| [3580] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: ... | 
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 | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include "character_attributes.h" | 
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 | 20 | #include "stdincl.h"  | 
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 | 21 |  | 
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 | 22 |  | 
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 | 23 |  | 
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| [9406] | 24 |  | 
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| [3580] | 25 | /** | 
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| [4836] | 26 |  *  standard constructor | 
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 | 27 |    @todo this constructor is not jet implemented - do it | 
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| [3580] | 28 | */ | 
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 | 29 | CharacterAttributes::CharacterAttributes ()  | 
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 | 30 | { | 
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| [4320] | 31 |    this->setClassID(CL_CHARACTER_ATTRIBUTES, "CharacterAttributes"); | 
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| [3580] | 32 | } | 
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 | 33 |  | 
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 | 34 |  | 
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 | 35 | /** | 
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| [4836] | 36 |  *  standard deconstructor | 
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| [3580] | 37 |  | 
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 | 38 | */ | 
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 | 39 | CharacterAttributes::~CharacterAttributes ()  | 
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 | 40 | { | 
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 | 41 | } | 
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| [3582] | 42 |  | 
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 | 43 |  | 
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 | 44 | /*=====================health=====================*/ | 
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 | 45 |  | 
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 | 46 | /** | 
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| [4836] | 47 |  *  sets the health of the character | 
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 | 48 |  * @param helath | 
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| [3582] | 49 |  */ | 
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 | 50 | void CharacterAttributes::setHealth(int health) | 
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| [3583] | 51 | { | 
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 | 52 |   this->health = health; | 
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 | 53 | } | 
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| [3582] | 54 |  | 
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 | 55 | /** | 
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| [4836] | 56 |  *  adds health to the charater | 
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 | 57 |  * @param health | 
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 | 58 |  * @returns health that couldnt be added due to healt limit, 0 if everything worked as normal | 
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| [3582] | 59 |  */ | 
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 | 60 | int CharacterAttributes::addHealth(int health) | 
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| [3583] | 61 | { | 
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 | 62 |   this->health += health; | 
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 | 63 |   int rest = this->healthMax - this->health; | 
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 | 64 |   if( rest < 0) | 
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 | 65 |     { | 
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 | 66 |       this->health = this->healthMax; | 
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 | 67 |       return 0; | 
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 | 68 |     } | 
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 | 69 |   return rest; | 
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 | 70 | } | 
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| [3582] | 71 |  | 
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 | 72 | /** | 
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| [4836] | 73 |  *  remove health due to damager for example | 
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 | 74 |  * @param amount of health | 
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 | 75 |  * @returns false if health is zero -> dead | 
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| [3582] | 76 |  */ | 
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 | 77 | bool CharacterAttributes::substractHealth(int health) | 
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| [3583] | 78 | { | 
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 | 79 |   this->health -= health; | 
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 | 80 |   if( this->health < 0) | 
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 | 81 |     { | 
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 | 82 |       this->health = 0; | 
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 | 83 |       return false; | 
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 | 84 |     } | 
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 | 85 |   return true; | 
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 | 86 | } | 
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| [3582] | 87 |  | 
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 | 88 | /** | 
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| [4836] | 89 |  *  gets the current amount of health | 
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 | 90 |  * @returns health | 
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| [3582] | 91 |  */ | 
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 | 92 | int CharacterAttributes::getHealth() | 
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| [3583] | 93 | { | 
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 | 94 |   return this->health; | 
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 | 95 | } | 
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| [3582] | 96 |  | 
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 | 97 |  | 
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 | 98 | /** | 
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| [4836] | 99 |  *  sets maximum health  | 
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 | 100 |  * @param health | 
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| [3582] | 101 |  | 
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 | 102 |    if healthMax = 0 -> unlimited | 
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 | 103 |  */ | 
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 | 104 | void CharacterAttributes::setHealthMax(int healthMax) | 
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| [3583] | 105 | { | 
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 | 106 |   this->healthMax = healthMax; | 
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 | 107 | } | 
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| [3582] | 108 |  | 
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 | 109 | /** | 
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| [4836] | 110 |  *  gets health maximium | 
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 | 111 |  * @returns the health maximum | 
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| [3582] | 112 |  */ | 
