
[4836]31 *  creates an environment
[4490]32*/
[2816]33Environment::Environment () : WorldEntity()
[1883]34{
[4597]35  this->setClassID(CL_ENVIRONMENT, "Environment");
[5308]36  this->loadModel("models/ships/bolido.obj");
[4682]37
[5285]38/*  if(this->obbTree == NULL)
39    this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());*/
[1883]40}
41
42
[4490]43/**
[4836]44 *  deletes an environment
[4490]45*/
[4597]46Environment::~Environment ()
[5047]47{}
[3566]48
[1883]49
[4490]50/**
[4836]51 *  ticks the environment
52 * @param time the time about which to tick
[4490]53*/
[2816]54void Environment::tick (float time) {}
[1883]55
[2816]56
[4490]57/**
[4836]58 *  draws the Environment
[4490]59*/
[4597]60void Environment::draw ()
[2816]61{
62  glMatrixMode(GL_MODELVIEW);
[3526]63  glPushMatrix();
[2816]64  float matrix[4][4];
[4597]65
[3365]66  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
67  //rotate
[3433]68  this->getAbsDir().matrix (matrix);
[3365]69  glMultMatrixf((float*)matrix);
[4597]70
[3365]71  this->model->draw();
[3526]72
73  glPopMatrix();
[2816]74}
75
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