| 1 | /*! | 
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| 2 | * @file camera.h | 
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| 3 | * Viewpoint controlling class definitions | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _CAMERA_H | 
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| 7 | #define _CAMERA_H | 
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| 8 |  | 
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| 9 | #include "p_node.h" | 
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| 10 | #include "event_listener.h" | 
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| 11 | #include "plane.h" | 
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| 12 |  | 
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| 13 | class World; | 
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| 14 | class CameraTarget; | 
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| 15 | class Event; | 
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| 16 |  | 
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| 17 | //! an enumerator for different types of view | 
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| 18 | typedef enum ViewMode | 
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| 19 | { | 
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| 20 | VIEW_NORMAL, | 
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| 21 | VIEW_BEHIND, | 
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| 22 | VIEW_FRONT, | 
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| 23 | VIEW_LEFT, | 
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| 24 | VIEW_RIGHT, | 
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| 25 | VIEW_TOP | 
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| 26 | }; | 
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| 27 |  | 
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| 28 | //! Camera | 
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| 29 | /** | 
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| 30 | * This class controls the viewpoint from which the World is rendered. | 
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| 31 | */ | 
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| 32 | class Camera : public PNode, public EventListener | 
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| 33 | { | 
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| 34 | public: | 
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| 35 | Camera(); | 
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| 36 | virtual ~Camera(); | 
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| 37 |  | 
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| 38 | void lookAt(PNode* target); | 
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| 39 | CameraTarget* getTarget() const { return this->target; }; | 
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| 40 | PNode* getTargetNode() const; | 
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| 41 |  | 
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| 42 | void setAspectRatio(float aspectRatio); | 
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| 43 | void setClipRegion(float nearClip, float farClip); | 
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| 44 |  | 
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| 45 | /** @param fovy new field of view factor (in degrees) */ | 
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| 46 | void setFovy(float fovy) { this->fovy = fovy; }; | 
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| 47 | /** @param fovy new field of view factor (in degrees) to iterate to */ | 
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| 48 | void setToFovy(float toFovy) { this->toFovy = toFovy; }; | 
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| 49 |  | 
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| 50 | void setViewMode(ViewMode mode); | 
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| 51 | inline const Vector& getViewVector() const { return this->viewVector; } | 
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| 52 | inline const Vector& getUpVector() const { return this->upVector; } | 
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| 53 | inline const Plane& getViewFrustum() const { return this->frustumPlane; } | 
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| 54 |  | 
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| 55 | inline float distance(const Vector& distance) const { return this->frustumPlane.distancePoint(distance); } | 
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| 56 | inline float distance(const PNode* node) const { return distance(node->getAbsCoor()); } | 
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| 57 |  | 
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| 58 | void tick(float dt); | 
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| 59 | void apply (); | 
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| 60 | void project(); | 
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| 61 |  | 
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| 62 | void process(const Event &event); | 
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| 63 |  | 
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| 64 | private: | 
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| 65 | CameraTarget*     target;          //!< The Target of the Camera (where this Camera Looks at) | 
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| 66 |  | 
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| 67 | float             fovy;            //!< The field of view Angle (in degrees). | 
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| 68 | float             aspectRatio;     //!< The aspect ratio (width / height). | 
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| 69 | float             nearClip;        //!< The near clipping plane. | 
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| 70 | float             farClip;         //!< The far clipping plane. | 
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| 71 |  | 
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| 72 | float             toFovy;          //!< The fovy-mode to iterate to. | 
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| 73 | ViewMode          currentMode;     //!< The ViewMode the camera is in | 
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| 74 |  | 
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| 75 | Vector            delay; | 
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| 76 | Plane             frustumPlane;    //!< plane that marks the view frustum | 
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| 77 | Vector            viewVector;      //!< the direction of the camera view | 
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| 78 | Vector            upVector;        //!< direction of the up vector | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | //! A CameraTarget is where the Camera is looking at. | 
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| 82 | class CameraTarget : public PNode | 
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| 83 | { | 
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| 84 | friend class Camera;             //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it. | 
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| 85 |  | 
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| 86 | private: | 
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| 87 | CameraTarget(); | 
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| 88 |  | 
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| 89 | public: | 
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| 90 | }; | 
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| 91 |  | 
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| 92 |  | 
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| 93 | #endif /* _CAMERA_H */ | 
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