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 | 113 | int CharacterAttributes::getHealthMax() | 
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| [3583] | 114 | { | 
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 | 115 |   return this->healthMax; | 
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 | 116 | } | 
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| [3582] | 117 |  | 
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 | 118 |  | 
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 | 119 | /*======================armor/ shields===================== */ | 
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 | 120 | /** | 
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| [4836] | 121 |  *  sets the shild strength | 
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 | 122 |  * @param strength | 
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| [3582] | 123 |  */ | 
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 | 124 | void CharacterAttributes::setShieldStrength(int shieldStrength) | 
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| [3583] | 125 | { | 
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 | 126 |   this->shieldStrength = shieldStrength; | 
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 | 127 | } | 
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| [3582] | 128 |  | 
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 | 129 | /** | 
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| [4836] | 130 |  *  adds shield strength | 
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 | 131 |  * @param strength | 
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| [3583] | 132 |     | 
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 | 133 |    there is currently no limit to shieldstrength | 
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| [3582] | 134 |  */ | 
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 | 135 | void CharacterAttributes::addShieldStrength(int shiledStrength) | 
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| [3583] | 136 | { | 
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 | 137 |   this->shieldStrength += shieldStrength; | 
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 | 138 | } | 
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| [3582] | 139 |  | 
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 | 140 | /** | 
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| [4836] | 141 |  *  substracts shield strength | 
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 | 142 |  * @param strength | 
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 | 143 |  * @returns amount of shield strength below zero after substraction. Magic: Troumble. if everything works allright, it returns 0 | 
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| [3582] | 144 |  */ | 
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 | 145 | int CharacterAttributes::substractShieldStrength(int shieldStrength) | 
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| [3583] | 146 | { | 
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 | 147 |   int rest = this->shieldStrength -= shieldStrength; | 
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 | 148 |   if( rest < 0) | 
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 | 149 |     { | 
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 | 150 |       this->shieldStrength = 0; | 
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 | 151 |       return -rest; | 
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 | 152 |     } | 
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 | 153 |   return 0; | 
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 | 154 | } | 
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| [3582] | 155 |  | 
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 | 156 | /** | 
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| [4836] | 157 |  *  gets shield strength | 
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 | 158 |  * @returns the shield strength | 
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| [3582] | 159 |  */ | 
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 | 160 | int CharacterAttributes::getShieldStrength() | 
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| [3583] | 161 | { | 
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 | 162 |   return this->shieldStrength; | 
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 | 163 | } | 
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| [3582] | 164 |  | 
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 | 165 |  | 
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 | 166 | /*=====================damage=====================*/ | 
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 | 167 | /** | 
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| [4836] | 168 |  *  sets the amount of base damage dealt to all aircrafts | 
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 | 169 |  * @param damage | 
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| [3583] | 170 |  | 
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 | 171 |    There can be a difference between arms that hit a ground/air craft. Eg. | 
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 | 172 |    a tank will react differently to explosives than something in the air | 
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 | 173 |    (think about physics) | 
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| [3582] | 174 |  */ | 
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 | 175 | void CharacterAttributes::setDamageToAirCraft(int damage) | 
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| [3583] | 176 | { | 
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 | 177 |   this->damageToAirCraft = damage; | 
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 | 178 | } | 
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| [3582] | 179 |  | 
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 | 180 | /** | 
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| [4836] | 181 |  *  gets the amount of base damage | 
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 | 182 |  * @returns base damage to aircrafts | 
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| [3583] | 183 |  | 
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 | 184 |    There can be a difference between arms that hit a ground/air craft. Eg. | 
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 | 185 |    a tank will react differently to explosives than something in the air | 
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 | 186 |    (think about physics) | 
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| [3582] | 187 |  */ | 
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 | 188 | int CharacterAttributes::getDamageToAirCraft() | 
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| [3583] | 189 | { | 
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 | 190 |   return this->damageToAirCraft; | 
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 | 191 | } | 
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| [3582] | 192 |  | 
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 | 193 |  | 
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 | 194 | /** | 
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| [4836] | 195 |  *  sets the amount of base damage dealt to all groundcrafts | 
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 | 196 |  * @param damage | 
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| [3583] | 197 |  | 
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 | 198 |    There can be a difference between arms that hit a ground/air craft. Eg. | 
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 | 199 |    a tank will react differently to explosives than something in the air | 
