| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "character_attributes.h" | 
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| 20 | #include "stdincl.h" | 
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| 21 |  | 
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| 22 | using namespace std; | 
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| 23 |  | 
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| 24 |  | 
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| 25 | /** | 
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| 26 | *  standard constructor | 
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| 27 | @todo this constructor is not jet implemented - do it | 
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| 28 | */ | 
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| 29 | CharacterAttributes::CharacterAttributes () | 
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| 30 | { | 
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| 31 | this->setClassID(CL_CHARACTER_ATTRIBUTES, "CharacterAttributes"); | 
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| 32 | } | 
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| 33 |  | 
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| 34 |  | 
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| 35 | /** | 
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| 36 | *  standard deconstructor | 
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| 37 |  | 
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| 38 | */ | 
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| 39 | CharacterAttributes::~CharacterAttributes () | 
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| 40 | { | 
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| 41 | } | 
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| 42 |  | 
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| 43 |  | 
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| 44 | /*=====================health=====================*/ | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | *  sets the health of the character | 
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| 48 | * @param helath | 
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| 49 | */ | 
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| 50 | void CharacterAttributes::setHealth(int health) | 
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| 51 | { | 
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| 52 | this->health = health; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | *  adds health to the charater | 
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| 57 | * @param health | 
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| 58 | * @returns health that couldnt be added due to healt limit, 0 if everything worked as normal | 
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| 59 | */ | 
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| 60 | int CharacterAttributes::addHealth(int health) | 
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| 61 | { | 
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| 62 | this->health += health; | 
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| 63 | int rest = this->healthMax - this->health; | 
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| 64 | if( rest < 0) | 
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| 65 | { | 
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| 66 | this->health = this->healthMax; | 
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| 67 | return 0; | 
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| 68 | } | 
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| 69 | return rest; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | *  remove health due to damager for example | 
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| 74 | * @param amount of health | 
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| 75 | * @returns false if health is zero -> dead | 
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| 76 | */ | 
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| 77 | bool CharacterAttributes::substractHealth(int health) | 
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| 78 | { | 
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| 79 | this->health -= health; | 
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| 80 | if( this->health < 0) | 
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| 81 | { | 
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| 82 | this->health = 0; | 
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| 83 | return false; | 
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| 84 | } | 
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| 85 | return true; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | *  gets the current amount of health | 
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| 90 | * @returns health | 
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| 91 | */ | 
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| 92 | int CharacterAttributes::getHealth() | 
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| 93 | { | 
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| 94 | return this->health; | 
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| 95 | } | 
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| 96 |  | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | *  sets maximum health | 
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| 100 | * @param health | 
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| 101 |  | 
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| 102 | if healthMax = 0 -> unlimited | 
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| 103 | */ | 
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| 104 | void CharacterAttributes::setHealthMax(int healthMax) | 
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| 105 | { | 
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| 106 | this->healthMax = healthMax; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | /** | 
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| 110 | *  gets health maximium | 
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| 111 | * @returns the health maximum | 
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| 112 | */ | 
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| 113 | int CharacterAttributes::getHealthMax() | 
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| 114 | { | 
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| 115 | return this->healthMax; | 
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| 116 | } | 
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| 117 |  | 
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| 118 |  | 
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| 119 | /*======================armor/ shields===================== */ | 
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| 120 | /** | 
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| 121 | *  sets the shild strength | 
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| 122 | * @param strength | 
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| 123 | */ | 
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| 124 | void CharacterAttributes::setShieldStrength(int shieldStrength) | 
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| 125 | { | 
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| 126 | this->shieldStrength = shieldStrength; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | /** | 
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| 130 | *  adds shield strength | 
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| 131 | * @param strength | 
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| 132 |  | 
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| 133 | there is currently no limit to shieldstrength | 
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| 134 | */ | 
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| 135 | void CharacterAttributes::addShieldStrength(int shiledStrength) | 
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| 136 | { | 
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| 137 | this->shieldStrength += shieldStrength; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | /** | 
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| 141 | *  substracts shield strength | 
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| 142 | * @param strength | 
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| 143 | * @returns amount of shield strength below zero after substraction. Magic: Troumble. if everything works allright, it returns 0 | 
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| 144 | */ | 
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| 145 | int CharacterAttributes::substractShieldStrength(int shieldStrength) | 
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| 146 | { | 
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| 147 | int rest = this->shieldStrength -= shieldStrength; | 
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| 148 | if( rest < 0) | 
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| 149 | { | 
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| 150 | this->shieldStrength = 0; | 
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| 151 | return -rest; | 
