1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "glgui_radar.h" |
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19 | #include "world_entity.h" |
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20 | |
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21 | namespace OrxGui |
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22 | { |
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23 | /** |
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24 | * @brief standard constructor |
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25 | */ |
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26 | GLGuiRadar::GLGuiRadar () |
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27 | {} |
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28 | |
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29 | |
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30 | /** |
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31 | * @brief standard deconstructor |
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32 | */ |
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33 | GLGuiRadar::~GLGuiRadar () |
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34 | {} |
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35 | |
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36 | void GLGuiRadar::init() |
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37 | { |
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38 | this->_updateInterval = 1.0f; |
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39 | this->_timePassed = 0.0f; |
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40 | this->_range = 100.0f; |
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41 | this->_centerNode = NULL; |
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42 | } |
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43 | |
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44 | void GLGuiRadar::setCenterNode(const PNode* center) |
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45 | { |
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46 | this->_centerNode = center; |
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47 | } |
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48 | |
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49 | void GLGuiRadar::addEntityList(const std::list<WorldEntity*>* entityList, const Color& color) |
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50 | { |
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51 | GLGuiRadar::DotList dotList; |
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52 | dotList.dotColor = color; |
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53 | dotList.entityList = entityList; |
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54 | |
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55 | this->_dotLists.push_back(dotList); |
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56 | } |
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57 | |
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58 | void GLGuiRadar::removeEntityList(const std::list<WorldEntity*>* entityList) |
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59 | { |
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60 | std::vector<DotList>::iterator it; |
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61 | for (it = this->_dotLists.begin(); it != this->_dotLists.end(); ++it) |
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62 | if ((*it).entityList == entityList) |
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63 | { |
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64 | this->_dotLists.erase(it); |
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65 | break; |
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66 | } |
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67 | } |
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68 | |
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69 | |
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70 | void GLGuiRadar::setAttenuation(Attenuation attenuation) |
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71 | { |
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72 | this->_attenuation = attenuation; |
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73 | } |
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74 | |
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75 | |
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76 | void GLGuiRadar::tick(float dt) |
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77 | { |
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78 | _timePassed+=dt; |
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79 | |
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80 | if (_timePassed > _updateInterval) |
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81 | { |
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82 | _timePassed-=_updateInterval; |
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83 | this->updateRadar(); |
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84 | } |
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85 | |
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86 | } |
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87 | |
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88 | void GLGuiRadar::updateRadar() |
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89 | { |
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90 | if (_centerNode == NULL) |
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91 | { |
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92 | for (unsigned int i = 0; i < this->_dotLists.size(); ++i) |
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93 | this->_dotLists[i].positions.clear(); |
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94 | return; |
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95 | } |
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96 | |
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97 | std::list<WorldEntity*>::const_iterator it; |
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98 | for (unsigned int i = 0; i < this->_dotLists.size(); ++i) |
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99 | { |
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100 | this->_dotLists[i].positions.clear(); |
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101 | |
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102 | for (it = _dotLists[i].entityList->begin(); it != _dotLists[i].entityList->end(); ++it) |
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103 | { |
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104 | if (_centerNode->distance(*it) < this->_range) |
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105 | { |
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106 | this->_dotLists[i].positions.push_back(Vector2D(50, 50) + Vector2D(_centerNode->getAbsCoor().x - (*it)->getAbsCoor().x, _centerNode->getAbsCoor().y - (*it)->getAbsCoor().y)/_range * 50); |
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107 | } |
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108 | |
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109 | } |
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110 | |
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111 | } |
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112 | } |
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113 | |
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114 | |
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115 | void GLGuiRadar::draw() const |
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116 | { |
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117 | this->beginDraw(); |
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118 | GLGuiWidget::draw(); |
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119 | |
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120 | for (unsigned int i = 0; i < this->_dotLists.size(); ++i) |
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121 | { |
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122 | glColor4fv(&_dotLists[i].dotColor[0]); |
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123 | for (unsigned int j = 0; j < this->_dotLists[i].positions.size(); ++j) |
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124 | { |
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125 | glBegin(GL_POINTS); |
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126 | |
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127 | glVertex2f(this->_dotLists[i].positions[i].x, this->_dotLists[i].positions[i].y); |
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128 | |
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129 | glEnd(); |
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130 | } |
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131 | } |
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132 | |
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133 | this->endDraw(); |
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134 | } |
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135 | |
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136 | |
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137 | void GLGuiRadar::resize() |
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138 | { |
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139 | GLGuiWidget::resize(); |
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140 | } |
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141 | |
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142 | |
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143 | void GLGuiRadar::showing() |
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144 | {} |
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145 | |
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146 | void GLGuiRadar::hiding() |
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147 | {}} |
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