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 | 200 |    (think about physics) | 
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| [3582] | 201 |  */ | 
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 | 202 | void CharacterAttributes::setDamageToGroundCraft(int damage) | 
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| [3583] | 203 | { | 
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 | 204 |   this->damageToGroundCraft = damage; | 
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 | 205 | } | 
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| [3582] | 206 |  | 
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 | 207 | /** | 
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| [4836] | 208 |  * gets the amount of base damage | 
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 | 209 |  * @returns base damage to groundcrafts | 
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| [3583] | 210 |  | 
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 | 211 |    There can be a difference between arms that hit a ground/air craft. Eg. | 
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 | 212 |    a tank will react differently to explosives than something in the air | 
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 | 213 |    (think about physics) | 
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| [3582] | 214 |  */ | 
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 | 215 | int CharacterAttributes::getDamageToGroundCraft() | 
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| [3583] | 216 | { | 
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 | 217 |   return this->damageToGroundCraft; | 
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 | 218 | } | 
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| [3582] | 219 |  | 
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 | 220 |  | 
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 | 221 | /** | 
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| [4836] | 222 |  *  sets the damage modifier to the damage that is dealed via laser weapons | 
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 | 223 |  * @param modifier [0..1] | 
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| [3582] | 224 |  | 
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 | 225 |    eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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 | 226 |  */ | 
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 | 227 | void CharacterAttributes::setDamageLaserModifier(float modifier) | 
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| [3583] | 228 | { | 
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 | 229 |   this->damageLaserModifier = modifier; | 
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 | 230 | } | 
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| [3582] | 231 |  | 
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 | 232 | /** | 
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| [4836] | 233 |  *  gets the damage modifier to the damage that is dealed via laser weapons | 
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 | 234 |  * @returns damage modifier | 
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| [3582] | 235 |  | 
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 | 236 |    eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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 | 237 |  */ | 
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 | 238 | float CharacterAttributes::getDamageLaserModifier() | 
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| [3583] | 239 | { | 
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 | 240 |   return this->damageLaserModifier; | 
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 | 241 | } | 
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| [3582] | 242 |  | 
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 | 243 |  | 
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 | 244 | /** | 
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| [4836] | 245 |  *  sets the damage modifier to the damage that is dealed via plasma weapons | 
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 | 246 |  * @param damage modifier | 
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| [3582] | 247 |  | 
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 | 248 |    eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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 | 249 |  */ | 
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 | 250 | void CharacterAttributes::setDamagePlasmaModifier(float modifier) | 
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| [3583] | 251 | { | 
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 | 252 |   this->damagePlasmaModifier = modifier; | 
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 | 253 | } | 
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| [3582] | 254 |  | 
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 | 255 | /** | 
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| [4836] | 256 |  *  gets the damage modifier to the damage that is dealed plasma weapons | 
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 | 257 |  * @returns damage modifier | 
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| [3582] | 258 |  | 
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 | 259 |    eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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 | 260 |  */ | 
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 | 261 | float CharacterAttributes::getDamagePlasmaModifier() | 
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| [3583] | 262 | { | 
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 | 263 |   return this->damagePlasmaModifier; | 
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 | 264 | } | 
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| [3582] | 265 |  | 
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 | 266 |  | 
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 | 267 | /** | 
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| [4836] | 268 |  *  sets the damage modifier to the damage that is dealed via explosives | 
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 | 269 |  * @param damage modifier | 
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| [3582] | 270 |  | 
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 | 271 |    eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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 | 272 |  */ | 
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 | 273 | void CharacterAttributes::setDamageExplosiveModifier(float modifier) | 
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| [3583] | 274 | { | 
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 | 275 |   this->damageExplosiveModifier = modifier; | 
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 | 276 | } | 
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| [3582] | 277 |  | 
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 | 278 | /** | 
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| [4836] | 279 |  *  sets the damage modifier to the damage that is dealed via explosives | 
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 | 280 |  * @returns damage modifier | 
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| [3582] | 281 |  | 
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 | 282 |    eg. the damage is calculated after: damage = modifier * damageToGroundCraft | 
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 | 283 |  */ | 
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 | 284 | float CharacterAttributes::getDamageExplosiveModifier() | 
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| [3583] | 285 | { | 