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| 152 | } | 
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| 153 | return 0; | 
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| 154 | } | 
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| 155 |  | 
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| 156 | /** | 
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| 157 | *  gets shield strength | 
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| 158 | * @returns the shield strength | 
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| 159 | */ | 
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| 160 | int CharacterAttributes::getShieldStrength() | 
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| 161 | { | 
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| 162 | return this->shieldStrength; | 
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| 163 | } | 
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| 164 |  | 
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| 165 |  | 
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| 166 | /*=====================damage=====================*/ | 
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| 167 | /** | 
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| 168 | *  sets the amount of base damage dealt to all aircrafts | 
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| 169 | * @param damage | 
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| 170 |  | 
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| 171 | There can be a difference between arms that hit a ground/air craft. Eg. | 
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| 172 | a tank will react differently to explosives than something in the air | 
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| 173 | (think about physics) | 
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| 174 | */ | 
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| 175 | void CharacterAttributes::setDamageToAirCraft(int damage) | 
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| 176 | { | 
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| 177 | this->damageToAirCraft = damage; | 
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| 178 | } | 
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| 179 |  | 
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| 180 | /** | 
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| 181 | *  gets the amount of base damage | 
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| 182 | * @returns base damage to aircrafts | 
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| 183 |  | 
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| 184 | There can be a difference between arms that hit a ground/air craft. Eg. | 
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| 185 | a tank will react differently to explosives than something in the air | 
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| 186 | (think about physics) | 
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| 187 | */ | 
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| 188 | int CharacterAttributes::getDamageToAirCraft() | 
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| 189 | { | 
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| 190 | return this->damageToAirCraft; | 
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| 191 | } | 
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| 192 |  | 
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| 193 |  | 
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| 194 | /** | 
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| 195 | *  sets the amount of base damage dealt to all groundcrafts | 
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| 196 | * @param damage | 
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| 197 |  | 
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| 198 | There can be a difference between arms that hit a ground/air craft. Eg. | 
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| 199 | a tank will react differently to explosives than something in the air | 
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| 200 | (think about physics) | 
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| 201 | */ | 
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| 202 | void CharacterAttributes::setDamageToGroundCraft(int damage) | 
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| 203 | { | 
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| 204 | this->damageToGroundCraft = damage; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | /** | 
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| 208 | * gets the amount of base damage | 
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| 209 | * @returns base damage to groundcrafts | 
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| 210 |  | 
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| 211 | There can be a difference between arms that hit a ground/air craft. Eg. | 
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| 212 | a tank will react differently to explosives than something in the air | 
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| 213 | (think about physics) | 
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| 214 | */ | 
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| 215 | int CharacterAttributes::getDamageToGroundCraft() | 
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| 216 | { | 
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| 217 | return this->damageToGroundCraft; | 
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| 218 | } | 
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| 219 |  | 
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| 220 |  | 
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| 221 | /** | 
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| 222 | *  sets the damage modifier to the damage that is dealed via laser weapons | 
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| 223 | * @param modifier [0..1] | 
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| 224 |  | 
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| 225 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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| 226 | */ | 
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| 227 | void CharacterAttributes::setDamageLaserModifier(float modifier) | 
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| 228 | { | 
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| 229 | this->damageLaserModifier = modifier; | 
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| 230 | } | 
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| 231 |  | 
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| 232 | /** | 
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| 233 | *  gets the damage modifier to the damage that is dealed via laser weapons | 
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| 234 | * @returns damage modifier | 
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| 235 |  | 
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| 236 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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| 237 | */ | 
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| 238 | float CharacterAttributes::getDamageLaserModifier() | 
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| 239 | { | 
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| 240 | return this->damageLaserModifier; | 
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| 241 | } | 
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| 242 |  | 
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| 243 |  | 
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| 244 | /** | 
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| 245 | *  sets the damage modifier to the damage that is dealed via plasma weapons | 
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| 246 | * @param damage modifier | 
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| 247 |  | 
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| 248 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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| 249 | */ | 
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| 250 | void CharacterAttributes::setDamagePlasmaModifier(float modifier) | 
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| 251 | { | 
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| 252 | this->damagePlasmaModifier = modifier; | 
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| 253 | } | 
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| 254 |  | 
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| 255 | /** | 
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| 256 | *  gets the damage modifier to the damage that is dealed plasma weapons | 
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| 257 | * @returns damage modifier | 
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| 258 |  | 
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| 259 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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| 260 | */ | 
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| 261 | float CharacterAttributes::getDamagePlasmaModifier() | 
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| 262 | { | 
