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Last change
on this file since 10468 was
10368,
checked in by patrick, 19 years ago
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merged the branche playability into the trunk
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File size:
1.4 KB
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| Rev | Line | |
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| [10081] | 1 | /*! |
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| 2 | * @file trail.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _TRAIL_H_ |
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| 6 | #define _TRAIL_H_ |
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| 7 | |
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| 8 | #include "world_entity.h" |
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| 9 | |
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| 10 | class Material; |
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| 11 | |
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| 12 | |
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| 13 | |
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| 14 | class Trail : public WorldEntity |
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| 15 | { |
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| 16 | ObjectListDeclaration(Trail); |
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| 17 | public: |
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| [10095] | 18 | Trail(float maxLength, int sections, float radius, PNode* parent); |
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| [10081] | 19 | Trail(const TiXmlElement* root = NULL); |
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| 20 | virtual ~Trail(); |
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| 21 | |
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| 22 | virtual void loadParams(const TiXmlElement* root); |
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| 23 | |
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| 24 | void setTexture(const std::string& textureFile); |
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| 25 | |
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| 26 | virtual void tick(float dt); |
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| 27 | virtual void draw() const; |
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| 28 | |
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| 29 | /** |
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| 30 | * length of the trail. |
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| 31 | */ |
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| 32 | inline void setLength(float length) { this->length = length;}; |
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| 33 | inline float getLength() { return this->length;}; |
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| 34 | |
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| 35 | /** |
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| 36 | * Amount of sections (parts) of the trail. The more, the rounder it will look |
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| 37 | */ |
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| 38 | inline void setSections(int sections) { this->sections = sections;}; |
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| 39 | inline int getSections() { return this->sections;}; |
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| 40 | |
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| 41 | /** |
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| 42 | * Radius of the trail object |
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| 43 | */ |
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| 44 | inline void setRadius(float radius) { this->radius = radius;}; |
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| 45 | inline float getRadius() { return this->radius;}; |
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| 46 | |
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| 47 | private: |
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| 48 | void init(); |
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| 49 | inline Vector catmull(Vector P0, Vector P1, Vector P2, Vector P3, float t) const {return (P1*2 + (P2 - P0)*t + (P0*2 - P1*5- P2*4 - P3)*t*t + (P1*3 -P0 - P2*3 + P3)*t*t*t); }; |
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| 50 | |
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| 51 | |
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| 52 | Material* material; |
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| 53 | |
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| 54 | float maxLength; |
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| 55 | float length; |
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| 56 | float radius; |
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| 57 | int sections; |
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| 58 | |
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| 59 | Vector* nodeList; |
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| 60 | }; |
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| 61 | |
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| 62 | #endif /* _TRAIL_H_ */ |
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