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 | 286 |   return this->damageExplosiveModifier; | 
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 | 287 | } | 
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| [3582] | 288 |  | 
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 | 289 |  | 
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 | 290 | /*=====================energy=====================*/ | 
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 | 291 | /** | 
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| [4836] | 292 |  *  sets the amount of energy  | 
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 | 293 |  * @param energy | 
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| [3582] | 294 |  */ | 
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 | 295 | void CharacterAttributes::setEnergy(int energy) | 
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| [3583] | 296 | { | 
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 | 297 |   this->energy = energy; | 
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 | 298 | } | 
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| [3582] | 299 |  | 
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 | 300 | /** | 
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| [4836] | 301 |  *  adds energy to the system | 
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 | 302 |  * @param amount of energy | 
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 | 303 |  * @returns amount of energy that is too much due to energy limit | 
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| [3582] | 304 |  */ | 
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 | 305 | int CharacterAttributes::addEnergy(int addEnergy) | 
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| [3583] | 306 | { | 
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 | 307 |   this->energy += addEnergy; | 
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 | 308 |   int rest = this->energyMax - this->energy; | 
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 | 309 |   if(rest < 0) | 
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 | 310 |     { | 
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 | 311 |       this->energy = 0; | 
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 | 312 |       return rest; | 
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 | 313 |     } | 
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 | 314 |   return 0; | 
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 | 315 | } | 
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| [3582] | 316 |  | 
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 | 317 | /** | 
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| [4836] | 318 |  *  substracts energy from a system | 
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 | 319 |  * @param amount of energy | 
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 | 320 |  * @returns false if there is no energy anymore | 
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| [3582] | 321 |  */ | 
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 | 322 | bool CharacterAttributes::substractEnergy(int subEnergy) | 
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| [3583] | 323 | { | 
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 | 324 |   this->energy -= subEnergy; | 
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 | 325 |   if(this->energy < 0) | 
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 | 326 |     { | 
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 | 327 |       this->energy = 0; | 
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 | 328 |       return false; | 
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 | 329 |     } | 
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 | 330 |   return true; | 
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 | 331 | } | 
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| [3582] | 332 |  | 
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 | 333 | /** | 
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| [4836] | 334 |  *  gets the amount of energy  | 
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 | 335 |  * @returns energy | 
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| [3582] | 336 |  */ | 
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 | 337 | int CharacterAttributes::getEnergy() | 
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| [3583] | 338 | { | 
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 | 339 |   return this->energy; | 
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 | 340 | } | 
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| [3582] | 341 |  | 
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 | 342 |  | 
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 | 343 | /** | 
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| [4836] | 344 |  *  sets the energy consumption | 
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 | 345 |  * @param amount of energy | 
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| [3582] | 346 | */ | 
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| [3583] | 347 | void CharacterAttributes::setEnergyConsumption(int energy) | 
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 | 348 | { | 
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 | 349 |   this->energyConsumption = energy; | 
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 | 350 | } | 
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| [3582] | 351 |  | 
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 | 352 | /** | 
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| [4836] | 353 |  *  gets the energy consumption | 
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 | 354 |  * @returns amount of energy | 
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| [3582] | 355 | */ | 
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| [3583] | 356 | int CharacterAttributes::getEnergyConsumption() | 
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 | 357 | { | 
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 | 358 |   return this->energyConsumption; | 
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 | 359 | } | 
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| [3582] | 360 |    | 
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 | 361 |  | 
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 | 362 | /** | 
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| [4836] | 363 |  *  sets the maximum energy level | 
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 | 364 |  * @param amount of energy | 
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| [3582] | 365 | */ | 
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| [3583] | 366 | void CharacterAttributes::setEnergyMax(int energy) | 
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 | 367 | { | 
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 | 368 |   this->energyMax = energy; | 
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 | 369 | } | 
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| [3582] | 370 |  | 
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 | 371 | /** | 
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| [4836] | 372 |  *  gets the max energy level | 
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 | 373 |  * @returns amount of energy | 
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| [3582] | 374 | */ | 
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| [3583] | 375 | int CharacterAttributes::getEnergyMax() | 
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 | 376 | { | 
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 | 377 |   return this->energyMax; | 
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 | 378 | } | 
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