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| 263 | return this->damagePlasmaModifier; | 
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| 264 | } | 
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| 265 |  | 
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| 266 |  | 
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| 267 | /** | 
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| 268 | *  sets the damage modifier to the damage that is dealed via explosives | 
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| 269 | * @param damage modifier | 
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| 270 |  | 
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| 271 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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| 272 | */ | 
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| 273 | void CharacterAttributes::setDamageExplosiveModifier(float modifier) | 
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| 274 | { | 
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| 275 | this->damageExplosiveModifier = modifier; | 
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| 276 | } | 
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| 277 |  | 
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| 278 | /** | 
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| 279 | *  sets the damage modifier to the damage that is dealed via explosives | 
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| 280 | * @returns damage modifier | 
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| 281 |  | 
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| 282 | eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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| 283 | */ | 
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| 284 | float CharacterAttributes::getDamageExplosiveModifier() | 
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| 285 | { | 
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| 286 | return this->damageExplosiveModifier; | 
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| 287 | } | 
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| 288 |  | 
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| 289 |  | 
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| 290 | /*=====================energy=====================*/ | 
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| 291 | /** | 
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| 292 | *  sets the amount of energy | 
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| 293 | * @param energy | 
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| 294 | */ | 
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| 295 | void CharacterAttributes::setEnergy(int energy) | 
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| 296 | { | 
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| 297 | this->energy = energy; | 
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| 298 | } | 
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| 299 |  | 
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| 300 | /** | 
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| 301 | *  adds energy to the system | 
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| 302 | * @param amount of energy | 
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| 303 | * @returns amount of energy that is too much due to energy limit | 
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| 304 | */ | 
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| 305 | int CharacterAttributes::addEnergy(int addEnergy) | 
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| 306 | { | 
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| 307 | this->energy += addEnergy; | 
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| 308 | int rest = this->energyMax - this->energy; | 
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| 309 | if(rest < 0) | 
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| 310 | { | 
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| 311 | this->energy = 0; | 
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| 312 | return rest; | 
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| 313 | } | 
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| 314 | return 0; | 
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| 315 | } | 
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| 316 |  | 
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| 317 | /** | 
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| 318 | *  substracts energy from a system | 
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| 319 | * @param amount of energy | 
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| 320 | * @returns false if there is no energy anymore | 
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| 321 | */ | 
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| 322 | bool CharacterAttributes::substractEnergy(int subEnergy) | 
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| 323 | { | 
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| 324 | this->energy -= subEnergy; | 
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| 325 | if(this->energy < 0) | 
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| 326 | { | 
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| 327 | this->energy = 0; | 
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| 328 | return false; | 
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| 329 | } | 
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| 330 | return true; | 
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| 331 | } | 
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| 332 |  | 
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| 333 | /** | 
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| 334 | *  gets the amount of energy | 
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| 335 | * @returns energy | 
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| 336 | */ | 
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| 337 | int CharacterAttributes::getEnergy() | 
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| 338 | { | 
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| 339 | return this->energy; | 
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| 340 | } | 
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| 341 |  | 
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| 342 |  | 
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| 343 | /** | 
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| 344 | *  sets the energy consumption | 
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| 345 | * @param amount of energy | 
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| 346 | */ | 
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| 347 | void CharacterAttributes::setEnergyConsumption(int energy) | 
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| 348 | { | 
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| 349 | this->energyConsumption = energy; | 
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| 350 | } | 
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| 351 |  | 
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| 352 | /** | 
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| 353 | *  gets the energy consumption | 
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| 354 | * @returns amount of energy | 
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| 355 | */ | 
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| 356 | int CharacterAttributes::getEnergyConsumption() | 
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| 357 | { | 
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| 358 | return this->energyConsumption; | 
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| 359 | } | 
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| 360 |  | 
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| 361 |  | 
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| 362 | /** | 
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| 363 | *  sets the maximum energy level | 
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| 364 | * @param amount of energy | 
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| 365 | */ | 
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| 366 | void CharacterAttributes::setEnergyMax(int energy) | 
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| 367 | { | 
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| 368 | this->energyMax = energy; | 
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| 369 | } | 
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| 370 |  | 
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| 371 | /** | 
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| 372 | *  gets the max energy level | 
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| 373 | * @returns amount of energy | 
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| 374 | */ | 
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| 375 | int CharacterAttributes::getEnergyMax() | 
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| 376 | { | 
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| 377 | return this->energyMax; | 
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| 378 | } | 
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