| 
                Last change
                  on this file since 10496 was
                  10368,
                  checked in by patrick, 19 years ago
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          | 
               
merged the branche playability into the trunk 
 
           | 
        
        | 
            File size:
            1.1 KB
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| 1 | /*! | 
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| 2 |  * @file wobblegrid.h | 
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| 3 |  */ | 
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| 4 |  | 
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| 5 | #ifndef _WOBBLEGRID_H | 
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| 6 | #define _WOBBLEGRID_H | 
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| 7 |  | 
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| 8 | #include "world_entity.h" | 
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| 9 |  | 
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| 10 | class Material; | 
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| 11 | class TiXmlElement; | 
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| 12 | class Grid; | 
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| 13 |  | 
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| 14 | class Wobblegrid : public WorldEntity | 
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| 15 | { | 
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| 16 |   ObjectListDeclaration(Wobblegrid); | 
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| 17 |   public: | 
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| 18 |     Wobblegrid(int size, const TiXmlElement* root = NULL); | 
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| 19 |     Wobblegrid( const TiXmlElement* root = NULL); | 
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| 20 |     virtual ~Wobblegrid(); | 
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| 21 |  | 
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| 22 |     void init(); | 
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| 23 |     void loadParams(const TiXmlElement* root); | 
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| 24 |  | 
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| 25 |     void setTexture(const std::string& textureFile); | 
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| 26 |  | 
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| 27 |     inline float sgn(float x) { if(likely(x==0)) return 0.0f; else return x / fabsf(x);}; | 
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| 28 |     virtual void tick(float dt); | 
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| 29 |     virtual void draw() const; | 
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| 30 |  | 
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| 31 |     inline void setUpdateFunction(float (*updateFct)(float value)) { if( updateFct)  this->updateWobble = updateFct;}; | 
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| 32 |  | 
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| 33 |   private: | 
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| 34 |     float (*updateWobble)(float value); | 
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| 35 |  | 
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| 36 |     void orient(); | 
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| 37 |  | 
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| 38 |     Material*        material; | 
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| 39 |     Grid*            grid;      //!< current projected positions transformed into billboard state | 
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| 40 |  | 
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| 41 |     int subdivision; | 
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| 42 |  | 
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| 43 |     int size; | 
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| 44 |  | 
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| 45 |     float angle; | 
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| 46 |     float angularSpeed; | 
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| 47 | }; | 
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| 48 |  | 
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| 49 | #endif /* _WOBBLEGRID_H */ | 
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