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1 | /*! |
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2 | * @file glgui_radar.h |
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3 | * @brief Definition of an Radar, that displays a bar and a Text |
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4 | */ |
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5 | |
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6 | #ifndef _GLGUI_RADAR_H |
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7 | #define _GLGUI_RADAR_H |
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8 | |
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9 | #include "glgui_widget.h" |
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10 | |
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11 | class WorldEntity; |
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12 | |
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13 | namespace OrxGui |
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14 | { |
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15 | |
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16 | //! A class for ... |
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17 | class GLGuiRadar : public GLGuiWidget |
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18 | { |
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19 | public: |
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20 | typedef enum { |
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21 | Linear, |
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22 | Exponential, |
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23 | } Attenuation; |
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24 | |
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25 | public: |
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26 | GLGuiRadar(); |
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27 | virtual ~GLGuiRadar(); |
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28 | |
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29 | void setRange(float range); |
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30 | |
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31 | void setUpdateInterval(float updateInterval) { this->_updateInterval = updateInterval; }; |
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32 | void setAttenuation(Attenuation attenuation); |
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33 | |
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34 | float range() const { return this->_range; } |
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35 | |
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36 | |
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37 | void tick(float dt); |
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38 | void draw() const; |
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39 | |
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40 | protected: |
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41 | virtual void resize(); |
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42 | virtual void showing(); |
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43 | virtual void hiding(); |
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44 | |
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45 | private: |
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46 | typedef struct |
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47 | { |
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48 | Color dotColor; |
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49 | const std::list<WorldEntity*>& entityList; |
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50 | std::vector<Vector2D> position; |
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51 | } |
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52 | DotList; |
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53 | |
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54 | std::vector<DotList> _dotLists; |
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55 | |
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56 | Attenuation _attenuation; |
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57 | float _range; |
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58 | |
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59 | |
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60 | float _updateInterval; |
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61 | float _timePassed; |
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62 | }; |
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63 | } |
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64 | #endif /* _GLGUI_RADAR_H */ |
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